Hill of Crosses is a nation led by Cross maker Dede on the continent of Africa. Hill of Crosses's government is a Theocracy with very moderate social policies. Economically, Hill of Crosses favors moderate policies. The official currency of Hill of Crosses is the Dollar. At 265 days old, Hill of Crosses is an old nation. Hill of Crosses has a population of 6,740,247 and a land area of 62,500.00 sq. miles. This gives it a national average population density of 107.84. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Milcom at Terminus Est (under Boyce the Great)
Low IA in Amarr
Leader of Digital Dopamine (Climb to Top 50 in a month challenge)
Leader of Digital Dopamine (Climb to Top 50 in a month challenge 2)
Merged with The Rohirrim as 5 Points
Merged again to form Event Horizon
Formed Imperium of Man (Climb to Top 40 in a month) (200 Members)
Low F/IA in TKR
High FA in Nemesys
Cult of Racoon 2ic
Cult of Racoon 2ic
Basic Information | |
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Nation Name: | Hill of Crosses ![]() |
Leader Name: | Dede |
Nation ID: |
655299
https://politicsandwar.com/nation/id=655299
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Awards: |
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Portrait: | ![]() |
Founded: | 11/10/2024 (265 Days Old) |
Last Activity: | Active 4 hours ago |
Discord Username: | dede69420#0 |
Unique ID: | aeda16c9d4543aa405282ecf5 |
International Relations | |
Alliance: | Cult of Raccoon ![]() Cherubim |
Alliance Seniority: | 175 days |
Color Trade Bloc: | ![]() |
Commendations: | 22 |
Denouncements: | 9 |
Nation Page Visits: | 3,349 |
Recent Visitors: VIP Only | 5 nations from 5 alliances in past 24 hours |
Economic | |
Population: | 6,740,247 |
Infrastructure: | 50,558.68 |
Land Area: | 62,500 sq. miles |
Avg Pop Density: | 107.84 people/sq. mi |
GDP: | $6,988,414,160.00 |
GDP per Capita: | $1,036.82 |
GNI: | $2,914,734,875.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Theocracy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: |
None ![]() |
National Animal: |
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Approval Rating: | 0% (-57.06) |
Pollution Index: | 346 points |
Radiation Index: | 79.66 R (Global: 70.46 R) |
Military | |
Nation Rank: | #1,765 of 11,157 Nations (15.82%) |
Nation Score: ![]() |
5,671.52 |
War Policy: ![]() |
Arcane ![]() |
![]() Casualties: Killed: |
372,000 1,775,261 1,582,864 |
![]() Lost: Destroyed: |
31,250 131,196 108,293 |
![]() Lost: Destroyed: |
1,875 10,003 11,918 |
![]() Lost: Destroyed: |
365 924 872 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 0 15 |
![]() Launched: Eaten: |
0 0 4 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 27,445.87 |
Infrastructure Lost: | 19,790.00 |
Money Looted: | $701,306,618.98 |
Wars Won: | 57 |
Wars Lost: | 12 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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25 Cities [M] | |||||||||||||||||||||||||||||||
Top of the hill | 2,064.82 Infra, 283,341 People | ||||||||||||||||||||||||||||||
the mid lands | 2,059.06 Infra, 282,025 People | ||||||||||||||||||||||||||||||
the basin | 2,064.82 Infra, 282,814 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
7 National Projects | |||||||||||||||||||||||||||||||
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |