The rules for game-play are relatively simple and easy to follow. Be smart, use common sense, and you won't have any issues.
All forms of in-game communication, including but not limited to, messaging, war declaration reasons, alliance announcements, leader, city, or nation names, and nation and alliance descriptions must be appropriate. Vulgar language, mean comments, Nazism or Nazi related names and titles, Terrorist organizations related names and titles etc. are not allowed and will result in your nation receiving a strike.
Creating accounts or nations in an attempt to impersonate an administrator or staff member is a bannable offense.
Using in-game communication to flame, bait, troll, or otherwise harass other players will result in your nation receiving a strike, or in severe instances your account being banned.
Multiple Nations on the Same Network
Each player is allowed to have one account and nation. Having multiple nations is a bannable violation.
There is no limit on the number of nations that can play per network, so long as each nation is owned and controlled by a separate individual. Some restrictions will be imposed automatically on nations on the same network to prevent cheating.
Using Alliance Banks to evade trade restrictions imposed on nations on the same network is a bannable offense.
Two nations on the same network are allowed to be in the same alliance, but they are not allowed to declare war on the same nation. Failure to follow this rule will result in a nation strike the first time, and a ban the second time.
Fairness in Trading & Banking
Prices and amounts in trades are generally at the player's discretion. In instances where trades and banks are used to funnel money and/or resources from one nation to another, where one nation has no intention to continue playing the game is a bannable offense.
War Slot & Espionage Filling
Declaring war on a nation without the intention of fighting them is punishable by a nation strike and additional punishment for multiple violations. You are not allowed to declare war on nations to prevent them from being attacked by other nations. This same rule applies with spies and espionage operations. Knowingly participating in having your war or spy slots filled is also considered a violation of this rule.
Moderation discretion must be applied when interpreting and enforcing this rule. An example of behavior violating the rules would be declaring war on a nation and sending attacks with minimal units, or using 'Fortify', to appear to be fighting a war, when in reality the attacker has no intention to fight and win the war.
The use of any script, bot, macro, or other form of automated trading is strictly prohibited in Politics & War. These programs give players who use them an unfair advantage over normal players, and use of them is punishable by banishment.
Buying and Selling of Politics & War accounts or nations is strictly prohibited. Each player is allowed to create one account that cannot be sold or transferred to another user.
Real-World Transactions for In-Game Materials
Politics & War has a limited donation system to prevent the game from being "pay-to-win." In addition to limits on Credit usage, it is against the rules for players to make exchanges of real-life money or goods for in-game materials, including but not limited to: in-game money, and in-game resources. Examples of this type of behavior would include: sending someone real-life money for in-game money or in-game resources, purchasing someone a Steam game for in-game money or in-game resources, sending someone a gift-card for in-game money or in-game resources, and any other sort of real-world trade for in-game goods.
The punishment for real-world transactions for in-game materials will be a complete nation reset upon first offense, and a permanent ban from Politics & War upon a second offense.
Any account that has not logged in within 45 days is liable for automatic deletion from the game. This deletion is irreversible, and it is the player's responsibility to maintain an activity level of logging in at least once every 30 days to keep their account active. Nations in Vacation Mode are exempt from this 30 day limit, but must resume activity upon exit of Vacation Mode or face prompt deletion.
Vacation Mode is a feature allowing you to preserve your nation during periods of time while you are away. Entering Vacation Mode will prevent you from executing attacks in any ongoing wars, and prevent you from doing most game activities while your nation is in Vacation Mode. Vacation Mode has a minimum period of 14 days. Once in Vacation Mode, you will not be allowed to leave early. Vacation Mode is not intended for use as a tool to avoid fighting wars. However, using Vacation Mode for any reason, with the exception of protecting alliance bank funds, but including to avoid wars, is not against the rules.
Hiding Alliance Banks
Using Vacation Mode as a way to protect an alliance bank from being raided is against the rules. If you are caught doing so, the bank will be promptly returned, with 20% of the contents deleted. If you suspect this is happening, please PM Alex in-game and he will investigate.
Using a brand new nation (less than 14 days old) to protect an alliance bank using their starting protection time (from new war declarations) is also against the rules. If you are caught doing so, the bank will be promptly returned, with 20% of the contents deleted. If you suspect this is happening, please PM Alex in-game and he will investigate.
Failure to follow any of these rules will result in a punishment at the discretion of the game staff that includes but is not limited to: changing inappropriate names to something random (whether it be a nation, city, or leader name), issuing a nation strike, penalizing a nation with monetary fines or otherwise decreasing their nation progress (i.e. removing cities), resetting a player's nation, deleting a player's nation, or even banning them permanently from the game.
Thank you for reading and following the rules of Politics and War.