Achievement Showcase
Eldia is a nation led by Supreme Commander Supernova on the continent of Antarctica. Eldia's government is a Dictatorship with very conservative social policies. Economically, Eldia favors moderate policies. The official currency of Eldia is the Credit Chip. At 161 days old, Eldia is a mature nation. Eldia has a population of 1,001,708 and a land area of 9,000.00 sq. miles. This gives it a national average population density of 111.30. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Literary Guild of Eldia (LGE)
Eldian War Forge (EWF)
Eldian Institute for Advancement (EIA)
Eldian Bureau of Infrastructure and Communications (EBIC)
Basic Information | |
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Nation Name: | Eldia |
Leader Name: | Supernova |
Nation ID: |
658998 https://politicsandwar.com/nation/id=658998
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Founded: | 11/28/2024 (161 Days Old) |
Last Activity: | Active 15 hours ago |
Discord Username: | supernova0866 |
Unique ID: | 69749b73ed362628104667e47 |
International Relations | |
Alliance: | Samurai ![]() 🥷 Samurai |
Alliance Seniority: | 162 days |
Color Trade Bloc: | ![]() |
Commendations: | 19 |
Denouncements: | 5 |
Nation Page Visits: | 1,174 |
Economic | |
Population: | 1,001,708 |
Infrastructure: | 7,500.00 |
Land Area: | 9,000 sq. miles |
Avg Pop Density: | 111.30 people/sq. mi |
GDP: | $954,144,042.00 |
GDP per Capita: | $952.52 |
GNI: | $172,195,685.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Dictatorship ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Conservative ![]() |
State Religion: | Stormborn Legion ![]() |
National Animal: |
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Approval Rating: | 0% (-48.67) |
Pollution Index: | 0 points |
Radiation Index: | 6.70 R (Global: 151.62 R) |
Military | |
Nation Rank: | #3,889 of 11,374 Nations (34.19%) |
Nation Score: ![]() |
1,186.00 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
90,000 252,941 361,842 |
![]() Lost: Destroyed: |
7,500 14,141 11,880 |
![]() Lost: Destroyed: |
450 822 715 |
![]() Lost: Destroyed: |
90 128 185 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 0 0 |
![]() Launched: Eaten: |
0 0 0 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 14,616.48 |
Infrastructure Lost: | 1,828.00 |
Money Looted: | $208,549,648.52 |
Wars Won: | 52 |
Wars Lost: | 4 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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6 Cities [M] | |||||||||||||||||||||||||||||||
Eldoria | 1,250.00 Infra, 167,397 People | ||||||||||||||||||||||||||||||
Verdelune | 1,250.00 Infra, 167,397 People | ||||||||||||||||||||||||||||||
Auranova | 1,250.00 Infra, 167,397 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Bulletins | |||||||||||||||||||||||||||||||
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Eldian Chess Program Beats Grandmaster in 9 Moves, Then Offers Therapy Session “By move five, Pell was already floundering. By move nine, he looked like he’d just been hit by a philosophical dilemma wrapped in a pawn sacrifice.” |
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Eldian Chess Program Beats Grandmaster in 9 Moves, Then Offers Therapy Session “By move five, Pell was already floundering. By move nine, he looked like he’d just been hit by a philosophical dilemma wrapped in a pawn sacrifice.” |
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New Eldian Education Program So Effective That Other Nations Are Accusing It of Sorcery “We’re not saying they’re literally using dark magic… but we’re also not not saying that...." |
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New Eldian Education Program So Effective That Other Nations Are Accusing It of Sorcery “We’re not saying they’re literally using dark magic… but we’re also not not saying that...." |
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Eldia Offers Humanitarian Aid, Accidentally Solves Entire Regional Crisis in 48 Hours “We wanted to offer some food, medicine, and maybe a bridge or two. Next thing we knew, the region had a functioning healthcare system, a self-sustaining economy, and a functioning democracy. |
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Eldia Offers Humanitarian Aid, Accidentally Solves Entire Regional Crisis in 48 Hours “We wanted to offer some food, medicine, and maybe a bridge or two. Next thing we knew, the region had a functioning healthcare system, a self-sustaining economy, and a functioning democracy. |
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See All | |||||||||||||||||||||||||||||||
Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
2 National Projects | |||||||||||||||||||||||||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |