Republic of Libertania is a nation led by Chancellor Ellian Markwell on the continent of Africa. Republic of Libertania's government is a Parliamentary Republic with very moderate social policies. Economically, Republic of Libertania favors far left wing policies. The official currency of Republic of Libertania is the Dollar. At 255 days old, Republic of Libertania is an old nation. Republic of Libertania has a population of 6,080,706 and a land area of 44,250.00 sq. miles. This gives it a national average population density of 137.42. Pollution in the nation is noticeable. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Basic Information | |
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Nation Name: | Libertania |
Leader Name: | Ellian Markwell |
Nation ID: |
646388 https://politicsandwar.com/nation/id=646388
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Founded: | 09/28/2024 (255 Days Old) |
Last Activity: | Active 7 hours ago |
Discord Username: | ellianmarkwell |
Unique ID: | f2206a7755f213d85e35db254 |
International Relations | |
Alliance: | Darkstar ![]() 🪖Private |
Alliance Seniority: | 198 days |
Color Trade Bloc: | ![]() |
Commendations: | 21 |
Denouncements: | 6 |
Nation Page Visits: | 3,360 |
Economic | |
Population: | 6,080,706 |
Infrastructure: | 45,200.00 |
Land Area: | 44,250 sq. miles |
Avg Pop Density: | 137.42 people/sq. mi |
GDP: | $8,070,623,310.00 |
GDP per Capita: | $1,327.25 |
GNI: | $4,808,720,970.00 |
Economic Policies: | Far Left ![]() |
Currency: |
![]() |
Domestic | |
Government Type: | Parliamentary Republic ![]() |
Domestic Policy: | Urbanization ![]() |
Social Policies: | Moderate ![]() |
State Religion: | God of Cat ![]() |
National Animal: |
![]() |
Approval Rating: | 0% (-96.86) |
Pollution Index: | 755 points |
Radiation Index: | 161.74 R (Global: 212.84 R) |
OBL Team: | Libercat ![]() |
Military | |
Nation Rank: | #2,343 of 11,585 Nations (20.22%) |
Nation Score: ![]() |
4,192.99 |
War Policy: ![]() |
Tactician ![]() |
![]() Casualties: Killed: |
1,487 2,554,025 2,633,808 |
![]() Lost: Destroyed: |
23,476 153,331 113,595 |
![]() Lost: Destroyed: |
1,335 7,306 4,560 |
![]() Lost: Destroyed: |
105 1,175 784 |
![]() Lost: Captured: |
17 Unknown Unknown |
![]() Launched: Eaten: |
0 0 18 |
![]() Launched: Eaten: |
0 0 11 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 72,506.32 |
Infrastructure Lost: | 42,692.00 |
Money Looted: | $366,426,266.53 |
Wars Won: | 109 |
Wars Lost: | 13 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
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20 Cities [M] | |||||||||||||||||||||||||||||||
Avrora | 2,250.00 Infra, 308,119 People | ||||||||||||||||||||||||||||||
Novasia | 2,250.00 Infra, 308,119 People | ||||||||||||||||||||||||||||||
Veridia | 2,250.00 Infra, 308,001 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
3 National Projects | |||||||||||||||||||||||||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |