Achievement Showcase
The Bastions of Black Acre is a nation led by Lord General Guerrero Mathias on the continent of South America. The Bastions of Black Acre's government is a Theocratic Dictatorship with very authoritarian social policies. Economically, The Bastions of Black Acre favors left wing policies. The official currency of The Bastions of Black Acre is the Blood Bond. At 14 days old, The Bastions of Black Acre is a young nation. The Bastions of Black Acre has a population of 1,185,508 and a land area of 11,000.00 sq. miles. This gives it a national average population density of 107.77. Pollution in the nation is a disaster. The citizens' faith in the government is at an all-time high with an approval rating of 100%.
đĽđ°đĽ Black Acre â Bastioned Flame-State
Black Acre is a harsh theocratic dictatorship born from the ruin of a collapsed stratocratic order. Isolated deep within the dense, fog-drenched arteries of the Amazon River basin, it is a nation shaped by exile, war, and unwavering zeal. Built upon shattered Zhatanian ideals and fused with fire-forged religious dogma, it stands as a bastion of survivalist militarism, doctrine-bound governance, and industrial brutality.
Governed by the Flame Doctrine, Black Acre treats loyalty as sacred and obedience as law. The Guerilla Corp, masked and flame-marked, enforces control with rifles in hand and scripture on their tongues. Industry thrives under duress â crude oil, lead, and bauxite are extracted with grim efficiency to feed the weapons forges, fuel generators, and repair the ever-growing stockpiles of repurposed vehicles and jet-modified aircraft.
Civilians live in fortified, soot-stained settlements under constant surveillance, granted protection and sustenance in exchange for labor, silence, and ritual compliance. Hospitals are few and harsh, pleasure is rationed, and faith is mandatory. The terrain is treacherous and scarred with trenches, blackened outposts, and chemical-tainted rivers, where jungle rot and flame coalesce.
To outsiders, Black Acre is a void â a red-tinged shadow of a forgotten empire. To its citizens, it is sacred flame, and to its enemies, it is an ember waiting to ignite.
Hymn of the Bastions of Black acre:Â
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Flag: |
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Nation Name: | Black Acre |
Leader Name: | Guerrero Mathias |
Currency: |
![]() Blood Bond |
National Animal: |
![]() Black-iron Scourge |
History: | The Fall of Zhatania and the Rise of the Bastions of Black Acre "When the sword of empire broke, a divine fire took its place." --- I. The Fall of Zhatania (European Collapse) For centuries, Zhatania ruled with brutal efficiency as a stratocratic empire, forged through conquest, sustained by a total war economy, and guided by the iron fist of the Strategos and the High Lord-Commissariat. But even the most unyielding empire can fracture when the world shifts beneath it. Key Causes of Collapse: The Siege Decade (2090s–2100s): Surrounded by international coalitions and insurgent uprisings, Zhatania suffered attrition on all fronts. Its legendary war machine was no longer invincible. The Resource Catastrophe (2102): Collapsing agriculture, decimated mines, and global sanctions drained Zhatania's once-limitless fuel, metal, and food supplies. Civil Purges and Fragmentation (2103–2109): The High Lord-Commissars initiated massive internal purges, eliminating “defeatists” and crippling military coordination. Dozens of provinces declared rogue rule or rebelled. Fall of Forgehold Prime (2111): Zhatania’s last great military-industrial citadel was breached. The Strategos was killed or disappeared. With no central command, the empire fractured and burned. The world watched as Zhatania—long feared—collapsed into silence. But from the ashes, a different force would rise. --- II. The Exodus and the Revelation Among the last to abandon the dying empire was General Guerrero Mathias, once a loyal field commander and minor noble within the Zhatanian elite. Disillusioned by the infighting and sacrificial purges, Mathias fled with a war convoy of disciples, soldiers, archivists, and war-priests—but not in defeat. The Journey South (2112–2114): Stealing naval vessels from the shattered Abyssal Fleet, Mathias led a rogue flotilla across the Atlantic. Disguised as humanitarian remnants, they traveled undetected, reaching South America’s ungoverned jungle interior, where abandoned ecocities and fractured states lingered. Mathias, believed to have had a prophetic vision during the crossing, declared he had been chosen by the God of Iron and Flame—a divine force that had judged Zhatania for its pride and prepared him to rebuild something purer. --- III. The Rise of the Bastions of Black Acre (2115–2130) In the heart of the Amazonian riverlands, Mathias founded Black Acre—a new nation built upon the remnants of Zhatanian discipline and fused with theocratic absolutism. Founding Principles: Zhatanian Spartanism Reborn as Faith: Military rule was restructured under divine law. The sword was no longer just a tool of state—it was a sacred object, and warfare a holy ritual. Doctrine of the Iron Gospel: Mathias' teachings were compiled into scripture, blending Zhatanian military codes with divine judgment. "Obedience is worship. War is purification. Steel is salvation." Structure of the Bastions: The Theocratic State is led by Lord General Guerrero Mathias, who holds absolute civil, military, and religious power. He is both Prophet and Commander—known as “The Iron Shepherd.” The land is divided into Bastions—fortified river-cities governed by Bishop-Commanders who serve both as warlords and high priests. The ruling elite form the Ecclesiarchate of Flame, a council of warrior-clerics who interpret doctrine and enforce purity. The Inquisitorial Guard patrols for heresy, weakness, and foreign influence—rooting it out with ritual execution. Cultural Transformation: Warfare is conducted not merely for defense or conquest but as ritual sanctification—a way to spread divine order to a chaotic world. Children are raised in Martial Monasteries, where they learn weaponry alongside scripture. The jungle itself is seen as divine trial: those who can tame it are chosen, those who fail are consumed. --- IV. Legacy and Future Ambitions The Bastions of Black Acre stand as the final evolutionary form of Zhatania—not merely a survival, but a spiritual rebirth of the empire. It is no longer just an engine of war—it is a church of conquest, a theocratic war-nation ready to ignite the world again. Strategic Positioning: Hidden deep within the Amazon basin, Black Acre uses fortified river-chains, jungle-templated armories, and hydro-forges to maintain self-sufficiency. Through ritual warfare and divine mandate, it has begun to absorb nearby failed states, offering “salvation by submission” or annihilation by fire. --- Conclusion: From Empire to Crusade > Zhatania ruled with iron. It fell with pride. Black Acre rises in fire—and it prays with blades. Where Zhatania sought dominance, Black Acre seeks divine order. Where the Strategos ruled by steel, Lord General Guerrero Mathias rules by flame and faith. And as the world underestimates the jungle empire, it may again learn the cost of ignoring the fanatics forged in the furnace of collapse. --- Motto of the Bastions of Black Acre: "Steel is sacred. War is holy. The Flame will judge the world." |
Geography | |
Continent: | South America |
Land Area: | 17,702.74 sq. km |
Terrain: | The terrain of the Bastions of Black Acre is a scorched, corrupted expanse carved deep into the South American interior—where once-lush rainforests have been transformed into a toxic, industrial wasteland. The landscape is dominated by deforested plains, acid-washed river networks, and towering blacksteel structures, built atop the bones of abandoned ecocities. Key Features: Oil-Slicked Rivers: Once pure jungle waterways now run black with waste oil, used as both transport channels and industrial runoff. Thick sludge lines the shores, and the water reflects nothing but smoke. Ashlands: Expanses of former forest now reduced to grey, lifeless fields of soot and scorched roots. The ground is dry, cracked, and tainted with chemical residue. Smokestack Valleys: Industrial complexes carve into canyons and lowlands, filling the air with thick black smoke. These valleys trap heat and pollution, making them near-uninhabitable without respirators. Furnace Hills: Rolling, man-made mounds of slag and waste metal glow faintly from buried reactors and furnace tunnels beneath. Occasional geysers of steam or fire erupt from cracked ground. Steel-Bastion Zones: Massive fortified citadels rise from flattened jungle floors, ringed by spiked barricades, refineries, and weapons foundries. These are the beating hearts of the regime. Toxic Wetlands: Swamps near powerplants and weapon dump sites ooze chemical foam and sulfur fumes. Some areas have become mutated bogs, avoided even by Black Acre’s zealots. Dead Forest Borders: A jagged edge where the jungle still tries to grow—trees are twisted, stunted, and dying from the encroaching pollution. It is a silent, fading memory of what the land once was. --- The terrain of Black Acre is not just shaped by war—it is war, etched into the land with fire, fuel, and faith. |
Highest Peak: | Mt.Crucible, 3,900 meters |
Lowest Valley: | The Shrouddeep, -220 meters |
Climate: | "The sky is smoke, the wind is poison, the rain is fire." The climate of Black Acre is an artificial nightmare—oppressively hot, heavily polluted, and violently unstable. Decades of unchecked industrial activity, constant oil burning, and the destruction of natural ecosystems have warped the region into a zone of extreme and hostile weather. It is a man-made hell, sustained by the regime's reliance on combustion and faith-driven environmental disregard. --- Key Climate Characteristics: 1. High Temperatures Average daytime temperatures range from 35°C to 50°C year-round. Furnace zones and industrial corridors often exceed 60°C, with ambient heat from powerplants and forge-factories raising local temperatures far above survivable norms without protection. 2. Toxic Air The atmosphere is thick with smoke, sulfur, and airborne chemicals. Permanent smog blankets most regions, cutting sunlight to a dull, rust-colored haze. Air quality is lethal without filtration; most inhabitants wear respirator masks daily. 3. Acid Rain Frequent and corrosive rains fall across the territory due to high sulfur and nitrogen dioxide levels. Acid rain erodes buildings, kills any remaining vegetation, and poisons open water sources. Rainfall is unpredictable and often accompanied by thunderous, dry lightning storms. 4. Smog Storms Periodic smoke squalls sweep through the region—dense clouds of soot and debris driven by industrial winds and collapsing air pressure. These storms blind entire districts for hours and are treated as spiritual trials by the Black Acre clergy. 5. Little Seasonal Variation Due to complete ecological destabilization, traditional seasons have vanished. The region experiences a constant state of artificial summer—hot, dry, polluted, and hostile, with only brief breaks during violent acid rains or monsoon-like stormbursts. 6. Night Conditions At night, residual heat remains trapped in the ground and air due to the smog cover. Temperatures rarely fall below 30°C, and the sky glows faintly orange from the fires and furnaces across the horizon. --- Conclusion: The climate of the Bastions of Black Acre is not governed by nature—it is the direct result of theocratic industrial domination. It reflects the regime’s obsession with fire, power, and purification through ruin. In Black Acre, the weather does not change. It oppresses, chokes, and judges—just as the regime does. |
People & Society | |
Population: | 1,185,508 people |
Demonym: | Acrean |
Demonym Plural: | Acreans |
Ethnic Groups: | Zhatanian-Acrean - 42.0% The Riverlanders - 50.0% The Forgeborn - 6.0% |
Languages: | High Zhatanian (Flame tongue) - 38.0% Acrean Lowspeech - 58.0% Forgeborn Command-Cant - 4.0% |
Religions: | Church of the Flame Ascendant - 81.0% Old River Faith - 31.0% Cogborn Creed - 6.0% |
Health | |
Life Expectancy: | 47 years |
Obesity: | 3.5% |
Alcohol Users: | 59% |
Tobacco Users: | 68% |
Cannabis Users: | 34% |
Hard Drug Users: | 21% |
Economy | |
Description: | Economy of the Bastions of Black Acre Model: Militarized Command-Market Hybrid Economic Policy: Moderate (State-Controlled with Regulated Trade) Social Policy: Extremely Authoritarian / Theocratic Currency: Blood Bond (âżB) --- đ§ Overview: The economy of Black Acre is forged under the twin pillars of obedience and utility. While society is ruled by extreme authoritarianism, the state maintains pragmatic economic policies to ensure industrial output, internal stability, and strategic international trade. The regime permits limited private activity, but all economic decisions ultimately serve the Flame Doctrine, the war machine, and theocracy’s survival. --- đ° Currency: Blood Bond (âżB) > "A mark paid in loyalty and sealed in flesh." The Blood Bond is both a monetary unit and a doctrinal record of service. Issued as digital credits or stamped ration cards, each unit of âżB reflects either: Hours of labor, Military service, or State-approved trade compliance. High-ranking citizens receive iron-etched Bonds, while commoners use bio-marked scrip with encoded DNA. Forging or stealing Bonds is punishable by ritual amputation or death. --- đď¸ Key Economic Sectors: 1. Weapons & Forge Industry – Heart of the Economy Managed by state-owned war factories and private guild-forges under religious supervision. Produces firearms, tanks, ammo, and chemical agents for internal use and strategic export. Weapon shipments are used as diplomatic currency among rogue states or mercenary factions. 2. Mining & Resource Extraction Focused on rare earth metals, coal-ash, sulfur, and contaminated oilfields. Extraction zones are populated by Riverlander conscripts and Forgeborn servitors. Exports are strictly licensed and conducted via clergy-controlled trade enclaves. 3. State Agriculture & Bio-Sustenance Operates in vertical hydro-domes, ash-fungal farms, and protein slurry vats. Food is rationed based on caste and contribution. Surpluses are stockpiled or exported in sealed nutrient packs. 4. Foreign Trade (State-Regulated) Carried out via Merchant Apostles, trained clergy-dealers authorized to barter weapons, minerals, and cyberware for: Clean water reserves Medical tech Propaganda media Construction alloys Smuggling is common, but tolerated when beneficial to the Flame. --- đ Economic Indicators: Indicator Status Currency Blood Bond (âżB) – soul-tagged unit of labor/service Trade Openness đ¨ Moderate – highly strategic & monitored Private Enterprise đ§ Limited – licensed under doctrinal oversight State Ownership đŠ Dominant in all critical sectors Worker Rights đĽ Nonexistent – obedience required Living Standards đĽ Low (commoners) / đ¨ Moderate (elites, officers) --- đ Doctrinal Law on Currency: > "He who earns a Bond has bled for the Flame. He who spends it dishonorably betrays the altar of order." —Edict of the Ninth Ember, Fiscal Writ 12 --- đŻď¸ Final Thought: In Black Acre, money is not merely wealth—it is proof of loyalty, labor, and sacrifice. The Blood Bond does not simply buy food or weapons—it binds the citizen to the state, marking each transaction as an oath in currency, signed in service and sealed in flesh. |
Average Yearly Income: | $87.88 |
Gross Domestic Product (GDP): | $2,005,643,571.00 |
GDP per Capita: | $1,691.80 |
Gross National Income (GNI): | $922,250,975.00 |
Industries: | With the Flame Legion renamed as the Guerrilla Corps, and all references to coal removed, accurately reflecting South American resource availability: --- Industries of the Bastions of Black Acre “The machine does not rest. The jungle does not forgive. Industry is our only shield.” —Proclamation of Lord-General Guerrero Mathias --- Black Acre’s economy is forged in extraction, repression, and ritualized production, blending moderate economic pragmatism with severe theocratic oversight. The state empowers its economy primarily to feed the Guerrilla Corps, reinforce internal stability, and export strategic power through militarized trade. --- đ§ Primary Industrial Sectors: --- 1. âď¸ Weapons & Armaments Manufacturing > Core Sector – 33% of total output The beating heart of the regime, this sector produces: Rifles, Mortars, Improvised explosives, Flamethrowers, Armored transports, Chemical agents. Output is distributed to the Guerrilla Corps, Black Acre’s loyal paramilitary army. Factories are often staffed by indoctrinated Riverlanders under religious supervision. --- 2. âď¸ Mining & Resource Extraction > Essential Sector – 25% Core natural resources include: Iron, Lead, Bauxite (aluminum ore), Nickel, Crude oil, Bitumen, and River clays used for ceramics and concrete. Extraction is brutal and often fatal; laborers are rotated from the conscript pool. Sites are located in the Broken Ridges, Oil Groves, and Shattered Riverbeds. --- 3. đ Civil & Tactical Manufacturing > Support Sector – 15% Produces: Basic electronics, Concrete blocks, Temple-grade steel, Water storage tanks, Uniforms, and Militia-grade gear. Many goods are dual-use: built for civilians but adaptable for war. Facilities often double as indoctrination centers or religious outposts. --- 4. đž Agriculture & Bio-Synthetic Production > Sustenance Sector – 12% Due to polluted terrain, agriculture relies heavily on: Vertical hydroponics, Modified cassava and root vegetables, Protein fungus, Riverweed cultivation, Algae slurry tanks. Output is rationed by caste, with higher-grade food reserved for officers and priests. --- 5. đ§Ź Medical & Cybernetic Industries > Strategic Sector – 7% Produces: Pain suppressants, Anti-plague treatments, Low-cost prosthetics, Battlefield surgery kits, and Crude augmentations for officers and Forgeborn. Led by the Sanguine Artificers, a sect of medic-priests and bio-engineers. --- 6. đ Trade & Resource Exchange (State-Regulated) > Economic Engine – 5% Legal exports: Small arms, Refined metals, Processed oil barrels, Synthetic rations. Imports: High-grade medical supplies, Water filtration systems, Machine parts, Encrypted communication tech. Trade is executed by Merchant Apostles, under surveillance from doctrinal enforcers. --- 7. đ Doctrine, Media & Propaganda > Ideological Sector – 3% Manufactures: War sermons, Religious recordings, Confession logs, Loyalty posters, and Public flame decrees. Used to maintain morale, shape memory, and root out ideological deviation. --- đ Industrial Output Breakdown: Sector % of Total Output Weapons & Armaments 33% Mining & Resource Extraction 25% Manufacturing (Civil/Tactical) 15% Agriculture & Bio-Food 12% Medical & Cybernetics 7% Trade & Resource Exchange 5% | |
Military | |
History: | đĄď¸ Black Acre Military Factbook Era of Reclamation and Flame Ascendancy --- đş Overview Following the fall of the Stratocracy of Zhatania and the establishment of the Bastions of Black Acre deep within the Amazon River basin, the military apparatus of the new theocratic regime has steadily regained power. Under the direct command of Lord General Guerrero Mathias, the reactivation and expansion of Black Acre's land, air, and river forces proceed with doctrinal precision and fervent industrial support. All branches operate in strict alignment with the Flame Doctrine, treating warfare as both a necessity of survival and a sacred act of divine order. --- đŞ The Guerilla Corp “We are the fire that marches. The ash that feeds the soil.” Description: The backbone of Black Acre's military strength, the Guerilla Corp serves as its primary land-based fighting force. Reformed from the remains of Zhatanian discipline and reforged under Flame Doctrine ideology, it is tasked with securing territory, enforcing Flame order, conducting raids, and defending the Bastions. Features: Trained in harsh jungle warfare, chemical resistance, and ideological combat Supported by restored armored vehicles and mobile artillery Equipped with locally produced weapons and survival gear Structured under a hardened hierarchy led by the Ash Marshal --- âď¸ The Sky Revenants “The sky burns not for light—but for judgment.” Description: The Sky Revenants are Black Acre’s aerial force, rebuilt from salvaged wrecks and reimagined through flame-fueled engineering. These aircraft are multi-role, capable of striking from above, scouting deep into hostile territory, and delivering devastating firepower from the clouds. Features: Outfitted with flame-tuned jet and rocket engines Reinforced for jungle conditions and field repair Enhanced with rudimentary but effective avionics Operated under the command of the Arch-Commodore, also known as Pyrewing --- đ˘ The Sea Guard Flotilla “No current flows without permission. No shore stands unchallenged.” Description: The Sea Guard Flotilla controls Black Acre’s rivers and coastal reaches. Initially shattered after the Collapse, it has been restored through the repurposing of industrial ship remnants. Now, its mission is to patrol inland waterways, enable coastal landings, and provide fire support along strategic routes. Features: Armed patrol vessels built for shallow, jungle-choked rivers Equipped with weapons for anti-ship, anti-personnel, and support roles Tightly integrated with Guerilla Corp landings and logistics Led by the Tide Marshal from newly constructed river dockyards --- đĽ Strategic Doctrine The military resurgence is not viewed merely as tactical—it is sacred, seen as the living embodiment of Flame Doctrine rebirth. All military actions serve both defensive and expansionist goals, aimed at purging the impure, reclaiming lost technologies, and spreading the Will of the Flame. --- đŻď¸ Final Word With all three branches reactivated, Black Acre now stands as a true militant theocracy. Its military is not just a force—it is a flame set loose upon a world of rot and hesitation. “We do not rebuild the old world. We burn a path to the new.” |
Soldiers: | 80,587 |
Tanks: | 1,872 |
Aircraft: | 270 |
Ships: | 50 |
Missiles: | 0 |
Nuclear Weapons: | 0 |
Last Updated: 06/20/2025 01:41 pm |