Achievement Showcase
Empire of Man is a nation led by Emperor Gadriel on the continent of South America. Empire of Man's government is a Theocratic Dictatorship with very moderate social policies. Economically, Empire of Man favors left wing policies. The official currency of Empire of Man is the Australian Dollar. At 1,822 days old, Empire of Man is an ancient nation. Empire of Man has a population of 8,908,790 and a land area of 60,750.00 sq. miles. This gives it a national average population density of 146.65. Pollution in the nation is almost non-existent. The citizens' faith in the government is sufficient with an approval rating of 55.0165%.
Basic Information | |
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Nation Name: | Empire of Man ![]() |
Leader Name: | Gadriel |
Nation ID: |
194245 https://politicsandwar.com/nation/id=194245
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Awards: |
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Founded: | 03/07/2020 (1,822 Days Old) |
Last Activity: | Active 7 hours ago |
Unique ID: | 8448d0b75449c10445466506b |
International Relations | |
Alliance: | Weebunism ![]() Weebunist |
Alliance Seniority: | 1,077 days |
Color Trade Bloc: | ![]() |
Commendations: | 29 |
Denouncements: | 7 |
Nation Page Visits: | 11,603 |
Recent Visitors: VIP Only | 0 nations from 0 alliances in past 24 hours |
Economic | |
Population: | 8,908,790 |
Infrastructure: | 60,750.00 |
Land Area: | 60,750 sq. miles |
Avg Pop Density: | 146.65 people/sq. mi |
GDP: | $11,007,811,326.00 |
GDP per Capita: | $1,235.61 |
GNI: | $6,258,839,690.00 |
Economic Policies: | Left ![]() |
Currency: |
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Domestic | |
Government Type: | Theocratic Dictatorship ![]() |
Domestic Policy: | Urbanization ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Imperial Cult ![]() |
National Animal: |
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Approval Rating: | 55% (55.02) |
Pollution Index: | 0 points |
Radiation Index: | 223.68 R (Global: 253.32 R) |
OBL Team: | Space Marines ![]() |
Military | |
Nation Rank: | #1,573 of 11,359 Nations (13.85%) |
Nation Score: ![]() |
5,666.00 |
War Policy: ![]() |
Fortress ![]() |
![]() Casualties: Killed: |
0 3,282,203 3,560,438 |
![]() Lost: Destroyed: |
18,750 156,112 126,267 |
![]() Lost: Destroyed: |
2,025 15,198 8,466 |
![]() Lost: Destroyed: |
76 1,461 1,071 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
6 28 28 |
![]() Launched: Eaten: |
9 16 10 |
Nation Stats | |
Infrastructure Destroyed: | 85,966.96 |
Infrastructure Lost: | 122,177.00 |
Money Looted: | $68,558,574.12 |
Wars Won: | 21 |
Wars Lost: | 61 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||
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27 Cities [M] | |||||||
Holy Terra | 2,250.00 Infra, 337,615 People | ||||||
George | 2,250.00 Infra, 337,599 People | ||||||
Mars | 2,250.00 Infra, 337,599 People | ||||||
Nation Activity | |||||||
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Nation Score Over Time | |||||||
Score Component Breakdown | |||||||
Nation Militarization Over Time | |||||||
11 National Projects | |||||||
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |