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Return to Monke

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 Achievement


Reject Humanity Return to Monke is a nation led by Killa Gorilla Quorthon on the continent of Australia. Reject Humanity Return to Monke's government is a Banana Republic with very libertarian social policies. Economically, Reject Humanity Return to Monke favors moderate policies. The official currency of Reject Humanity Return to Monke is the Nanners. At 2,050 days old, Reject Humanity Return to Monke is an ancient nation. Reject Humanity Return to Monke has a population of 16,201,512 and a land area of 176,650.00 sq. miles. This gives it a national average population density of 91.72. Pollution in the nation is a disaster. The citizens' faith in the government is completely depleted with an approval rating of 0%.


—Never Go Full Monke—

 

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Basic Information
Nation Name: Return to Monke
Leader Name: Quorthon
Nation ID: 159710
Awards:
Founded: 04/08/2019 (2,050 Days Old)
Last Activity: Active 55 hours ago
Forum Account:Click Here
Discord Username:ihateronaldreagan#0
Unique ID: 3aa35d0771a75a234ac0071a3
International Relations
Alliance: Knights Templar Alliance Flag
Templar Guardian
Alliance Seniority:587 days
Color Trade Bloc: Radiant Orange Kingdom
Commendations: 173
Denouncements: 9
Nation Page Visits: 63,030
Economic
Population: 16,201,512
Infrastructure: 110,000.00
Land Area: 176,650 sq. miles
Avg Pop Density: 91.72 people/sq. mi
GDP: $27,841,737,937.00
GDP per Capita: $1,718.47
GNI: $11,258,081,900.00
Economic Policies: Moderate
Currency: Currency Image Nanners
Domestic
Government Type: Banana Republic Govt Icon
Domestic Policy: Open Markets Open Markets Icon
Social Policies: Libertarian
State Religion: Primitivism Primitivism
National Animal: National Animal ImageGorilla
Approval Rating: 0% (-727.85)
Pollution Index: 14,680 points
Radiation Index: 203.62 R (Global: 378.55 R)
OBL Team: Apes
Military
Nation Rank: #514 of 12,260 Nations (4.19%)
Nation Score: More Information 8,595.00
War Policy: Help Moneybags Moneybags Icon
Soldiers:
Casualties:
Killed:
0
49,086,803
31,087,775
Tanks:
Lost:
Destroyed:
20,000
1,050,835
1,658,223
Aircraft:
Lost:
Destroyed:
3,000
83,547
141,979
Ships:
Lost:
Destroyed:
0
3,522
8,392
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
312
72
Nuclear Weapons:
Launched:
Eaten:
1
201
83
Nation Stats
Infrastructure Destroyed: 1,048,161.00
Infrastructure Lost: 829,344.00
Money Looted: $3,569,174,021.99
Wars Won: 463
Wars Lost: 330
Bounties

There are no posted bounties on this nation.

Map
40 Cities [M]
Nation Activity
11/16 11:41 pm - Frederick II of Neu Preussen has publicly commended the nation of Return to Monke.
11/01 02:19 pm - IndeedWise of Wallachia Empire has publicly commended the nation of Return to Monke.
10/23 07:19 pm - Quorthon built a new project: Bureau of Domestic Affairs
10/19 12:21 am - Return to Monke changed their Color Trade Bloc from Gray to Orange.
10/12 09:04 pm - Quorthon built a new project: Specialized Police Training Program
10/07 08:58 pm - Return to Monke had war declared by Compostable for the reason of "Trying an interplanetary expansion experiment, nbd".
10/07 03:58 am - Return to Monke changed their Color Trade Bloc from Gray to Orange.
10/07 01:45 am - Return to Monke declared war on Blefuscu for the reason of "REJECT HUMANITY RETURN TO MONKE".
10/07 01:45 am - Return to Monke declared war on Tatraland for the reason of "REJECT HUMANITY RETURN TO MONKE".
10/07 01:45 am - Return to Monke declared war on Acanadian for the reason of "REJECT HUMANITY RETURN TO MONKE".
10/07 01:44 am - Return to Monke declared war on Keynesian for the reason of "REJECT HUMANITY RETURN TO MONKE".
10/02 01:09 am - Return to Monke declared war on Keynesian for the reason of "REJECT HUMANITY RETURN TO MONKE".
10/02 01:09 am - Return to Monke declared war on Tatraland for the reason of "REJECT HUMANITY RETURN TO MONKE".
10/02 01:09 am - Return to Monke declared war on Blefuscu for the reason of "REJECT HUMANITY RETURN TO MONKE".
10/01 12:39 pm - Return to Monke changed their Color Trade Bloc from Gray to Orange.
09/30 11:10 am - Return to Monke had war declared by MagnaGraecia for the reason of "Your navy looks cooler than ours, and we just can't let that slide.".
09/30 10:15 am - Return to Monke had war declared by Hueco Mundo for the reason of "A not-so-general dispute".
09/30 12:30 am - Return to Monke had war declared by Pandemonium Fortress for the reason of "break yourself for dad".
09/29 09:07 pm - Return to Monke declared war on Roman Empire for the reason of "REJECT HUMANITY RETURN TO MONKE".
09/29 09:07 pm - Return to Monke declared war on Purplelands for the reason of "REJECT HUMANITY RETURN TO MONKE".
09/29 09:06 pm - Return to Monke declared war on United AJ states for the reason of "REJECT HUMANITY RETURN TO MONKE".
09/29 09:06 pm - Return to Monke declared war on Club Yoshi for the reason of "REJECT HUMANITY RETURN TO MONKE".
09/27 09:56 pm - Davis I of Icoria has publicly commended the nation of Return to Monke.
09/18 01:42 am - Clarissa of Clarisse has publicly commended the nation of Return to Monke.
09/16 10:13 am - Return to Monke had war declared by Hueco Mundo for the reason of "You denounced me? War. Like, who even does that?!".
09/16 08:10 am - Return to Monke had war declared by Levine for the reason of "AYYYYYY LMAAOOOOOOO".
09/15 10:55 pm - Return to Monke had war declared by Trans-Oceanic Empire for the reason of "Dead men taste like chicken.".
09/15 10:44 pm - Return to Monke changed their Color Trade Bloc from Gray to Orange.
09/15 10:44 pm - Return to Monke declared war on New Eastern Roman Empire for the reason of "REJECT HUMANITY RETURN TO MONKE".
09/15 10:43 pm - Return to Monke declared war on United Nations of Molanga for the reason of "REJECT HUMANITY RETURN TO MONKE".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
26 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Mass Irrigation
Mass Irrigation is a national project that boosts food production nationwide.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Specialized Police Training Program
The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Surveillance Network
Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons).
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.