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Moronoland


Moronoland is a nation led by Emporer Dullard on the continent of Africa. Moronoland's government is a Aristocracy with very moderate social policies. Economically, Moronoland favors moderate policies. The official currency of Moronoland is the Gold Standard. At 2,366 days old, Moronoland is an ancient nation. Moronoland has a population of 18,160,524 and a land area of 277,000.00 sq. miles. This gives it a national average population density of 65.56. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Hate me or love me, you watched. That's all you could do


Basic Information
Nation Name: Moronoland
Leader Name: Dullard
Nation ID: 137836
Awards:
Founded: 10/08/2018 (2,366 Days Old)
Last Activity: Last active on 03/06/2025
Unique ID: fd9ff9cfb6b163adf95b87616
International Relations
Alliance: Event Horizon Alliance Flag
Acolyte
Alliance Seniority:11 days
Color Trade Bloc: The Gray Inactive Group
Commendations: 100
Denouncements: 14
Nation Page Visits: 56,932
Economic
Population: 18,160,524
Infrastructure: 128,471.56
Land Area: 277,000 sq. miles
Avg Pop Density: 65.56 people/sq. mi
GDP: $32,752,859,101.00
GDP per Capita: $1,803.52
GNI: $23,521,816,545.00
Economic Policies: Moderate
Currency: Currency Image Gold Standard
Domestic
Government Type: Aristocracy Govt Icon
Domestic Policy: Open Markets Open Markets Icon
Social Policies: Moderate
State Religion: The Dragon Order The Dragon Order
National Animal: National Animal ImageBald eagle
Approval Rating: 0% (-68.87)
Pollution Index: 92 points
Radiation Index: 251.51 R (Global: 266.35 R)
OBL Team: Jklo
Military
Nation Rank: #126 of 11,400 Nations (1.11%)
Nation Score: More Information 10,876.76
War Policy: Help Moneybags Moneybags Icon
Soldiers:
Casualties:
Killed:
687,000
14,283,404
17,583,235
Tanks:
Lost:
Destroyed:
53,187
909,910
1,122,898
Aircraft:
Lost:
Destroyed:
3,435
59,291
80,099
Ships:
Lost:
Destroyed:
0
4,254
6,285
Spies:
Lost:
Captured:
0
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
12
118
Nuclear Weapons:
Launched:
Eaten:
0
21
99
Nation Stats
Infrastructure Destroyed: 346,712.69
Infrastructure Lost: 549,580.00
Money Looted: $1,222,340,883.01
Wars Won: 111
Wars Lost: 146
Bounties

There are no posted bounties on this nation.

Map
46 Cities [M]
Nation Activity
03/31 02:28 am - Krampus approved Moronoland's alliance application and set their alliance permissions to the default member position.
03/30 10:05 pm - Moronoland had war declared by Hussaria for the reason of "Literally can't even with your country's vibes. Time to fix this mess.".
03/30 08:01 pm - Moronoland had war declared by The Keynesian Republic for the reason of "Your control of media undermines democracy. This is a fight for free discourse.".
03/30 08:00 pm - Moronoland had war declared by Danish Dominion for the reason of "Gib me all ur moneyz".
03/22 04:35 pm - Moronoland had war declared by Anarchist Empire for the reason of "Inactive".
03/22 02:19 pm - Moronoland had war declared by Touchers for the reason of "Your existence is inefficient. War protocol activated.".
03/22 12:38 pm - Moronoland had war declared by Danish Dominion for the reason of "applicant".
03/21 05:27 pm - Krampus removed Dullard from the alliance and set them as an applicant. They previously had the position: Acolyte.
03/16 10:33 pm - Moronoland had war declared by Ironside for the reason of "💤 Inactive Raid 💤".
03/08 08:28 pm - Safesplayz of Federal Reserve System has publicly commended the nation of Moronoland.
03/06 02:56 pm - Moronoland changed their Color Trade Bloc from Gray to Olive.
02/17 01:34 am - Moronoland changed their Color Trade Bloc from Gray to Olive.
02/09 03:07 pm - Dullard built a new project: Fallout Shelter
01/27 01:19 pm - Moronoland founded a new city, Bert.
01/27 01:13 pm - Dullard built a new project: Research and Development Center
01/19 05:41 pm - Cheesy blobfish of ProtoFinnicHolyRomanKhaganat has publicly commended the nation of Moronoland.
01/03 06:13 am - The embargo on Moronoland placed by Republic of Terminalia has ended.
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
26 National Projects
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Advanced Pirate Economy
Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Emergency Gasoline Reserve
Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide.
Fallout Shelter
Fallout Shelter is a national project that reduces the effects of nuclear weapons.
Green Technologies
Green Technologies is a national project that reduces pollution from refined resource production and farms, as well as reducing upkeep costs for resource production.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Mass Irrigation
Mass Irrigation is a national project that boosts food production nationwide.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Recycling Initiative
Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Specialized Police Training Program
The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Telecommunications Satellite
Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5.
Uranium Enrichment Program
Uranium Enrichment Program is a national project that doubles Uranium production in your nation.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.