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Coccoland

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 Achievement


The Coccorepublic of Coccoland is a nation led by President Fenthal on the continent of Africa. The Coccorepublic of Coccoland's government is a Banana Republic with very liberal social policies. Economically, The Coccorepublic of Coccoland favors extremely left wing policies. The official currency of The Coccorepublic of Coccoland is the Bus Tokens. At 1,806 days old, The Coccorepublic of Coccoland is an ancient nation. The Coccorepublic of Coccoland has a population of 8,838,609 and a land area of 72,250.00 sq. miles. This gives it a national average population density of 122.33. Pollution in the nation is almost non-existent. The citizens' faith in the government is seriously lacking with an approval rating of 11.8605%.


When spheres roll away, Cubes are here to stay! 🎶

Proud Cube Sphere member.


Basic Information
Nation Name: Coccoland
Leader Name: Fenthal
Nation ID: 210969
Awards:
Founded: 05/11/2020 (1,806 Days Old)
Last Activity: Active 12 hours ago
Discord Username:.azuth#0
Unique ID: 5da494d3c3e1ce51f02eee1da
International Relations
Alliance: World Task Force Alliance Flag
Super WTFer
Alliance Seniority:1,292 days
Color Trade Bloc: Camelot The Kingdom On Maroon
Commendations: 51
Denouncements: 3
Nation Page Visits: 14,864
Economic
Population: 8,838,609
Infrastructure: 60,078.42
Land Area: 72,250 sq. miles
Avg Pop Density: 122.33 people/sq. mi
GDP: $9,027,603,658.00
GDP per Capita: $1,021.38
GNI: $7,162,048,250.00
Economic Policies: Extreme Left
Currency: Currency Image Bus Tokens
Domestic
Government Type: Banana Republic Govt Icon
Domestic Policy: Open Markets Open Markets Icon
Social Policies: Liberal
State Religion: None None
National Animal: National Animal ImageOryx
Approval Rating: 12% (11.86)
Pollution Index: 173 points
Radiation Index: 444.13 R (Global: 519.76 R)
Military
Nation Rank: #954 of 11,153 Nations (8.55%)
Nation Score: More Information 7,058.51
War Policy: Help Arcane Arcane Icon
Soldiers:
Casualties:
Killed:
453,000
17,070,461
14,994,415
Tanks:
Lost:
Destroyed:
38,250
879,919
734,394
Aircraft:
Lost:
Destroyed:
2,307
59,249
43,192
Ships:
Lost:
Destroyed:
142
3,567
1,847
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
19
47
43
Nuclear Weapons:
Launched:
Eaten:
4
23
28
Nation Stats
Infrastructure Destroyed: 178,491.21
Infrastructure Lost: 214,293.00
Money Looted: $369,091,807.26
Wars Won: 48
Wars Lost: 72
Bounties

There are no posted bounties on this nation.

Map
32 Cities [M]
Nation Activity
04/22 01:57 pm - OwO of UwU Empire has publicly denounced the nation of Coccoland.
04/15 11:02 pm - Coccoland had war declared by Orcusvia for the reason of "We march to war to restore our glory.".
04/15 08:39 pm - Coccoland had war declared by Clan Skryre for the reason of "Warpstone yes yes".
04/15 12:12 pm - Coccoland had war declared by Yugoslavia for the reason of "The working class of your country deserves better. We fight for them".
04/08 11:31 am - Coccoland had war declared by superking2947 for the reason of "Your nation clearly lacks innovation. Time to disrupt your entire ecosystem.".
04/06 04:14 pm - Coccoland declared war on Berrean for the reason of "You didn't laugh at our ".
04/04 03:27 pm - K Voroninskis of Village Peoples Republic has publicly commended the nation of Coccoland.
04/01 04:41 pm - Coccoland had war declared by Peoples Republic of Latvia for the reason of "Spreading revolution, inshallah!!".
03/31 11:03 am - Coccoland declared war on Falcon boys for the reason of "Say hello to my little friend!".
03/31 09:30 am - Coccoland declared war on Bundelkhand for the reason of "The 1% in your nation controls too much wealth. We are going to war for the 99%.".
03/31 05:21 am - Coccoland declared war on Liberty for the reason of "Nice nation, it would be a shame if...".
03/28 06:25 am - Fenthal built a new project: Telecommunications Satellite
02/26 06:20 am - JOHN CHRISTOPHER V of BLACKSTOKES COMPANY has publicly commended the nation of Coccoland.
02/16 05:13 pm - pqnos of pqnismos has publicly commended the nation of Coccoland.
02/07 02:24 am - Coccoland had war declared by Cherithim for the reason of "Your flag is cute, but mine's better. Let's settle this in a totally extra way.".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
16 National Projects
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Guiding Satellite
Guiding Satellite increases the damage of nuclear weapons and missiles.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Surveillance Network
Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons).
Telecommunications Satellite
Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.