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Harrenhal

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 Achievement


Farming Paradise of Harrenhal is a nation led by Petyr Baelish on the continent of Africa. Farming Paradise of Harrenhal's government is a Absolute Monarchy with very moderate social policies. Economically, Farming Paradise of Harrenhal favors left wing policies. The official currency of Farming Paradise of Harrenhal is the Dollar. At 1,614 days old, Farming Paradise of Harrenhal is an ancient nation. Farming Paradise of Harrenhal has a population of 15,322,581 and a land area of 202,100.00 sq. miles. This gives it a national average population density of 75.82. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Want a lot of cities? Find a close group of friends that trust each other and make a plan. This game is basic. It just needs coordination. So since the incrowd here doesn't really want Alpha to exist, we are choosing to play the game our way. And yes, the game's economy is badly broken and in need of a huge fix.


Basic Information
Nation Name: Harrenhal VIP
Leader Name: Petyr Baelish
Nation ID: 261644
Awards:
Portrait:
Founded: 12/30/2020 (1,614 Days Old)
Last Activity: Active 8 hours ago
Unique ID: 42161da4fa4588d43f2af5446
International Relations
Alliance: Oblivion Alliance Flag
453 half-percent Ockey
Alliance Seniority:339 days
Color Trade Bloc: $ea of Green
Commendations: 97
Denouncements: 38
Nation Page Visits: 34,843
Recent Visitors: VIP Only 2 nations from 1 alliances in past 24 hours
Economic
Population: 15,322,581
Infrastructure: 105,684.53
Land Area: 202,100 sq. miles
Avg Pop Density: 75.82 people/sq. mi
GDP: $17,259,283,936.00
GDP per Capita: $1,126.40
GNI: $11,509,566,535.00
Economic Policies: Left
Currency: Currency Image Dollar
Domestic
Government Type: Absolute Monarchy Govt Icon
Domestic Policy: Manifest Destiny Manifest Destiny Icon
Social Policies: Moderate
State Religion: Perhaps Perhaps
National Animal: National Animal ImageGorilla
Approval Rating: 0% (-153.16)
Pollution Index: 1,000 points
Radiation Index: 376.07 R (Global: 449.67 R)
Anthem:
Military
Nation Rank: #456 of 11,736 Nations (3.89%)
Nation Score: More Information 9,080.71
War Policy: Help Covert Covert Icon
Soldiers:
Casualties:
Killed:
366,501
43,441,796
32,195,630
Tanks:
Lost:
Destroyed:
34,800
1,269,736
1,738,605
Aircraft:
Lost:
Destroyed:
3,030
49,597
93,592
Ships:
Lost:
Destroyed:
183
8,351
8,484
Spies:
Lost:
Captured:
11
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
233
73
Nuclear Weapons:
Launched:
Eaten:
0
147
67
Military Research
Ground Capacity
Ground Cost
Air Capacity
Air Cost
Naval Capacity
Naval Cost
Total: 4
2
0
2
0
0
0
Nation Stats
Infrastructure Destroyed: 882,035.07
Infrastructure Lost: 756,572.00
Money Looted: $6,016,593,705.01
Wars Won: 410
Wars Lost: 313
Bounties

There are no posted bounties on this nation.

Map
40 Cities [M]
Nation Activity
06/01 10:17 am - Harrenhal changed their Color Trade Bloc from Gray to Green.
05/27 01:06 am - Black Oily Men of Othu has publicly commended the nation of Harrenhal.
05/26 06:20 am - Black Oily Men of Othu has publicly commended the nation of Harrenhal.
05/25 10:26 am - Jan III Sobiecki of Hussaria has publicly denounced the nation of Harrenhal.
05/25 03:04 am - Black Oily Men of Othu has publicly commended the nation of Harrenhal.
05/19 02:30 pm - Harrenhal had war declared by Darwinium of Slugs for the reason of "Retaliation for constant spy and military harassment by your alliance".
05/11 08:45 am - Petyr Baelish built a new project: Military Research Center
05/07 12:18 pm - Harrenhal had war declared by Darwinium of Slugs for the reason of "Retaliation for constant spy and military harassment by your alliance".
04/27 11:01 am - Harrenhal had war declared by Deathrattle for the reason of "Your nation clearly lacks innovation. Time to disrupt your entire ecosystem.".
04/23 12:08 pm - Harrenhal had war declared by Darwinium of Slugs for the reason of "Harassment by your coalition.".
04/17 04:53 pm - Harrenhal founded a new city, At last.
04/17 08:29 am - Harrenhal changed their Color Trade Bloc from Gray to Green.
03/13 08:49 pm - Harrenhal had war declared by Darwinium of Slugs for the reason of "Retaliation for constant spy and military attacks by your alliance members".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
21 National Projects
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Emergency Gasoline Reserve
Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide.
Fallout Shelter
Fallout Shelter is a national project that reduces the effects of nuclear weapons.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Mass Irrigation
Mass Irrigation is a national project that boosts food production nationwide.
Military Research Center
Military Research Center Will allow you to complete military research, and give you two project slots
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Telecommunications Satellite
Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5.
Uranium Enrichment Program
Uranium Enrichment Program is a national project that doubles Uranium production in your nation.