Achievement Showcase
The Void of Markovia is a nation led by Gentleman Pirate Sam Cooper on the continent of Africa. The Void of Markovia's government is a Anarchy with very liberal social policies. Economically, The Void of Markovia favors moderate policies. The official currency of The Void of Markovia is the Bitcoin. At 2,190 days old, The Void of Markovia is an ancient nation. The Void of Markovia has a population of 3,373,090 and a land area of 171,200.00 sq. miles. This gives it a national average population density of 19.70. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
~ Why are you so amazing?
- Ripper
~ Me and sam vs the world
- Hatebi
~ 2016 First nation
United Revolutionary Armies ☭
The Socialist Union ☭
The Advocates ⚖️
~ 2017 Second nation
The Fighting Pacifists 🕊️
Ragnarok (1st) 🛡️
Orbis State Troopers 👮♂️
Rose 🌹
~ 2018 Third nation
The Dixie Union 🏴
~ 2019 Fourth nation
The Immortals ☥
Tojo HQ 💮
Hand of Fate ✋
many
Basic Information | |
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Nation Name: | Markovia ![]() |
Leader Name: | Sam Cooper |
Nation ID: |
176311
https://politicsandwar.com/nation/id=176311
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Awards: |
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Portrait: | ![]() |
Founded: | 08/30/2019 (2,190 Days Old) |
Last Activity: | Active 14 hours ago |
Forum Account: | Click Here |
Discord Username: | samcooper |
Unique ID: | 17403cb02d0354c97e90c64d8 |
International Relations | |
Alliance: | Arrgh ![]() Admiral |
Alliance Seniority: | 1,146 days |
Color Trade Bloc: | ![]() |
Beige Turns Left: | 44 (3.7 days) |
Commendations: | 183 |
Denouncements: | 54 |
Nation Page Visits: | 113,850 |
Recent Visitors: VIP Only | 2 nations from 2 alliances in past 24 hours |
Economic | |
Population: | 3,373,090 |
Infrastructure: | 24,240.26 |
Land Area: | 171,200 sq. miles |
Avg Pop Density: | 19.70 people/sq. mi |
GDP: | $970,989,245.00 |
GDP per Capita: | $287.86 |
GNI: | $596,193,555.00 |
Economic Policies: | Moderate ![]() |
Currency: |
![]() |
Domestic | |
Government Type: | Anarchy ![]() |
Domestic Policy: | Urbanization ![]() |
Social Policies: | Liberal ![]() |
State Religion: |
Arrghism ![]() |
National Animal: |
![]() |
Approval Rating: | 0% (-451.87) |
Pollution Index: | 266 points |
Radiation Index: | 226.11 R (Global: 196.54 R) |
OBL Team: |
Hawks ![]() |
Anthem: | |
Military | |
Nation Rank: | #1,726 of 11,034 Nations (15.64%) |
Nation Score: ![]() |
5,836.01 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
0 136,518,346 114,469,371 |
![]() Lost: Destroyed: |
0 3,438,231 6,213,358 |
![]() Lost: Destroyed: |
0 145,179 394,904 |
![]() Lost: Destroyed: |
0 24,047 20,111 |
![]() Lost: Captured: |
0 Unknown Unknown |
![]() Launched: Eaten: |
0 787 232 |
![]() Launched: Eaten: |
0 322 108 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 3,207,271.98 |
Infrastructure Lost: | 1,554,498.00 |
Money Looted: | $36,313,466,787.94 |
Wars Won: | 1,258 |
Wars Lost: | 709 |
Bounties | |
There are no posted bounties on this nation. |
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50 Cities [M] | |||||||||||||||||||||||||||||||
Naiveté | 494.03 Infra, 70,545 People | ||||||||||||||||||||||||||||||
Empathy | 538.82 Infra, 76,566 People | ||||||||||||||||||||||||||||||
Fear | 491.91 Infra, 70,255 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Nation Score Over Time | |||||||||||||||||||||||||||||||
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Nation Militarization Over Time | |||||||||||||||||||||||||||||||
16 National Projects | |||||||||||||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Launch Facility Nuclear Launch Facility is a national project that allows you to build an additional Nuclear Weapon each day. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
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