Achievement Showcase
Illusha is a nation led by Supreme Penut Bobert on the continent of Asia. Illusha's government is a Absolute Monarchy with very liberal social policies. Economically, Illusha favors far left wing policies. The official currency of Illusha is the Dollar. At 2,754 days old, Illusha is an ancient nation. Illusha has a population of 12,261,051 and a land area of 102,000.00 sq. miles. This gives it a national average population density of 120.21. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
we really have no clue what we are doing Parti Rep Conflict The War of Hippo Aggression The Pointless War (Dial up war Pt. I) The Unjust War/ War of Retribution (Dial up war Pt II) The War of the Leak(The War of Two Hegamonies) Operation Hammerfall (Concord Crisis) Operation Saladin (KEEC Reunion Party) The Bloody Month (Brawlywood) The Great Crusade (The Hunt for the Holy Grail) The 8 Day War (Armenia's Revenge) A Fair and Balanced War (The Big $hort) The Unsung War (GW 24)
The Floridian Wars (Darkest Hour)
War of the Roses (Dodge This)
The great dogpile (Espresso)
Once a Kith... always a Kith
Alba Rosa in aeternum
Basic Information | |
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Nation Name: | Illusha |
Leader Name: | Bobert |
Nation ID: |
69644 https://politicsandwar.com/nation/id=69644
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Awards: | |
Founded: | 06/08/2017 (2,754 Days Old) |
Last Activity: | Active 3 hours ago |
Discord Username: | saru_richard#1403 |
Unique ID: | 4b1447cf688907d206fe7ebff |
International Relations | |
Alliance: | Royal Alba Charter Company Patrician |
Alliance Seniority: | 357 days |
Color Trade Bloc: | $ea of Green |
Commendations: | 32 |
Denouncements: | 6 |
Nation Page Visits: | 34,902 |
Economic | |
Population: | 12,261,051 |
Infrastructure: | 88,000.00 |
Land Area: | 102,000 sq. miles |
Avg Pop Density: | 120.21 people/sq. mi |
GDP: | $13,028,314,707.00 |
GDP per Capita: | $1,062.58 |
GNI: | $6,691,880,435.00 |
Economic Policies: | Far Left |
Currency: | Dollar |
Domestic | |
Government Type: | Absolute Monarchy |
Domestic Policy: | Manifest Destiny |
Social Policies: | Liberal |
State Religion: | Roman Catholicism |
National Animal: | Bald eagle |
Approval Rating: | 0% (-114.53) |
Pollution Index: | 489 points |
Radiation Index: | 625.06 R (Global: 765.24 R) |
OBL Team: | Ravens |
Military | |
Nation Rank: | #457 of 11,833 Nations (3.86%) |
Nation Score: | 8,858.75 |
War Policy: | Pirate |
Soldiers: Casualties: Killed: |
525,000 25,119,920 31,588,831 |
Tanks: Lost: Destroyed: |
43,250 969,209 747,594 |
Aircraft: Lost: Destroyed: |
2,625 72,848 63,426 |
Ships: Lost: Destroyed: |
525 9,373 5,373 |
Spies: Lost: Captured: |
60 Unknown Unknown |
Missiles: Launched: Eaten: |
15 243 72 |
Nuclear Weapons: Launched: Eaten: |
10 10 70 |
Nation Stats | |
Infrastructure Destroyed: | 394,492.17 |
Infrastructure Lost: | 348,195.00 |
Money Looted: | $1,405,330,383.30 |
Wars Won: | 190 |
Wars Lost: | 109 |
Bounties | |
Total Value of All Bounties: | $10,000,000 |
Nuclear | $10,000,000 |
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35 Cities [M] | ||||||||||||||||||||||
Districto Federal | 2,600.00 Infra, 397,294 People | |||||||||||||||||||||
Penuts | 2,600.00 Infra, 397,294 People | |||||||||||||||||||||
San Pablo | 2,600.00 Infra, 397,206 People | |||||||||||||||||||||
Nation Activity | ||||||||||||||||||||||
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Bulletins | ||||||||||||||||||||||
Monster sighted in infamous Darkgreen Forest we really need to set the whole thing on fire |
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Monster sighted in infamous Darkgreen Forest we really need to set the whole thing on fire |
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Carrier Task Force Victus returning after joint-deployment with Cossackian Navy Mission accomplished |
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Carrier Task Force Victus returning after joint-deployment with Cossackian Navy Mission accomplished |
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Supreme Penut Bobert to open Food stores in wake of radiation spike "...to tell and expect a nation to not use its full arsenal to win a war is foolish..." |
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Supreme Penut Bobert to open Food stores in wake of radiation spike "...to tell and expect a nation to not use its full arsenal to win a war is foolish..." |
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See All | ||||||||||||||||||||||
Nation Score Over Time | ||||||||||||||||||||||
Score Component Breakdown | ||||||||||||||||||||||
Nation Militarization Over Time | ||||||||||||||||||||||
21 National Projects | ||||||||||||||||||||||
Advanced Urban Planning Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000. |
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Advanced Urban Planning Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Bauxiteworks Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide. |
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Bauxiteworks Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide. |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Bureau of Domestic Affairs Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6. |
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International Trade Center International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Metropolitan Planning Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000. |
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Metropolitan Planning Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Telecommunications Satellite Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. |
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Telecommunications Satellite Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. |
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Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
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Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |