Generika is a nation led by Leader JohnEric on the continent of Africa. Generika's government is a Dictatorship with very moderate social policies. Economically, Generika favors moderate policies. The official currency of Generika is the Dollar. At 124 days old, Generika is a mature nation. Generika has a population of 8,463,646 and a land area of 70,500.00 sq. miles. This gives it a national average population density of 120.05. Pollution in the nation is everywhere. The citizens' faith in the government is at an all-time high with an approval rating of 100%.
banned to build past c20
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Basic
Information ![]() |
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Nation Name: | Generika ![]() |
Leader Name: | JohnEric |
Nation ID: |
681950
https://politicsandwar.com/nation/id=681950
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Awards: |
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Founded: | 04/01/2025 (124 Days Old) |
Last Activity: | Active 26 minutes ago |
Unique ID: | 519a077c68d9b4498c4ef35ad |
International Relations | |
Alliance: | Citadel ![]() War Boy |
Alliance Seniority: | 15 days |
Color Trade Bloc: | ![]() |
Commendations: | 14 |
Denouncements: | 4 |
Nation Page Visits: | 3,454 |
Recent Visitors: VIP Only | 3 nations from 3 alliances in past 24 hours |
Economic | |
Population: | 8,463,646 |
Infrastructure: | 67,500.00 |
Land Area: | 70,500 sq. miles |
Avg Pop Density: | 120.05 people/sq. mi |
GDP: | $20,511,715,699.00 |
GDP per Capita: | $2,423.51 |
GNI: | $13,205,001,390.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Dictatorship ![]() |
Domestic Policy: | Open Markets ![]() |
Social Policies: | Moderate ![]() |
State Religion: |
None ![]() |
National Animal: |
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Approval Rating: | 100% (175.42) |
Pollution Index: | 4,455 points |
Radiation Index: | 108.98 R (Global: 83.55 R) |
Military | |
Nation Rank: | #1,858 of 11,167 Nations (16.64%) |
Nation Score: ![]() |
5,422.50 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
0 2,092,574 1,884,275 |
![]() Lost: Destroyed: |
13,500 93,744 162,362 |
![]() Lost: Destroyed: |
2,025 3,182 12,386 |
![]() Lost: Destroyed: |
0 405 379 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 0 16 |
![]() Launched: Eaten: |
0 0 4 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 84,838.32 |
Infrastructure Lost: | 9,669.00 |
Money Looted: | $2,191,947,112.80 |
Wars Won: | 136 |
Wars Lost: | 3 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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27 Cities [M] | |||||||||||||||||||||||||||||||
Withdrawal | 2,500.00 Infra, 327,993 People | ||||||||||||||||||||||||||||||
Nostalgia | 2,500.00 Infra, 326,525 People | ||||||||||||||||||||||||||||||
Deranged | 2,500.00 Infra, 325,515 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
9 National Projects | |||||||||||||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Bauxiteworks Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide. |
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Bauxiteworks Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide. |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |