The Mercurial Empire of Archania is a nation led by Emperor Mercury Stone on the continent of Asia. The Mercurial Empire of Archania's government is a Absolute Monarchy with very moderate social policies. Economically, The Mercurial Empire of Archania favors far left wing policies. The official currency of The Mercurial Empire of Archania is the Gold Prestige. At 2,162 days old, The Mercurial Empire of Archania is an ancient nation. The Mercurial Empire of Archania has a population of 4,710,684 and a land area of 109,000.00 sq. miles. This gives it a national average population density of 43.22. Pollution in the nation is evident. The citizens' faith in the government is completely depleted with an approval rating of 0%.
After years of struggle to survive in the new Orbis, the empire reinvented itself. Gone are the days of rapid expansion. Today, this relic of time long passed enters a new age of conquest.
The end of another era has come. Behold, a powerful empire rising up from the ashes of its former glory. Let us rise together and dominate Orbis!
Basic Information | |
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Nation Name: | Archania |
Leader Name: | Mercury Stone |
Nation ID: |
173299 https://politicsandwar.com/nation/id=173299
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Awards: |
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Founded: | 08/05/2019 (2,162 Days Old) |
Last Activity: | Last active on 06/19/2025 |
Forum Account: | Click Here |
Discord Username: | Hungry Mercury#3183 |
Unique ID: | c11d171c757bf6969067fc2da |
International Relations | |
Alliance: | Camelot ![]() Applicant |
Alliance Seniority: | 10 days |
Color Trade Bloc: | ![]() |
Beige Turns Left: | 35 (2.9 days) |
Commendations: | 32 |
Denouncements: | 8 |
Nation Page Visits: | 20,666 |
Economic | |
Population: | 4,710,684 |
Infrastructure: | 41,751.38 |
Land Area: | 109,000 sq. miles |
Avg Pop Density: | 43.22 people/sq. mi |
GDP: | $4,054,076,729.00 |
GDP per Capita: | $860.61 |
GNI: | $2,729,111,935.00 |
Economic Policies: | Far Left ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Urbanization ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Arcane Elders ![]() |
National Animal: |
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Approval Rating: | 0% (-581.72) |
Pollution Index: | 3,106 points |
Radiation Index: | 102.84 R (Global: 110.49 R) |
Military | |
Nation Rank: | #2,552 of 11,698 Nations (21.82%) |
Nation Score: ![]() |
3,913.78 |
War Policy: ![]() |
Arcane ![]() |
![]() Casualties: Killed: |
0 9,360,897 6,490,723 |
![]() Lost: Destroyed: |
0 421,401 249,657 |
![]() Lost: Destroyed: |
0 31,147 9,449 |
![]() Lost: Destroyed: |
0 2,993 2,181 |
![]() Lost: Captured: |
0 Unknown Unknown |
![]() Launched: Eaten: |
0 65 21 |
![]() Launched: Eaten: |
0 26 37 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 115,528.02 |
Infrastructure Lost: | 236,854.00 |
Money Looted: | $128,171,610.09 |
Wars Won: | 50 |
Wars Lost: | 101 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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28 Cities [M] | |||||||||||||||||||||||||||||||
1 Nonce | 1,775.06 Infra, 203,916 People | ||||||||||||||||||||||||||||||
2 Sunclove | 1,579.43 Infra, 185,977 People | ||||||||||||||||||||||||||||||
3 Kurasavia | 1,738.17 Infra, 200,403 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
8 National Projects | |||||||||||||||||||||||||||||||
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Uranium Enrichment Program Uranium Enrichment Program is a national project that doubles Uranium production in your nation. |
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Uranium Enrichment Program Uranium Enrichment Program is a national project that doubles Uranium production in your nation. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |