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Acrabinnia
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The Kingdom of Acrabinnia is a nation led by Great King Steven Hoffmann on the continent of Asia. The Kingdom of Acrabinnia's government is a Constitutional Monarchy with very liberal social policies. Economically, The Kingdom of Acrabinnia favors far left wing policies. The official currency of The Kingdom of Acrabinnia is the Dollar. At 1,291 days old, The Kingdom of Acrabinnia is an ancient nation. The Kingdom of Acrabinnia has a population of 8,394,846 and a land area of 114,000.00 sq. miles. This gives it a national average population density of 73.64. Pollution in the nation is noticeable. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Key dates

Joined PnW - 09/14/2021

Joined The Knights Radiant (TKR) - 10/01/2021

Promoted to Milcom Commander/Bridge Crew Leader - 11/12/2021

Promoted to High Prince of War (Milcom Low Gov) - 12/29/2021

Promoted to Herald of War (Milcom High Gov) - 09/18/2022

 

My proudest alliance achievements

Goldy's Hammer (Winning the weekly raiding competition for 4 weeks in a row) - 11/01/2021

 

My proudest in-game achievements

Legendary Raider (More than $1,000,000,000 Lifetime Money Looted) - 12/06/2021

Beloved (Receive 100 Commendations) - 01/09/2022

Hannibal (Win over 200 wars) - 01/18/2022

9 (Be Engaged in 9 Active Wars Simultaneously) - 01/28/2022

 

Globals I have fought:

  1. The Big $hort (01/23/2022 - 02/14/2022):
    • City count: 12 --> 15
    • Net damage: 2.82 billion (2nd in TKR)
    • Raw damage per city: 242.7 million to 303.3 million (1st in TKR)
    • Money looted: 1.09 billion (2nd in TKR)
    • Infra lost: 55.55 million
    • Net profit/loss: 265.42 million profit
    • Number of wars fought: 53 (47 wins, 0 losses, 6 expirations)
    • Missiles/Nukes eaten: 21 missiles/3 nukes
  2. The Fault in Our Stars (06/29/2022 - 08/02/2022):
    • City count: 29
    • Net damage: 2.38 billion (3rd in TKR)
    • Raw damage per city: 156.32 million (2nd in TKR)
    • Money looted: 2.66 billion (3rd in TKR)
    • Infra lost: 478.36 million
    • Number of wars fought: 66 (61 wins, 3 losses, 2 expirations)
    • Missiles/Nukes eaten: 81 missiles (first in TKR)/25 nukes
  3. Bifröst Blitz (11/11/2022 - 01/04/2023)
    • City count: 36
    • Net damage: -18.3 million
    • Raw damage: 4.24 billion (6th in TKR)
    • Money looted: 199 million
    • Infra lost: 1.63 billion
    • Total damage received: 4.26 billion (2nd in TKR)
    • Number of wars fought: 63

Basic Information
Nation Name: Acrabinnia
Leader Name: Steven Hoffmann
Nation ID: 361375
Awards:
Founded: 09/14/2021 (1,291 Days Old)
Last Activity: Active in the last 7 days
Discord Username:Steven Hoffmann#9062
Unique ID: f2ffdb2d36f7d7079084d6eb1
International Relations
Alliance: The Knights Radiant Alliance Flag
Radiant
Alliance Seniority:1,275 days
Color Trade Bloc: Radiant Orange Kingdom
Commendations: 207
Denouncements: 23
Nation Page Visits: 44,922
Economic
Population: 8,394,846
Infrastructure: 58,613.48
Land Area: 114,000 sq. miles
Avg Pop Density: 73.64 people/sq. mi
GDP: $9,804,093,348.00
GDP per Capita: $1,167.87
GNI: $5,144,276,420.00
Economic Policies: Far Left
Currency: Currency Image Dollar
Domestic
Government Type: Constitutional Monarchy Govt Icon
Domestic Policy: Urbanization Urbanization Icon
Social Policies: Liberal
State Religion: Lisztism Lisztism
National Animal: National Animal ImageFox
Approval Rating: 0% (-43.63)
Pollution Index: 1,563 points
Radiation Index: 130.21 R (Global: 152.30 R)
OBL Team: Foxes
Military
Nation Rank: #896 of 11,383 Nations (7.87%)
Nation Score: More Information 8,027.94
War Policy: Help Fortress Fortress Icon
Soldiers:
Casualties:
Killed:
380,829
12,901,098
22,508,377
Tanks:
Lost:
Destroyed:
37,047
831,577
789,374
Aircraft:
Lost:
Destroyed:
2,727
41,663
65,172
Ships:
Lost:
Destroyed:
251
5,160
5,887
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
56
112
175
Nuclear Weapons:
Launched:
Eaten:
5
61
71
Nation Stats
Infrastructure Destroyed: 671,751.53
Infrastructure Lost: 357,407.00
Money Looted: $3,049,597,237.48
Wars Won: 404
Wars Lost: 72
Bounties

There are no posted bounties on this nation.

Map
38 Cities [M]
Nation Activity
03/21 05:32 pm - Acrabinnia had war declared by Land of Atlas for the reason of "Literally can't even with your country's vibes. Time to fix this mess.".
03/21 03:11 am - Acrabinnia had war declared by Terran Draconia for the reason of "Error detected: Your nation must be eliminated. Initiating war sequence.".
03/21 12:43 am - Acrabinnia had war declared by Lirthur for the reason of "Welcome to Orbis.".
03/10 08:30 pm - Acrabinnia had war declared by Latinia for the reason of "Your nation clearly lacks innovation. Time to disrupt your entire ecosystem.".
03/09 12:45 am - Safesplayz of Federal Reserve System has publicly commended the nation of Acrabinnia.
03/08 06:08 pm - Acrabinnia had war declared by San Magnolia for the reason of "The will of the Senate is clear. War must come to those who oppose us.".
03/06 02:12 pm - Acrabinnia had war declared by Latinia for the reason of "The 1% in your nation controls too much wealth. We are going to war for the 99%.".
03/04 01:29 am - Acrabinnia had war declared by Mr Beast for the reason of "Nice nation, it would be a shame if...".
03/03 10:44 pm - Acrabinnia had war declared by Hyperborea for the reason of "The will of the Senate is clear. War must come to those who oppose us.".
03/03 07:26 pm - Acrabinnia had war declared by Cakalistan for the reason of "Error detected: Your nation must be eliminated. Initiating war sequence.".
03/01 04:15 pm - K Voroninskis of Village Peoples Republic has publicly commended the nation of Acrabinnia.
02/27 07:28 am - Acrabinnia had war declared by Femboi-Land for the reason of "Your citizens are too happy. Time to bring some chaos.".
02/27 03:31 am - Acrabinnia had war declared by Miracle for the reason of "Your navy looks cooler than ours, and we just can't let that slide.".
02/26 08:59 pm - Acrabinnia had war declared by Westerosia for the reason of "Economic inequality thrives under your rule. We declare war for the oppressed.".
02/24 02:27 pm - Acrabinnia had war declared by Danube Federation for the reason of "You've been very unfair, very bad. War is coming, and it's going to be tremendous.".
02/23 08:30 pm - Acrabinnia had war declared by San Magnolia for the reason of "Literally can't even with your country's vibes. Time to fix this mess.".
02/23 05:17 am - Acrabinnia had war declared by Project Hololive for the reason of "Error detected: Your nation must be eliminated. Initiating war sequence.".
02/20 03:21 am - Acrabinnia had war declared by BettaEmpire for the reason of "Frankly, your leadership is weak. We're bringing the best war, the strongest war.".
02/16 03:30 am - Acrabinnia had war declared by Arkham for the reason of "We like taking candy from babies".
02/16 01:10 am - Acrabinnia had war declared by Saevenforge for the reason of "Just here to nuke and/or missile".
02/15 08:59 am - Acrabinnia had war declared by Forbidden Lands for the reason of "nice infra".
02/15 02:52 am - King Doha IV of Imperial Astral Republic has publicly commended the nation of Acrabinnia.
02/10 08:57 pm - Acrabinnia had war declared by Livonian Confederacy for the reason of "Your citizens are too happy. Time to bring some chaos.".
02/06 09:59 am - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
02/03 08:09 pm - Acrabinnia had war declared by Livonian Confederacy for the reason of "Active Raid, DM for war.".
01/19 06:43 pm - Cheesy blobfish of ProtoFinnicHolyRomanKhaganat has publicly commended the nation of Acrabinnia.
01/13 03:41 pm - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
19 National Projects
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.