VICE CITY is a nation led by Emperador Unnamed One on the continent of South America. VICE CITY's government is a Monarchy with very liberal social policies. Economically, VICE CITY favors moderate policies. The official currency of VICE CITY is the Dollar. At 298 days old, VICE CITY is an old nation. VICE CITY has a population of 3,302,463 and a land area of 29,950.00 sq. miles. This gives it a national average population density of 110.27. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Basic Information | |
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Nation Name: | VICE CITY |
Leader Name: | Unnamed One |
Nation ID: |
649331
https://politicsandwar.com/nation/id=649331
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Founded: | 10/13/2024 (298 Days Old) |
Last Activity: | Last active on 07/15/2025 |
Unique ID: | 459161c3e51c98f91fdd27a49 |
International Relations | |
Alliance: | None |
Color Trade Bloc: | ![]() |
Beige Turns Left: | 37 (3.1 days) |
Commendations: | 12 |
Denouncements: | 3 |
Nation Page Visits: | 2,465 |
Economic | |
Population: | 3,302,463 |
Infrastructure: | 28,065.66 |
Land Area: | 29,950 sq. miles |
Avg Pop Density: | 110.27 people/sq. mi |
GDP: | $970,196,820.00 |
GDP per Capita: | $293.78 |
GNI: | $-690,261,355.00 |
Economic Policies: | Moderate ![]() |
Currency: |
![]() |
Domestic | |
Government Type: | Monarchy ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Liberal ![]() |
State Religion: |
None ![]() |
National Animal: |
![]() |
Approval Rating: | 0% (-222.57) |
Pollution Index: | 0 points |
Radiation Index: | 64.70 R (Global: 88.54 R) |
Military | |
Nation Rank: | #2,510 of 11,090 Nations (22.63%) |
Nation Score: ![]() |
4,084.06 |
War Policy: ![]() |
Turtle ![]() |
![]() Casualties: Killed: |
269,422 935,351 1,587,692 |
![]() Lost: Destroyed: |
18,250 48,228 39,035 |
![]() Lost: Destroyed: |
1,428 3,389 3,221 |
![]() Lost: Destroyed: |
0 667 744 |
![]() Lost: Captured: |
29 Unknown Unknown |
![]() Launched: Eaten: |
0 0 42 |
![]() Launched: Eaten: |
0 0 2 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 27,592.55 |
Infrastructure Lost: | 15,763.00 |
Money Looted: | $33,977,596.12 |
Wars Won: | 22 |
Wars Lost: | 7 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||
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24 Cities [M] | |||||||||||||||||
Atom | 1,197.14 Infra, 142,687 People | ||||||||||||||||
Bellebond | 1,162.74 Infra, 139,349 People | ||||||||||||||||
Celium | 1,147.78 Infra, 137,784 People | ||||||||||||||||
Nation Activity | |||||||||||||||||
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Nation Score Over Time | |||||||||||||||||
Score Component Breakdown | |||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||
4 National Projects | |||||||||||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |