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AddictedNation

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Republic of AddictedNation is a nation led by President AddictedBoy on the continent of North America. Republic of AddictedNation's government is a Constitutional Republic with very libertarian social policies. Economically, Republic of AddictedNation favors far left wing policies. The official currency of Republic of AddictedNation is the Won. At 2,870 days old, Republic of AddictedNation is an ancient nation. Republic of AddictedNation has a population of 12,681,459 and a land area of 162,950.00 sq. miles. This gives it a national average population density of 77.82. Pollution in the nation is everywhere. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Republic of AddictedNation is filled with people addicted to happiness. FtuKQ9S.png Mtencql.png C3g8GbU.png JPjIiLj.png SPJ7XdS.png wqpztrI.png 5T6GZD5.png ND47has.png nA5WtY3.png jmho5Tv.png


Basic Information
Nation Name: AddictedNation VIP
Leader Name: AddictedBoy
Nation ID: 64911
Awards:
Founded: 04/14/2017 (2,870 Days Old)
Last Activity: Active 3 hours ago
Unique ID: 46a0e4168e441b99dee125ae4
International Relations
Alliance: Rose Alliance Flag
Rosian
Alliance Seniority:1,042 days
Color Trade Bloc: Rose Pink
Commendations: 65
Denouncements: 7
Nation Page Visits: 33,027
Recent Visitors: VIP Only 1 nations from 1 alliances in past 24 hours
Economic
Population: 12,681,459
Infrastructure: 94,000.00
Land Area: 162,950 sq. miles
Avg Pop Density: 77.82 people/sq. mi
GDP: $17,454,465,189.00
GDP per Capita: $1,376.38
GNI: $6,216,277,040.00
Economic Policies: Far Left
Currency: Currency Image Won
Domestic
Government Type: Constitutional Republic Govt Icon
Domestic Policy: Urbanization Urbanization Icon
Social Policies: Libertarian
State Religion: None None
National Animal: National Animal ImageBald eagle
Approval Rating: 0% (-716.53)
Pollution Index: 9,776 points
Radiation Index: 712.13 R (Global: 694.00 R)
OBL Team: AddictedTeam
Military
Nation Rank: #345 of 11,172 Nations (3.09%)
Nation Score: More Information 9,125.00
War Policy: Help Arcane Arcane Icon
Soldiers:
Casualties:
Killed:
0
21,961,363
13,870,896
Tanks:
Lost:
Destroyed:
23,500
821,208
899,148
Aircraft:
Lost:
Destroyed:
3,525
57,851
78,404
Ships:
Lost:
Destroyed:
0
4,308
3,396
Spies:
Lost:
Captured:
36
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
238
64
Nuclear Weapons:
Launched:
Eaten:
0
109
50
Nation Stats
Infrastructure Destroyed: 597,958.98
Infrastructure Lost: 659,404.00
Money Looted: $473,786,882.29
Wars Won: 114
Wars Lost: 132
Bounties

There are no posted bounties on this nation.

Map
47 Cities [M]
Nation Activity
02/18 02:32 pm - AddictedNation founded a new city, ABCDEFGHIJKLMNOPQRSTUV.
02/12 04:18 am - AddictedNation changed their Color Trade Bloc from Beige to Pink.
02/09 12:17 am - AddictedNation had war declared by Ruination for the reason of "We have come to liberate you".
02/08 07:16 pm - Mitthrawnuruodo of The Chiss Ascendancy has publicly commended the nation of AddictedNation.
02/08 04:05 pm - AddictedNation had war declared by Disillusioned Illusionment for the reason of "War is inevitable.".
02/08 02:16 pm - AddictedNation changed their Color Trade Bloc from Gray to Pink.
02/08 02:16 pm - AddictedNation declared war on BEPU for the reason of "Your national bird pooped on our embassy's roof.".
02/08 02:15 pm - AddictedNation declared war on Gladius for the reason of "The 1% in your nation controls too much wealth. We are going to war for the 99%.".
02/08 02:15 pm - AddictedNation declared war on AkAk for the reason of "Your state exploits resources unsustainably. We intervene to protect the planet.".
02/05 05:42 pm - AddictedNation had war declared by Smokers for the reason of "Your national anthem sounds like elevator music.".
02/05 04:46 am - Samwise of Gladius has publicly commended the nation of AddictedNation.
02/04 05:28 pm - Ronald I of Allmenia has publicly denounced the nation of AddictedNation.
02/04 03:40 pm - AddictedNation had war declared by Disillusioned Illusionment for the reason of "You brought this on yourself".
02/04 02:44 pm - AddictedNation changed their Color Trade Bloc from Gray to Pink.
02/04 02:44 pm - AddictedNation declared war on AkAk for the reason of "Your nation clearly lacks innovation. Time to disrupt your entire ecosystem.".
02/04 02:42 pm - AddictedNation declared war on Stillhard for the reason of "Hasta la vista, baby!".
02/04 02:42 pm - AddictedNation declared war on Allmenia for the reason of "Blood for the Blood God!".
02/01 12:11 pm - AddictedNation changed their Color Trade Bloc from Gray to Pink.
01/31 08:04 pm - AddictedNation had war declared by Disillusioned Illusionment for the reason of "Your national bird pooped on our embassy's roof.".
01/31 02:28 pm - AddictedNation declared war on Gladius for the reason of "Your existence is inefficient. War protocol activated.".
01/31 02:28 pm - AddictedNation declared war on BEPU for the reason of "Nobody's ever seen a war like this. We're going to win big. Believe me.".
01/31 02:28 pm - AddictedNation declared war on AkAk for the reason of "Veni, vidi, vici. Now, we shall conquer your lands as we did before.".
01/28 03:54 am - AddictedNation had war declared by Gotham_City for the reason of "Say hello to my little friend!".
01/27 01:43 pm - Wocus of Wocunara has publicly commended the nation of AddictedNation.
01/27 08:44 am - AddictedNation had war declared by AMOGUS for the reason of "Your nation has too many goats. We demand balance in the universe.".
01/26 03:45 pm - AddictedNation had war declared by Lachland for the reason of "Active Raid, DM for war.".
01/26 01:40 pm - AddictedNation changed their Color Trade Bloc from Gray to Pink.
01/26 01:34 pm - AddictedNation declared war on AkAk for the reason of "This, is, SPARTA!".
01/26 01:34 pm - AddictedNation declared war on Gladius for the reason of "Your defiance insults Rome's honor.".
01/26 01:34 pm - AddictedNation declared war on BEPU for the reason of "Frankly, your leadership is weak. We're bringing the best war, the strongest war.".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
26 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Fallout Shelter
Fallout Shelter is a national project that reduces the effects of nuclear weapons.
Green Technologies
Green Technologies is a national project that reduces pollution from refined resource production and farms, as well as reducing upkeep costs for resource production.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Military Salvage
Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Recycling Initiative
Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Specialized Police Training Program
The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Surveillance Network
Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons).
Uranium Enrichment Program
Uranium Enrichment Program is a national project that doubles Uranium production in your nation.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.