This nation is in Vacation Mode for the next 79 turns. This nation cannot be attacked or traded with during that time.
View Nation
Acrabinnia

Achievement Showcase

 Achievement


The Kingdom of Acrabinnia is a nation led by Great King Steven Hoffmann on the continent of Asia. The Kingdom of Acrabinnia's government is a Constitutional Monarchy with very liberal social policies. Economically, The Kingdom of Acrabinnia favors far left wing policies. The official currency of The Kingdom of Acrabinnia is the Dollar. At 1,195 days old, The Kingdom of Acrabinnia is an ancient nation. The Kingdom of Acrabinnia has a population of 12,541,103 and a land area of 114,000.00 sq. miles. This gives it a national average population density of 110.01. Pollution in the nation is noticeable. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Key dates

Joined PnW - 09/14/2021

Joined The Knights Radiant (TKR) - 10/01/2021

Promoted to Milcom Commander/Bridge Crew Leader - 11/12/2021

Promoted to High Prince of War (Milcom Low Gov) - 12/29/2021

Promoted to Herald of War (Milcom High Gov) - 09/18/2022

 

My proudest alliance achievements

Goldy's Hammer (Winning the weekly raiding competition for 4 weeks in a row) - 11/01/2021

 

My proudest in-game achievements

Legendary Raider (More than $1,000,000,000 Lifetime Money Looted) - 12/06/2021

Beloved (Receive 100 Commendations) - 01/09/2022

Hannibal (Win over 200 wars) - 01/18/2022

9 (Be Engaged in 9 Active Wars Simultaneously) - 01/28/2022

 

Globals I have fought:

  1. The Big $hort (01/23/2022 - 02/14/2022):
    • City count: 12 --> 15
    • Net damage: 2.82 billion (2nd in TKR)
    • Raw damage per city: 242.7 million to 303.3 million (1st in TKR)
    • Money looted: 1.09 billion (2nd in TKR)
    • Infra lost: 55.55 million
    • Net profit/loss: 265.42 million profit
    • Number of wars fought: 53 (47 wins, 0 losses, 6 expirations)
    • Missiles/Nukes eaten: 21 missiles/3 nukes
  2. The Fault in Our Stars (06/29/2022 - 08/02/2022):
    • City count: 29
    • Net damage: 2.38 billion (3rd in TKR)
    • Raw damage per city: 156.32 million (2nd in TKR)
    • Money looted: 2.66 billion (3rd in TKR)
    • Infra lost: 478.36 million
    • Number of wars fought: 66 (61 wins, 3 losses, 2 expirations)
    • Missiles/Nukes eaten: 81 missiles (first in TKR)/25 nukes
  3. Bifröst Blitz (11/11/2022 - 01/04/2023)
    • City count: 36
    • Net damage: -18.3 million
    • Raw damage: 4.24 billion (6th in TKR)
    • Money looted: 199 million
    • Infra lost: 1.63 billion
    • Total damage received: 4.26 billion (2nd in TKR)
    • Number of wars fought: 63

Basic Information
Nation Name: Acrabinnia
Leader Name: Steven Hoffmann
Nation ID: 361375
Awards:
Founded: 09/14/2021 (1,195 Days Old)
Last Activity: Last active on 12/15/2024
Discord Username:Steven Hoffmann#9062
Unique ID: 271ce2f482f13abc860d4b57e
International Relations
Alliance: The Knights Radiant Alliance Flag
Radiant
Alliance Seniority:1,178 days
Color Trade Bloc: Radiant Orange Kingdom
Commendations: 223
Denouncements: 23
Nation Page Visits: 44,507
Economic
Population: 12,541,103
Infrastructure: 87,332.68
Land Area: 114,000 sq. miles
Avg Pop Density: 110.01 people/sq. mi
GDP: $11,357,975,609.00
GDP per Capita: $905.66
GNI: $6,279,233,700.00
Economic Policies: Far Left
Currency: Currency Image Dollar
Domestic
Government Type: Constitutional Monarchy Govt Icon
Domestic Policy: Urbanization Urbanization Icon
Social Policies: Liberal
State Religion: Lisztism Lisztism
National Animal: National Animal ImageFox
Approval Rating: 0% (-160.72)
Pollution Index: 1,261 points
Radiation Index: 611.74 R (Global: 727.03 R)
OBL Team: Foxes
Military
Nation Score: More Information 8,896.94
War Policy: Help Fortress Fortress Icon
Soldiers:
Casualties:
Killed:
426,185
12,793,687
22,148,071
Tanks:
Lost:
Destroyed:
39,962
825,533
789,374
Aircraft:
Lost:
Destroyed:
2,727
41,663
65,171
Ships:
Lost:
Destroyed:
251
5,160
5,887
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
56
112
143
Nuclear Weapons:
Launched:
Eaten:
5
61
61
Nation Stats
Infrastructure Destroyed: 618,926.87
Infrastructure Lost: 328,688.00
Money Looted: $3,003,095,418.94
Wars Won: 383
Wars Lost: 72
Bounties

There are no posted bounties on this nation.

Map
38 Cities [M]
Nation Activity
12/13 09:40 am - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
12/06 04:02 am - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
11/30 05:47 am - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
11/22 04:20 am - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
11/15 03:54 am - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
11/06 01:00 pm - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
10/28 04:46 pm - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
10/20 05:19 am - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
10/19 05:22 am - Acrabinnia had war declared by GodChild for the reason of "Inactive raid, DM for peace or offer it ".
10/12 04:27 am - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
10/01 10:17 pm - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
10/01 06:43 pm - Acrabinnia had war declared by Lachland for the reason of "A not-so-general dispute".
09/24 01:54 pm - Acrabinnia changed their Color Trade Bloc from Gray to Orange.
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
22 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.