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CivLand


CivLand is a nation led by Lord Ryan on the continent of North America. CivLand's government is a Absolute Monarchy with very conservative social policies. Economically, CivLand favors moderate policies. The official currency of CivLand is the Dollar. At 248 days old, CivLand is an old nation. CivLand has a population of 3,453,385 and a land area of 43,100.00 sq. miles. This gives it a national average population density of 80.12. Pollution in the nation is a disaster. The citizens' faith in the government is completely depleted with an approval rating of 0%.



Basic Information
Nation Name: CivLand
Leader Name: Ryan
Nation ID: 642053
Founded: 09/04/2024 (248 Days Old)
Last Activity: Last active on 04/05/2025
Unique ID: a574b0bbc76abb71de61f6593
International Relations
Alliance: Black Sheep Alliance Flag
Applicant
Alliance Seniority:29 days
Color Trade Bloc: The Beige Protection Bloc
Beige Turns Left: 51 (4.3 days)
Commendations: 17
Denouncements: 3
Nation Page Visits: 2,839
Economic
Population: 3,453,385
Infrastructure: 36,351.40
Land Area: 43,100 sq. miles
Avg Pop Density: 80.12 people/sq. mi
GDP: $2,730,126,013.00
GDP per Capita: $790.56
GNI: $548,553,025.00
Economic Policies: Moderate
Currency: Currency Image Dollar
Domestic
Government Type: Absolute Monarchy Govt Icon
Domestic Policy: Manifest Destiny Manifest Destiny Icon
Social Policies: Conservative
State Religion: None None
National Animal: National Animal ImageSheep
Approval Rating: 0% (-1265.04)
Pollution Index: 4,380 points
Radiation Index: 117.02 R (Global: 183.35 R)
OBL Team: Civaneers
Military
Nation Rank: #2,690 of 11,512 Nations (23.37%)
Nation Score: More Information 3,456.79
War Policy: Help Fortress Fortress Icon
Soldiers:
Casualties:
Killed:
0
1,938,740
625,733
Tanks:
Lost:
Destroyed:
0
129,686
37,444
Aircraft:
Lost:
Destroyed:
0
7,392
1,487
Ships:
Lost:
Destroyed:
53
806
63
Spies:
Lost:
Captured:
9
Unknown
Unknown
Missiles:
Launched:
Eaten:
77
12
31
Nuclear Weapons:
Launched:
Eaten:
1
37
7
Military Research
Ground Capacity
Ground Cost
Air Capacity
Air Cost
Naval Capacity
Naval Cost
Total: 0
0
0
0
0
0
0
Nation Stats
Infrastructure Destroyed: 33,007.75
Infrastructure Lost: 99,702.00
Money Looted: $7,808,980.13
Wars Won: 1
Wars Lost: 52
Bounties

There are no posted bounties on this nation.

Map
22 Cities [M]
Nation Activity
05/08 04:37 am - CivLand had war declared by Freak Off for the reason of "*Pirate noises intensifies*".
05/08 01:54 am - CivLand had war declared by Werneron for the reason of "We don't like you".
05/07 11:53 pm - CivLand had war declared by Sabitou Peoples Republic for the reason of "Inactive raid".
04/30 09:34 am - CivLand had war declared by Ironside for the reason of "Your nation? Total disaster. We're going to war, and trust me, it'll be huge.".
04/30 09:15 am - CivLand had war declared by Wonder Wan for the reason of "Your flag colors clash with our aesthetic. This means war!".
04/29 10:00 pm - CivLand had war declared by Wingnut for the reason of "Your citizens are too happy. Time to bring some chaos.".
04/22 02:19 am - CivLand had war declared by Madeira Island for the reason of "DM for peace".
04/21 08:08 pm - CivLand had war declared by Wild Space for the reason of "Tech Raid, PM for peace.".
04/21 06:33 pm - CivLand had war declared by Baiyun for the reason of "We saw your soldiers doing the Macarena. This can't go unpunished.".
04/13 12:52 pm - CivLand had war declared by Sasini for the reason of "NMLd".
04/13 02:55 am - CivLand had war declared by Gay Texas for the reason of "GAY TEXAS RAID! (dm for peace :))".
04/13 02:50 am - CivLand had war declared by Wonder Wan for the reason of "Nice Infra bro.".
04/12 11:15 pm - King Ding-a-ling removed ryan from the alliance and set them as an applicant. They previously had the position: Sheep.
04/05 06:10 pm - Zach Blaze changed the alliance position of Ryan from Lamb to Sheep.
04/05 12:16 am - Chima approved CivLand's alliance application and set their alliance permissions to the default member position.
04/04 07:31 pm - CivLand had war declared by Libertadlahnd for the reason of "Inactive raid, DM for peace.".
04/03 04:38 am - CivLand had war declared by naleen for the reason of "Nyahahaha~".
04/03 01:04 am - CivLand had war declared by House Banefort for the reason of "Your navy looks cooler than ours, and we just can't let that slide.".
04/02 06:33 pm - Zach Blaze removed Ryan from the alliance and set them as an applicant. They previously had the position: Sheep.
03/25 04:55 pm - CivLand founded a new city, One Dollar.
03/25 03:56 pm - CivLand changed their Color Trade Bloc from Gray to Blue.
03/22 06:25 pm - CivLand has publicly commended the nation of Yema led by Chima.
03/22 06:24 pm - Chima of Yema has publicly commended the nation of CivLand.
03/22 06:09 pm - Zach Blaze changed the alliance position of Ryan from Lamb to Sheep.
03/22 06:08 pm - Zach Blaze approved CivLand's alliance application and set their alliance permissions to the default member position.
03/22 06:02 pm - CivLand applied to join the alliance Black Sheep.
03/22 06:02 pm - CivLand left the alliance Samurai.
03/22 04:56 pm - CivLand changed their Color Trade Bloc from Gray to Red.
03/21 06:06 am - CivLand placed an embargo on The Mandalorian Empire.
03/21 04:54 am - CivLand applied to join the alliance Samurai.
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
6 National Projects
Activity Center
Activity Center increases the daily login bonus for nations with 20 or fewer cities.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.