Kingdom of Duloc is a nation led by Lord Lord Farquaad on the continent of Europe. Kingdom of Duloc's government is a Absolute Monarchy with very moderate social policies. Economically, Kingdom of Duloc favors moderate policies. The official currency of Kingdom of Duloc is the Dollar. At 227 days old, Kingdom of Duloc is an old nation. Kingdom of Duloc has a population of 6,274,474 and a land area of 48,000.00 sq. miles. This gives it a national average population density of 130.72. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Basic Information ![]() |
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Nation Name: | Kingdom of Duloc |
Leader Name: | Lord Farquaad |
Nation ID: |
649719 https://politicsandwar.com/nation/id=649719
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Founded: | 10/15/2024 (227 Days Old) |
Last Activity: | Active 59 hours ago |
Discord Username: | bigmoney89 |
Unique ID: | b90b070695147bab93cb937d6 |
International Relations | |
Alliance: | Darkstar ![]() 🌠Ministry Interior |
Alliance Seniority: | 67 days |
Color Trade Bloc: | ![]() |
Commendations: | 16 |
Denouncements: | 1 |
Nation Page Visits: | 2,107 |
Economic | |
Population: | 6,274,474 |
Infrastructure: | 48,000.00 |
Land Area: | 48,000 sq. miles |
Avg Pop Density: | 130.72 people/sq. mi |
GDP: | $5,515,240,616.00 |
GDP per Capita: | $879.00 |
GNI: | $2,292,033,925.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Christian ![]() |
National Animal: |
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Approval Rating: | 0% (-146.77) |
Pollution Index: | 0 points |
Radiation Index: | 313.74 R (Global: 381.77 R) |
Military | |
Nation Rank: | #1,774 of 11,694 Nations (15.17%) |
Nation Score: ![]() |
5,392.00 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
0 596,282 1,177,055 |
![]() Lost: Destroyed: |
30,500 46,003 61,060 |
![]() Lost: Destroyed: |
1,815 2,610 3,274 |
![]() Lost: Destroyed: |
365 234 440 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
2 5 17 |
![]() Launched: Eaten: |
0 0 6 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 7 2 1 1 1 1 1 |
Nation Stats | |
Infrastructure Destroyed: | 21,497.55 |
Infrastructure Lost: | 29,866.00 |
Money Looted: | $155,054,313.52 |
Wars Won: | 43 |
Wars Lost: | 36 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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24 Cities [M] | |||||||||||||||||||||||||||||||
Duloc | 2,000.00 Infra, 272,391 People | ||||||||||||||||||||||||||||||
Far Far Away | 2,000.00 Infra, 272,155 People | ||||||||||||||||||||||||||||||
Shrek's Swamp | 2,000.00 Infra, 272,155 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
10 National Projects | |||||||||||||||||||||||||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Military Research Center Military Research Center Will allow you to complete military research, and give you two project slots |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |