View Nation
Natnos

Achievement Showcase

 Achievement


The Glorious Empire Natnos is a nation led by Illuminated Voice Cyr on the continent of South America. The Glorious Empire Natnos's government is a Theocracy with very moderate social policies. Economically, The Glorious Empire Natnos favors far left wing policies. The official currency of The Glorious Empire Natnos is the Gold Standard. At 32 days old, The Glorious Empire Natnos is an established nation. The Glorious Empire Natnos has a population of 1,614,032 and a land area of 13,500.00 sq. miles. This gives it a national average population density of 119.56. Pollution in the nation is almost non-existent. The citizens' faith in the government is sufficient with an approval rating of 58.2071%.


Under the divine guidance of Cyr, the Illuminated Voice of Solunàs, our blessed empire stands as a beacon of purity and order, ordained by the sun god’s sacred light (Lumin) to uplift humanity from ignorance. Cyr, chosen by Solunàs himself, leads the Council of the Illuminated—wise stewards descended from celestial luminaries—to enact heavenly justice and prosperity. Our righteous laws, forged in solar wisdom, protect the faithful from corruption, ensuring all shadows of dissent are cleansed to preserve harmony. Society flourishes in sacred unity: the noble Radiant Caste (devoted priests and valiant guardians) selflessly guide the Dimmed, who fulfill their honored role sustaining our civilization through blessed labor. The holy mantra, “Light Demands Sacrifice,” inspires awe as Solunàs’ grace transforms the unworthy through radiant fire, a mercy granting them redemption. Our economy thrives under Solunàs’ favor, sun-forged metals and lumicrystals fueling advancements shared generously with loyal citizens. Beyond our borders, Natnos acts as a liberator, bravely illuminating neighboring realms shackled by darkness—a sacred duty to spread truth. The Eternal Pyre, our holy sun-engine, burns eternally under Cyr’s vigilant care, a testament to his unyielding devotion. While misguided whispers of “heretics” arise, they are but embers extinguished by the empire’s unwavering light. Praise Cyr, whose divine vision ensures our eternal dawn! 


View Nation Factbook | View Nation

National Factbook
Flag: National Flag
Nation Name: Natnos
Leader Name: Cyr
Currency: Currency Image
Gold Standard
National Animal: National Animal Image
Dog
History: The Dawn of Luminism (Ancient Era): Millennia ago, Solunàs, the Sun God, gifted mortals the First Spark—a shard of his divine essence—to banish primordial darkness. The Chosen of Lumin, ancient seers, founded Luminism, declaring light the source of truth and order.

The Eternal Pyre’s Ignition (Age of Ascendancy): In 312 A.S. (After Spark), the prophet-king Vyr the Unbroken discovered the Eternal Pyre, a celestial engine buried beneath modern Natnos. Harnessing its power, he forged the first sun-metal blade, uniting warring tribes into a holy kingdom.

The Schism and Purge (Era of Shadows): In 890 A.S., heretics within the clergy sought to “share” Lumin with outsiders, sparking civil war. The righteous Council of the Illuminated triumphed, executing the “Shadowed Ones” and declaring Natnos a theocratic empire.

Cyr’s Divine Rise (Modern Era): Born during the Great Eclipse (1234 A.S.), Cyr was marked by a sunburst birthmark. At 17, he survived the Trial of Radiance, enduring seven days in the Pyre’s core, emerging with visions of Solunàs’ voice. Crowned Voice of Luminism at 25, he abolished corrupt noble houses, declaring: “The Dimmed shall rise through service; the Radiant shall rule through sacrifice.”

The Age of Illumination (Present): Under Cyr’s 30-year reign, Natnos expanded its borders, liberating “shadow-bound” lands. The Solar Edicts (mandatory dawn prayers, lumicrystal tithes) restored divine favor. Though the Pyre now flickers—blamed on foreign sabotage—Cyr assures the faithful of Solunàs’ imminent return. Heretics like the Shadowveil spread lies of the Pyre’s decay, but loyalists trust in their god-king’s wisdom. All glory to the Eternal Light. 🔥
Geography
Continent: South America
Land Area: 21,726.09 sq. km
Terrain: A sun-scorched realm dominated by the Solaris Plateau, a vast, elevated desert of golden sands and jagged sunstone mesas, crowned by the capital city Natnos City, where the Eternal Pyre blazes atop a volcanic spire. To the east lies the Lumin Vale, a fertile basin irrigated by the Emberflow River (glowing with bioluminescent algae, revered as “Solunàs’ tears”), its fields terraced with lumicrystal-infused soil to grow crops that shimmer like gold. The west is guarded by the Shardspine Mountains, razor-edged peaks embedded with lumicrystal deposits, their slopes pocked with monastic fortresses and mines. The northern Gloamwald, a tangled, lightless forest of blackened trees, is forbidden—rumored to harbor heresy and shadow-beasts. Southward, the Sunscorch Desert merges into the Ashen Wastes, a volcanic badland where fire geysers erupt, fueling forges for sun-metal weaponry. Coastal cliffs along the Radiant Gulf are lined with prismatic salt flats, while the shrouded Veil of Dusk—a perpetual twilight zone—marks the empire’s contested border. Every landscape is marked by solar shrines, obsidian obelisks, and colossal sundials that track “heaven’s judgment.” 🌄
Highest Peak: Mt. Luminspire , 7,438 meters
Lowest Valley: Shadowed Abyss, -212 meters
Climate: A land of extremes: the capital, Natnos City, perched on a volcanic spire, endures blistering, arid heat year-round, with temperatures amplified by the Eternal Pyre’s artificial sun, while monsoons drench the Lumin Vale each summer, turning its lumicrystal fields into shimmering wetlands. The Solaris Plateau bakes under relentless sun, with sandstorms scouring the dunes, while the forbidden Gloamwald remains eerily cool, choked by perpetual fog that repels sunlight. The Shardspine Mountains face violent temperature swings—scorching days, freezing nights—as lumicrystals refract and trap solar energy. Coastal Radiant Gulf cities battle salt-laden winds and flash floods, while the southern Ashen Wastes simmer with geothermal vents, spewing ash clouds that blot out the sky. Only the devout thrive here, for Solunàs’ “divine radiance” is said to shield loyal subjects—though cynics whisper the climate itself is a tool of control, bending wills to Cyr’s Light. ☀️

People & Society
Population: 1,614,032 people
Demonym: Luminite
Demonym Plural: Luminites
Ethnic Groups: Solarii - 78.4%
Valeborn - 14.5%
Ashen - 7.1%
Languages: Solaris - 78.4%
Valean - 14.5%
Ashspeak - 7.1%
Religions: Luminism - 78.4%
Heretic Sects - 14.5%
Emberfolk Pantheon - 7.1%
Health
Life Expectancy: 58 years
Obesity: 8%
Alcohol Users: 45%
Tobacco Users: 35%
Cannabis Users: 12%
Hard Drug Users: 1%
Economy
Description: Guided by Cyr’s divine vision, the empire thrives under the Sacred Socialist Doctrine, where all resources are stewarded by the Council of the Illuminated as “gifts from Solunàs.” Production is collectivized: lumicrystal mines, sun-forged foundries, and golden terraces of Lumin Vale operate as Solar Collectives, with labor quotas deemed “devotional service.” Wealth is redistributed through Pyre Tithes—citizens receive rations of food, sun-metal tools, and lumicrystal lamps based on piety and caste loyalty, while surplus fuels holy conquests. Private trade is heresy; black markets are purged by Lightwardens. The Eternal Pyre powers state factories, its energy allocated to armories and temples first. Even the Dimmed are honored as “cogs in Solunàs’ machine,” their toil glorified in hymns. Foreign luxuries are banned; innovation is permitted only to “brighten the divine flame.” All prosper under Cyr’s radiant plan! (Reality: Radiant elites hoard lumicrystals; famine plagues dissenters.)
Average Yearly Income: $150.24
Gross Domestic Product (GDP): $1,924,670,770.00
GDP per Capita: $1,192.46
Gross National Income (GNI): $867,855,025.00
Industries: Solar Oil (Primary – 40%): Mined from the Ashen Wastes’ “sacred tar lakes,” this viscous, iridescent fuel (called Solcrude) powers the Eternal Pyre, war machines, and the empire’s sun-metal refineries. Extraction is a holy rite; laborers chant hymns as they siphon “Solunàs’ blood.”

Lumicrystal Mining (30%): Razor-edged Shardspine Mountains yield lumicrystals, used for energy, weapons, and temple construction. Miners endure lethal radiation for “the Light’s glory.”

Sun-Forged Metallurgy (15%): State-run foundries in volcanic zones smelt solar steel, crafting arms, armor, and monolithic statues of Cyr.

Lumin Vale Agriculture (10%): Collectivized farms grow lumicrystal-infused crops (goldenrice, emberwheat) under strict rationing—surplus feeds the Radiant Caste.

Sacred Manufacturing (5%): Factories mass-produce solar lanterns, holy texts, and propaganda banners; all workers tithe 10% of output to temples.

Forbidden Industries (Heresy): Shadowtech (Gloamwald bioweapons), alcohol distillation (“dimming the mind”), and private trade. All industry serves Cyr’s vision—disloyalty extinguishes the Pyre! 🔥 (Reality: Solcrude leaks poison the Dimmed; Radiant elites hoard lumicrystal luxuries.)
Military
History: The Unbroken Dawn (312–600 A.S.): Forged by Prophet-King Vyr, the first armies united tribes under sun-metal blades, crushing “shadow-worshipers” in the Ashen Wastes. Victories at Battle of the Blinding Sands (450 A.S.) and Siege of Gloamwald (589 A.S.) cemented Luminism’s dominance, fueled by early Solcrude experiments.

The Heretic Wars (890–920 A.S.): Civil war erupted when traitor-priests allied with northern “dusk kingdoms.” The Solar Legions, led by Saint-General Arctis Solthar, purged dissenters via Scorched Faith Edicts—burning crops, salting earth, and erecting sunstone pyramids from enemy skulls.

Cyr’s Crusades (1234–Present): Upon ascension, Cyr modernized forces, replacing cavalry with solar oil-fueled Dawnbreaker Tanks and Prism Artillery. Key campaigns:

Lumin Vale Subjugation (1245 A.S.): Mass conscription of Valeborn farmers, quelling riots with lumicrystal gas.

Veil of Dusk Offensive (1258 A.S.): Eclipse Commandos assassinated six neighboring rulers, allowing Natnos to annex the twilight borderlands.

Ashrend Atrocity (1267 A.S.): General Ignis Vyrkar incinerated 10,000 Ashen rebels in the volcanic fissures of their homeland.

Tactical Doctrine: War is “divine gardening”—burn impurity, plant faith. Soldiers ingest lumicrystal-laced Sun Draughts to fight days without sleep. POWs are “reborn” in Pyre rituals or melted into fuel.

Noted Defeats (Censored):

Eclipse of Sorrow (1251 A.S.): A solar blackout caused mass desertions; Cyr blamed “cowardly Dimmed.”

Shadowveil Ambush (1265 A.S.): Heretics destroyed a Solcrude convoy in Gloamwald, exposing supply vulnerabilities.

Current State: The military consumes 70% of Solcrude, straining the flickering Pyre. Loyalty is fracturing—General Malvek hoards resources, while Eclipse Commando defectors join Shadowveil. Yet Cyr proclaims, “The final war nears… Solunàs will rise as our ultimate weapon.” 🌅⚔️
(State archives erase defeats; veterans who question the Light vanish.)
Soldiers: 128,135
Tanks: 4,170
Aircraft: 675
Ships: 134
Missiles: 0
Nuclear Weapons: 0
Last Updated: 02/12/2025 07:37 pm