Parabellicae imperius Parabellich is a nation led by Kaesar de populis Bellich II on the continent of Africa. Parabellicae imperius Parabellich's government is a Absolute Monarchy with very conservative social policies. Economically, Parabellicae imperius Parabellich favors left wing policies. The official currency of Parabellicae imperius Parabellich is the Gold Standard. At 22 days old, Parabellicae imperius Parabellich is a young nation. Parabellicae imperius Parabellich has a population of 783,927 and a land area of 7,750.00 sq. miles. This gives it a national average population density of 101.15. Pollution in the nation is almost non-existent. The citizens' faith in the government is plentiful with an approval rating of 90.7349%.
The Empire of Parabellich is a proud, isolationist kingdom ruled by an absolutist dynasty claiming direct descent from the Archiari, semi-divine beings shaped by the Primordial Light. The ruler bears the title “Warden of the Radiant Blood” and wields limitless authority, supported by a priestly-military caste that fuses religious dogma, runic magic, and martial discipline.
At the heart of the Empire lies a singular and rigid faith: Magical Arianism, blending ancient ritualism, mystical bloodline purity, and worship of the sacred land. Every citizen is regarded as a living fragment of a divine blueprint, and the Empire is believed to be the world’s destined center—awaiting the time of its imperial awakening.
🛡️ Politics and Strategy
After centuries of defeat and humiliation, Parabellich has sworn to never surrender another inch of land. Each city is now a fortress, each border watched by enchanted towers, and every citizen trained from birth in loyalty to the Divine Empire. The nation lives in a state of permanent readiness, awaiting the prophesied moment to unleash its expansion and reclaim all “impure” lands.
Urbanization is a sacred mandate: Parabellich’s cities are temple-fortresses, designed with sacred geometry and ritual avenues. Every building reflects divine harmony, and each stone is consecrated before placement.
🔮 Religion: Magical Arianism
This esoteric doctrine teaches that magic flows only through the pure-blooded, the chosen few known as the Heirs of the Light. The pure Parabellichan race is seen as the only vessel capable of channeling higher arcane energies. Priest-exorcists interpret runes of destiny, enforce rites of purification, and guide the “ascension paths” of the most promising citizens.
Sacred texts speak of the “Great Unification”, a foretold crusade in which Parabellich will bring the world under one sacred banner—purifying it through light, fire, and steel.
⚔️ Military Doctrine
Mercy is weakness. Every defensive war is a sacred test, and every soldier a potential martyr. The military is divided into castes, with elite forces known as Runic Templars—warriors who blend melee combat with ancient spellcraft.
Until the arrival of the Golden March, Parabellich will hold its ground with fanatical devotion, sacrificing anything to preserve its sacred soil
Basic Information | |
---|---|
Nation Name: | Parabellich |
Leader Name: | Bellich II |
Nation ID: |
702962
https://politicsandwar.com/nation/id=702962
|
Founded: | 07/16/2025 (22 Days Old) |
Last Activity: | Active 3 hours ago |
Discord Username: | bellich88 |
Unique ID: | 32a31174d1d918db189798a12 |
International Relations | |
Alliance: | Singularity ![]() Genius |
Alliance Seniority: | 19 days |
Color Trade Bloc: | ![]() |
Commendations: | 6 |
Denouncements: | 0 |
Nation Page Visits: | 530 |
Economic | |
Population: | 783,927 |
Infrastructure: | 6,500.00 |
Land Area: | 7,750 sq. miles |
Avg Pop Density: | 101.15 people/sq. mi |
GDP: | $1,852,976,114.00 |
GDP per Capita: | $2,363.71 |
GNI: | $1,331,868,210.00 |
Economic Policies: | Left ![]() |
Currency: |
![]() |
Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Urbanization ![]() |
Social Policies: | Conservative ![]() |
State Religion: |
Ariyans magicSS ![]() |
National Animal: |
![]() |
Approval Rating: | 91% (90.73) |
Pollution Index: | 40 points |
Radiation Index: | 125.72 R (Global: 88.89 R) |
Military | |
Nation Rank: | #4,204 of 11,106 Nations (37.85%) |
Nation Score: ![]() |
986.10 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
74,617 23,132 40,962 |
![]() Lost: Destroyed: |
6,250 756 790 |
![]() Lost: Destroyed: |
375 0 109 |
![]() Lost: Destroyed: |
75 0 0 |
![]() Lost: Captured: |
31 Unknown Unknown |
![]() Launched: Eaten: |
0 0 0 |
![]() Launched: Eaten: |
0 0 0 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 4,157.59 |
Infrastructure Lost: | 0.00 |
Money Looted: | $67,992,477.99 |
Wars Won: | 13 |
Wars Lost: | 0 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 Cities [M] | |||||||||||||||||||||||||||||||
D point | 1,300.00 Infra, 157,174 People | ||||||||||||||||||||||||||||||
Ratius | 1,300.00 Infra, 156,789 People | ||||||||||||||||||||||||||||||
Eldalandia | 1,300.00 Infra, 156,789 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||
Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
2 National Projects | |||||||||||||||||||||||||||||||
![]() |
Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
||||||||||||||||||||||||||||||
Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
|||||||||||||||||||||||||||||||
![]() |
Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
||||||||||||||||||||||||||||||
Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |