Achievement Showcase
The Grand Kingdom of Vesperia is a nation led by Elected King Maxwell Willson on the continent of Europe. The Grand Kingdom of Vesperia's government is a Absolute Monarchy with very authoritarian social policies. Economically, The Grand Kingdom of Vesperia favors moderate policies. The official currency of The Grand Kingdom of Vesperia is the Valeria. At 317 days old, The Grand Kingdom of Vesperia is an old nation. The Grand Kingdom of Vesperia has a population of 9,952,711 and a land area of 75,000.00 sq. miles. This gives it a national average population density of 132.70. Pollution in the nation is almost non-existent. The citizens' faith in the government is plentiful with an approval rating of 89.0193%.
Weaponised Assault Penguins
▶ Internal Affairs Staff: 7 September 2024 – Present
▶ Member: 11 August 2024 – Present
WAP: Double Down - 🔥 Dealt: $2,334,613,557 | 💀 Loss: $302,984,726 | ⚡ Net: $2,637,598,283
Basic Information ![]() |
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Nation Name: | Vesperia |
Leader Name: | Maxwell Willson |
Nation ID: |
637391 https://politicsandwar.com/nation/id=637391
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Awards: |
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Founded: | 08/10/2024 (317 Days Old) |
Last Activity: | Active 12 hours ago |
Discord Username: | maxwellwillson |
Unique ID: | adfd8bb04f824a6e86a198616 |
International Relations | |
Alliance: | Weaponized Assault Penguins ![]() Tasky |
Alliance Seniority: | 318 days |
Color Trade Bloc: | ![]() |
Commendations: | 276 |
Denouncements: | 13 |
Nation Page Visits: | 7,523 |
Economic | |
Population: | 9,952,711 |
Infrastructure: | 75,000.00 |
Land Area: | 75,000 sq. miles |
Avg Pop Density: | 132.70 people/sq. mi |
GDP: | $15,285,533,135.00 |
GDP per Capita: | $1,535.82 |
GNI: | $11,652,458,560.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Open Markets ![]() |
Social Policies: | Authoritarian ![]() |
State Religion: | Penguinism ![]() |
National Animal: |
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Approval Rating: | 89% (89.02) |
Pollution Index: | 30 points |
Radiation Index: | 137.48 R (Global: 102.30 R) |
OBL Team: | Vesparian Reds ![]() |
Military | |
Nation Rank: | #1,431 of 11,653 Nations (12.28%) |
Nation Score: ![]() |
6,360.50 |
War Policy: ![]() |
Arcane ![]() |
![]() Casualties: Killed: |
0 3,257,132 3,796,503 |
![]() Lost: Destroyed: |
22,500 140,262 181,908 |
![]() Lost: Destroyed: |
2,310 9,542 20,773 |
![]() Lost: Destroyed: |
0 832 1,951 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 0 76 |
![]() Launched: Eaten: |
0 0 11 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 4 0 0 4 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 147,876.00 |
Infrastructure Lost: | 41,790.00 |
Money Looted: | $1,648,976,358.05 |
Wars Won: | 321 |
Wars Lost: | 13 |
Bounties | |
Total Value of All Bounties: | $22,000,000 |
Attrition | $20,000,000 |
Ordinary | $1,000,000 |
Ordinary | $1,000,000 |
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30 Cities [M] | |||||||||||||||||||||||||||||||
Paxington | 2,500.00 Infra, 346,034 People | ||||||||||||||||||||||||||||||
Mahour | 2,500.00 Infra, 345,982 People | ||||||||||||||||||||||||||||||
Manseaur | 2,500.00 Infra, 345,982 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
16 National Projects | |||||||||||||||||||||||||||||||
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Advanced Engineering Corps Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%. |
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Advanced Engineering Corps Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |