Achievement Showcase
The Folksrealm of Angland is a nation led by Hdmn Jessesson on the continent of Europe. The Folksrealm of Angland's government is a Theocratic Republic with very moderate social policies. Economically, The Folksrealm of Angland favors far left wing policies. The official currency of The Folksrealm of Angland is the Rand. At 1,861 days old, The Folksrealm of Angland is an ancient nation. The Folksrealm of Angland has a population of 13,942,408 and a land area of 97,500.00 sq. miles. This gives it a national average population density of 143.00. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Kindly unheed the foregoing wrong Firstwording about us. In full Truth the Folksrealm of Angland, is a broadbig, wellforeblown Land led by Topheadman Crag Jessesson. Our Folk have dwelt in the Beritish Islands for many Yearhundreds. Our Homelanders are foremostly of paleskin Folkstock, being old Incomers from Yeropa. Our Mothertung is Anglish but some Firstfolk amongst us yet speak old Keltish Tungs. Our thirty-nine Boroughs are strong and wellbuilt. We now fly the Flag of "Event Horizon" (Befalling Worldsedge) as our Landband. Our Land is overseen by Tophead Jessesson and the chosen Aldermen. Our Faith is in Allmaker-Allgiver Yeshowa. Our overall Witcraft and Toolcraft are topstanding. Our Swapshat is the Taler. Our Folk work hard to forthbring Rawstuffs and make goodsome Waincrafts and Workware. We pay fullsome Tithings to our Landstewards. We wield frightsome Wyeframing for outlandish Happenings, and we believe Kernweaponcraft is needful for the Folksfastness. Our bold Warfighters have no Fear of Bloodshed. We have hard Landedging Laws, however Incomers wishing to stay in our Land must become Homelanders first. We believe in Freedom of Speech, as it is each Homelanders Freeright to talk and write of Anyallthings other than Foerredeworkings. We trade with other Lands without Worry of bad Aftermaths. Our Homelands Wealthworking is firstly open and freesome. We have a Settlement on the Moon, and we are thinking of making a Foothold on the Wanderworld of Tyr in the near Forthcoming.
Basic Information ![]() |
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Nation Name: | Angland |
Leader Name: | Jessesson |
Nation ID: |
193357 https://politicsandwar.com/nation/id=193357
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Awards: |
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Founded: | 02/24/2020 (1,861 Days Old) |
Last Activity: | Active 11 hours ago |
Discord Username: | Vaslov.11 |
Unique ID: | 584197fa3ab0c99463f3a0686 |
International Relations | |
Alliance: | Event Horizon ![]() Acolyte |
Alliance Seniority: | 394 days |
Color Trade Bloc: | ![]() |
Commendations: | 130 |
Denouncements: | 6 |
Nation Page Visits: | 28,745 |
Economic | |
Population: | 13,942,408 |
Infrastructure: | 97,500.00 |
Land Area: | 97,500 sq. miles |
Avg Pop Density: | 143.00 people/sq. mi |
GDP: | $14,647,992,521.00 |
GDP per Capita: | $1,050.61 |
GNI: | $8,173,770,945.00 |
Economic Policies: | Far Left ![]() |
Currency: |
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Domestic | |
Government Type: | Theocratic Republic ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Godfaith ![]() |
National Animal: |
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Approval Rating: | 0% (-116.81) |
Pollution Index: | 0 points |
Radiation Index: | 138.39 R (Global: 169.89 R) |
OBL Team: | Saxons ![]() |
Military | |
Nation Rank: | #482 of 11,425 Nations (4.22%) |
Nation Score: ![]() |
9,469.75 |
War Policy: ![]() |
Covert ![]() |
![]() Casualties: Killed: |
585,000 9,823,373 7,466,753 |
![]() Lost: Destroyed: |
48,750 260,234 328,215 |
![]() Lost: Destroyed: |
2,925 21,015 20,252 |
![]() Lost: Destroyed: |
492 1,700 1,409 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 91 30 |
![]() Launched: Eaten: |
0 38 45 |
Nation Stats | |
Infrastructure Destroyed: | 197,380.09 |
Infrastructure Lost: | 242,212.00 |
Money Looted: | $176,883,844.54 |
Wars Won: | 42 |
Wars Lost: | 89 |
Bounties | |
There are no posted bounties on this nation. |
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39 Cities [M] | |||||||||||||||||||||||||||||||
Highfield | 2,500.00 Infra, 375,490 People | ||||||||||||||||||||||||||||||
Southport | 2,500.00 Infra, 375,490 People | ||||||||||||||||||||||||||||||
Whiterock | 2,500.00 Infra, 375,382 People | ||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
20 National Projects | |||||||||||||||||||||||||||||||
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Advanced Engineering Corps Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%. |
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Advanced Engineering Corps Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Recycling Initiative Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation. |
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Recycling Initiative Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |
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Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |