Achievement Showcase
Infernal Concord of Zepharia is a nation led by Royal Crown L3X on the continent of South America. Infernal Concord of Zepharia's government is a Absolute Monarchy with very moderate social policies. Economically, Infernal Concord of Zepharia favors moderate policies. The official currency of Infernal Concord of Zepharia is the Dollar. At 86 days old, Infernal Concord of Zepharia is an established nation. Infernal Concord of Zepharia has a population of 5,141,008 and a land area of 40,000.00 sq. miles. This gives it a national average population density of 128.53. Pollution in the nation is almost non-existent. The citizens' faith in the government is sufficient with an approval rating of 58.2656%.
Basic
Information ![]() |
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Nation Name: | Zepharia ![]() |
Leader Name: | L3X |
Nation ID: |
691519
https://politicsandwar.com/nation/id=691519
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Awards: |
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Founded: | 05/19/2025 (86 Days Old) |
Last Activity: | Active 58 minutes ago |
Forum Account: | Click Here |
Discord Username: | zeph_lex |
Unique ID: | 4dc8b873bfca1cf8f1c450461 |
International Relations | |
Alliance: | AN0NYMOUS ![]() # Root |
Alliance Seniority: | 19 days |
Color Trade Bloc: | ![]() |
Commendations: | 58 |
Denouncements: | 9 |
Nation Page Visits: | 5,759 |
Recent Visitors: VIP Only | 9 nations from 9 alliances in past 24 hours |
Economic | |
Population: | 5,141,008 |
Infrastructure: | 40,000.00 |
Land Area: | 40,000 sq. miles |
Avg Pop Density: | 128.53 people/sq. mi |
GDP: | $6,378,591,285.00 |
GDP per Capita: | $1,240.73 |
GNI: | $1,383,231,740.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: |
The Twilight Covenant ![]() |
National Animal: |
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Approval Rating: | 58% (58.27) |
Pollution Index: | 0 points |
Radiation Index: | 218.49 R (Global: 326.73 R) |
OBL Team: |
Night Crawlers ![]() |
Anthem: | |
Military | |
Nation Rank: | #2,389 of 11,052 Nations (21.62%) |
Nation Score: ![]() |
4,285.00 |
War Policy: ![]() |
Covert ![]() |
![]() Casualties: Killed: |
220,000 197,220 592,708 |
![]() Lost: Destroyed: |
21,000 15,403 19,074 |
![]() Lost: Destroyed: |
1,500 522 1,225 |
![]() Lost: Destroyed: |
132 126 164 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 0 1 |
![]() Launched: Eaten: |
0 0 1 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 11,747.97 |
Infrastructure Lost: | 1,431.00 |
Money Looted: | $285,672,692.16 |
Wars Won: | 45 |
Wars Lost: | 0 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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20 Cities [M] | |||||||||||||||||||||||||||||||
District 1 | 2,000.00 Infra, 259,545 People | ||||||||||||||||||||||||||||||
District 2 | 2,000.00 Infra, 259,235 People | ||||||||||||||||||||||||||||||
District 3 | 2,000.00 Infra, 259,235 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Bulletins | |||||||||||||||||||||||||||||||
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Join the Real Orbis RP Discord Server: Rule the World, One Meme at a Time! Real Orbis RP is a Discord-based role-playing server where you get to play as the leader of a nation—real, fictional, or somewhere in between. |
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Join the Real Orbis RP Discord Server: Rule the World, One Meme at a Time! Real Orbis RP is a Discord-based role-playing server where you get to play as the leader of a nation—real, fictional, or somewhere in between. |
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No IPs Were Harmed In The Making of ROR (Real Orbis Roleplay) RP Riggers accusations are false! |
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No IPs Were Harmed In The Making of ROR (Real Orbis Roleplay) RP Riggers accusations are false! |
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Join Real Orbis RP – A New Era of Roleplay Awaits You! I’ve explored countless RP servers and was disappointed by their chaos, lack of organization, and unfair practices where some players rigged systems to favor themselves |
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Join Real Orbis RP – A New Era of Roleplay Awaits You! I’ve explored countless RP servers and was disappointed by their chaos, lack of organization, and unfair practices where some players rigged systems to favor themselves |
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See All | |||||||||||||||||||||||||||||||
Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
9 National Projects | |||||||||||||||||||||||||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Bauxiteworks Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Recycling Initiative Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation. |
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