Achievement Showcase
Shizzles Fiefdom is a nation led by Robber Prince Shizzle on the continent of Australia. Shizzles Fiefdom's government is a Stratocracy with very moderate social policies. Economically, Shizzles Fiefdom favors extremely right wing policies. The official currency of Shizzles Fiefdom is the Gold Standard. At 422 days old, Shizzles Fiefdom is an ancient nation. Shizzles Fiefdom has a population of 3,215,675 and a land area of 160,000.00 sq. miles. This gives it a national average population density of 20.10. Pollution in the nation is almost non-existent. The citizens' faith in the government is at an all-time high with an approval rating of 100%.
Shizzles fiefdom, a state carved out of the coast of what was once Australia, forged by a newly instated and supported Shizzle, the old leader of the Granadan Free Mercenary Corporation after its failure in South America
Basic Information | |
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Nation Name: | Shizzles Fiefdom |
Leader Name: | Shizzle |
Nation ID: |
398134 https://politicsandwar.com/nation/id=398134
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Awards: |
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Founded: | 01/31/2024 (422 Days Old) |
Last Activity: | Active 18 minutes ago |
Discord Username: | DaddyDaszkiewicz#9809 |
Unique ID: | 80d59b287ef15744070356644 |
International Relations | |
Alliance: | Arrgh ![]() Senior Captain |
Alliance Seniority: | 45 days |
Color Trade Bloc: | ![]() |
Commendations: | 21 |
Denouncements: | 7 |
Nation Page Visits: | 3,610 |
Economic | |
Population: | 3,215,675 |
Infrastructure: | 30,000.00 |
Land Area: | 160,000 sq. miles |
Avg Pop Density: | 20.10 people/sq. mi |
GDP: | $9,439,801,367.00 |
GDP per Capita: | $2,935.56 |
GNI: | $8,110,952,985.00 |
Economic Policies: | Extreme Right ![]() |
Currency: |
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Domestic | |
Government Type: | Stratocracy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Secular ![]() |
National Animal: |
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Approval Rating: | 100% (328.54) |
Pollution Index: | 0 points |
Radiation Index: | 139.07 R (Global: 151.00 R) |
OBL Team: | The Pirates ![]() |
Military | |
Nation Rank: | #2,869 of 11,453 Nations (25.05%) |
Nation Score: ![]() |
3,158.46 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
296,160 1,896,383 1,069,344 |
![]() Lost: Destroyed: |
0 16,329 38,339 |
![]() Lost: Destroyed: |
0 983 867 |
![]() Lost: Destroyed: |
200 184 141 |
![]() Lost: Captured: |
6 Unknown Unknown |
![]() Launched: Eaten: |
0 0 6 |
![]() Launched: Eaten: |
0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 144,477.56 |
Infrastructure Lost: | 13,018.00 |
Money Looted: | $4,002,683,079.98 |
Wars Won: | 587 |
Wars Lost: | 43 |
Bounties | |
Total Value of All Bounties: | $7,036,988 |
Attrition | $5,000,000 |
Raid | $1,036,988 |
Attrition | $1,000,000 |
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20 Cities [M] | |||||||||||||||||||||||||||||||
Dizzlonia | 1,500.00 Infra, 178,021 People | ||||||||||||||||||||||||||||||
Lechia | 1,500.00 Infra, 178,021 People | ||||||||||||||||||||||||||||||
Cherith | 1,500.00 Infra, 178,001 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Bulletins | |||||||||||||||||||||||||||||||
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Nobody, Nowhere - pt1 An old man escaping his past is discovered. |
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Nobody, Nowhere - pt1 An old man escaping his past is discovered. |
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
9 National Projects | |||||||||||||||||||||||||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Fallout Shelter Fallout Shelter is a national project that reduces the effects of nuclear weapons. |
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Fallout Shelter Fallout Shelter is a national project that reduces the effects of nuclear weapons. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |