Achievement Showcase
The Kingdom of Westerosia is a nation led by King SeaFyre on the continent of North America. The Kingdom of Westerosia's government is a Absolute Monarchy with very moderate social policies. Economically, The Kingdom of Westerosia favors far right wing policies. The official currency of The Kingdom of Westerosia is the Gold Dragons. At 350 days old, The Kingdom of Westerosia is an old nation. The Kingdom of Westerosia has a population of 16,252,727 and a land area of 200,000.00 sq. miles. This gives it a national average population density of 81.26. Pollution in the nation is everywhere. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Westerosia, a sprawling continent in the world of A Song of Ice and Fire, unfolds as a tapestry of diverse regions, each with its distinct character and challenges. The North, with its harsh winters and the iconic Wall, stands as a bastion against the unknown forces dwelling beyond. The South, comprising the Reach and the Westerlands, flourishes with fertile lands and economic prosperity, their nobility entangled in a web of political intricacies.
At the heart of Westerosia lies King's Landing, a bustling metropolis perched on the eastern coast. This city houses the coveted Iron Throne, a symbol of power coveted by noble houses across the Seven Kingdoms. The Riverlands, strategically situated between North and South, frequently find themselves caught in the crossfire of regional conflicts.
The Stormlands and Dorne contribute to the cultural diversity, each region fostering its own traditions and histories. Dorne, in particular, deviates from the norm, embracing a more liberal lifestyle compared to its counterparts. The Vale, nestled in its mountainous terrain, maintains an air of isolation, shielded from the machinations of the wider realm.
The Iron Islands, a harsh archipelago in the Sunset Sea, breed fierce seafarers. Their longships sail the seas, often clashing with mainland powers in raiding endeavors. Against this backdrop of diverse regions, the struggle for the Iron Throne becomes a constant theme, weaving together the fates of noble houses and determining the course of Westerosi history.
Westerosia is a realm of shifting alliances, political betrayals, and the ever-present specter of supernatural threats. As the noble houses vie for dominance and winter descends with its ominous challenges, the fate of Westeros hangs in the balance, shaped by the ambitions and conflicts of its inhabitants.
First Nation had 367 Days and 31 Cities RIP Me
Competitor and General Manager of The OMLB: Westerosi Knights
Admin of The Media
CSQ Squire 11/12/2022 to 11/27/2022
CSQ Knight 11/27/2022 to 2/1/2023
Knight of Camelot 2/1/2023 to 2/17/2023
Earl of Camelot 2/17/2023 to 3/30/2023
Duke of Camelot 3/30/2023 to 4/21/2023
Director of The High Table 4/21/2023 to 6/30/2023
Archduke of Camelot 6/30/2023 to 6/16/2024
Genius of Singularity 6/16/2024 to 7/3/2024
Protocol of Singularity 7/3/2024 to 8/13/2024
Contingency of Singularity 8/13/2024 to 10/30/2024
Genius of Singularity 10/30/2024 to Present
CSQ Artoria Academy Junior Mentor (Low Gov IA) 12/8/2022 to 2/1/2023
Camelot Artoria Academy Junior Mentor (Low Gov IA) 2/1/2023 to 2/17/2023
Camelot Artoria Academy Senior Mentor (Low Gov IA) 2/17/2023 to 3/30/2023
Camelot Artoria Academy Counselor (Mid Gov IA) 3/30/2023 to 4/21/2023
Camelot MILCOM Staff 1/26/2023 to 4/21/2023
Camelot Intel (FA) Staff 1/30/2023 to 4/21/2023
Camelot Technology Staff 1/30/2023 to 4/21/2023
Camelot Finance Staff 2/28/2023 to 4/21/2023
Economic Director of The High Table (Head of Econ) 4/21/2023 to 6/30/2023
Technological Director of The High Table (Head of TA) 4/21/2023 to 6/30/2023
Archduke of Internal Affairs (Head of IA) of Camelot 6/30/2023 to 2/24/2024
Archduke of Foreign Affairs (Head of FA) of Camelot 9/10/2023 to 6/16/2024
Learning Protocol (Low Gov IA) of Singularity 7/3/2024 to 8/13/2024
Core Contingency (2ic of IA) of Singularity 8/13/2024 to 10/30/2024
2023 Camelot MILCOM Excellence
Abaddon’s Personal Award for “Greatest New Addition” to Singularity
Singularity’s 1st Anniversary Awards Show Voted “Best Newcomer”
"Camelot & Co. V. TE & WR"
4th in Net Damage $103,670,374
5th in Total Inflicted $129,949,606
6 O/W
0 D/W
"Infinity War"
3rd in Net Damage $1,200,326,342.29
4th in Total Inflicted $2,145,992,942
41 O/W
2 D/W
"New Year, Nuke Me"
2nd in Net Damage (Alliance) $696,959,310
5th in Total Inflicted (Alliance) $1,219,645,130
24 O/W
11 D/W
View Nation Factbook | View Nation
National Factbook | |
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Flag: | |
Nation Name: | Westerosia |
Leader Name: | SeaFyre |
Currency: |
Gold Dragons |
National Animal: |
Dragon |
History: | The history of Westerosia is rich and complex, spanning thousands of years. It begins with the arrival of the First Men, followed by the Children of the Forest. They lived in harmony until the arrival of the Andals, who brought the Faith of the Seven. The Seven Kingdoms were established, leading to centuries of conflict and alliances. The Targaryen Conquest brought dragons and a new dynasty to the Iron Throne, which lasted until Robert's Rebellion ended their rule. The War of the Five Kings plunged the realm into chaos, but ultimately, a fragile peace was restored. Throughout its history, Westerosia has faced threats from beyond the Wall, from the mysterious Others, and from within, as noble houses vie for power and control. |
Geography | |
Continent: | North America |
Land Area: | 321,868.00 sq. km |
Terrain: | Westerosia boasts diverse terrain, from the frozen wastelands beyond the Wall in the far north to the arid deserts of Dorne in the south. The North is characterized by rugged mountains, dense forests, and sprawling plains, while the Riverlands are crisscrossed by numerous rivers and dotted with fertile farmland. The Vale of Arryn is known for its towering mountains and impenetrable fortresses, while the Westerlands are rich in mineral wealth, with rocky hills and deep valleys. The Reach is a land of rolling hills and bountiful fields, famed for its agriculture. The Stormlands are marked by stormy seas, rugged coastlines, and dense forests. The Crownlands surround the capital of King's Landing, with a mix of rocky shores, marshes, and plains. The Iron Islands are a harsh and rocky archipelago, battered by the sea. And finally, Dorne is a land of blazing sun, sandy deserts, and rugged mountains. These diverse landscapes shape the cultures, economies, and conflicts of the Seven Kingdoms. |
Highest Peak: | The Wall, 213 meters |
Lowest Valley: | The Riverlands, -152 meters |
Climate: | Westerosia experiences a range of climates due to its vast size and diverse geography. In the far north, beyond the Wall, the climate is harsh and unforgiving, with long winters and short, cool summers. As one moves southward, the climate becomes more temperate, with milder winters and warmer summers prevalent in regions such as the North, the Riverlands, and the Vale of Arryn. The Reach enjoys a temperate climate, ideal for agriculture, while the Stormlands experience more rainfall and storms due to their proximity to the Narrow Sea. The Crownlands and the Westerlands have a moderate climate, influenced by their coastal locations. Further south, Dorne is characterized by its hot, arid climate, with scorching summers and mild winters. The climate in the Iron Islands is harsh and stormy, with strong winds and frequent rain. Overall, Westerosia experiences a variety of climates, each contributing to the unique landscapes and cultures found throughout the Seven Kingdoms. |
People & Society | |
Population: | 16,252,727 people |
Demonym: | Westerosi |
Demonym Plural: | Westerosi |
Ethnic Groups: | Andals - 52.0% First Men - 26.0% Rhoynar - 18.0% |
Languages: | Common Tounge - 87.0% Old Tounge - 8.0% Valyrian - 5.0% |
Religions: | Faith of the Seven - 62.0% Old gods - 30.0% Drowned god - 8.0% |
Health | |
Life Expectancy: | 40 years |
Obesity: | 18% |
Alcohol Users: | 83.8% |
Tobacco Users: | 22.7% |
Cannabis Users: | 80.9% |
Hard Drug Users: | 9.1% |
Economy | |
Description: | The economy of Westerosia is primarily agrarian, with agriculture serving as the backbone of the realm's economy. Each of the Seven Kingdoms produces its own food and resources, with the Reach known as the breadbasket of Westeros due to its fertile lands and bountiful harvests. The Riverlands also play a significant role in agriculture, thanks to its numerous rivers and fertile plains. In addition to agriculture, Westerosia has thriving industries such as mining, particularly in regions like the Westerlands and the Crownlands, which are rich in mineral wealth. The Westerlands, in particular, are known for their vast gold mines, which contribute to the wealth and power of House Lannister. Trade is another important aspect of the economy, with ports such as King's Landing, Oldtown, and Lannisport serving as hubs of commerce. The Narrow Sea facilitates trade with the Free Cities of Essos, while the Iron Islands engage in their own maritime trade and raiding. Craftsmanship also flourishes in Westeros, with skilled artisans producing goods ranging from weapons and armor to textiles and fine wines. Certain regions, such as Dorne, are known for their unique cultural exports, such as Dornish wine and textiles. However, the economy of Westerosia is not without its challenges. Political instability, wars, and conflicts between noble houses often disrupt trade and agriculture, leading to periods of economic hardship. Additionally, the presence of external threats such as the White Walkers and internal conflicts such as the War of the Five Kings can further strain the economy and destabilize the realm. |
Average Yearly Income: | $726.42 |
Gross Domestic Product (GDP): | $27,040,740,769.00 |
GDP per Capita: | $1,663.77 |
Gross National Income (GNI): | $19,037,738,985.00 |
Industries: | The industries of Westerosia are diverse, reflecting the continent's varied geography and resources. Here are some of the key industries: 1. Agriculture: Agriculture is the foundation of Westerosi economy, with each region specializing in the production of different crops and livestock. The Reach is known for its fertile lands and agriculture, producing grains, fruits, and vegetables. The Riverlands are also significant agricultural producers, thanks to their network of rivers and fertile plains. 2. Mining: Mining is a major industry in Westerosia, with regions like the Westerlands and the Crownlands known for their abundant mineral wealth. The Westerlands, in particular, are rich in gold, silver, and other precious metals, which contribute to the wealth of House Lannister. Other regions, such as the Vale of Arryn and the North, also have valuable mineral resources. 3. Fishing: Fishing is an important industry in coastal regions such as the Iron Islands and the Stormlands. The ironborn of the Iron Islands are skilled sailors and fishermen, relying on the sea for their livelihoods. The Stormlands also have a significant fishing industry, thanks to their access to the Narrow Sea. 4. Maritime Trade: Maritime trade is vital to the economy of Westerosia with ports such as King's Landing, Oldtown, and Lannisport serving as hubs of commerce. Trade with the Free Cities of Essos and other regions across the Narrow Sea brings in goods such as spices, silks, and exotic commodities. 5. Craftsmanship: Skilled artisans in Westerosia produce a wide range of goods, including weapons, armor, textiles, and pottery. Certain regions are known for their craftsmanship, such as the forges of the Vale of Arryn, which produce fine steel, or the textile mills of Dorne, which create intricate fabrics. 6. Winemaking: Winemaking is a significant industry in regions such as the Reach and Dorne. The fertile lands and favorable climate of the Reach produce some of the finest wines in Westeros, while Dorne is known for its unique varieties of wine, such as Dornish red and Dornish sour. These industries, along with others such as forestry, shipbuilding, and livestock husbandry, contribute to the diverse and dynamic economy of Westerosia |
Military | |
History: | he military forces of Westerosia have evolved over thousands of years, shaped by the continent's history of conquest, warfare, and political upheaval. 1. **Ancient Times**: In ancient times, the First Men and the Children of the Forest fought battles using weapons such as bronze swords and dragonglass. The construction of the Wall marked the beginning of the Night's Watch, a sworn brotherhood tasked with defending the realm from threats beyond the Wall. 2. **Andal Invasion**: The arrival of the Andals brought with it new military tactics and the use of cavalry, as well as the introduction of knighthood. The Andals conquered much of Westerosia, establishing the feudal system and the dominance of noble houses. 3. **Targaryen Conquest**: The Targaryen Conquest brought dragons to Westerosia and ushered in a new era of warfare. The Targaryens, with their dragons and disciplined armies, conquered the Seven Kingdoms and established the Iron Throne. The Kingsguard was formed to protect the king and the royal family, while the rest of the realm was ruled by noble houses with their own military forces. 4. **Rebellions and Civil Wars**: Throughout its history, Westerosia has been plagued by rebellions, civil wars, and power struggles between noble houses. These conflicts, such as Robert's Rebellion and the War of the Five Kings, have led to the rise and fall of dynasties, the destruction of armies, and the reshaping of the political landscape. Throughout its history, the military forces of Westerosia have played a crucial role in shaping the destiny of the continent, from the ancient battles of the First Men to the epic conflicts of the War of the Five Kings. The armies of Westeros continue to march, defending the realm, enforcing the will of kings, and vying for power and glory in the ever-changing game of thrones. The military forces of Westerosia are diverse and complex, reflecting the continent's feudal society and the power struggles between noble houses. Here are the main components of the military forces in Westerosia: 1. **Knights and Lords**: Knights are skilled warriors who typically serve as cavalry in the armies of noble houses. They are trained in combat and chivalry and are often sworn to serve a specific lord or house. Lords command their own forces and lead their knights into battle. 2. **Levies**: Levies are conscripted soldiers raised by noble houses in times of war. They are typically drawn from the common population of a lord's territory and are armed with a variety of weapons, from swords and spears to bows and axes. Levies vary in quality and training depending on the resources and leadership of the house that raises them. 3. **House Retinues**: Noble houses maintain their own retinues of professional soldiers, known as household guards or sworn swords. These troops are often better trained and equipped than levies and serve as the personal guard and fighting force of the lord or lady of the house. 4. **Mercenaries**: Mercenary companies are hired by noble houses to supplement their own forces or to provide specialized skills such as siege warfare or naval combat. Mercenaries come from all over the known world and can be highly skilled fighters, but they are motivated primarily by coin rather than loyalty to a specific cause. 5. **City Watch**: The major cities of Westerosia, such as King's Landing and Oldtown, maintain their own city watch or city guard to keep the peace and defend against internal threats. City watchmen are typically armed with spears, swords, and bows and are responsible for maintaining law and order within the city walls. 6. **Naval Forces**: Naval forces are crucial for controlling the seas and defending against maritime threats. Noble houses with access to ports and coastal territories maintain their own fleets of warships, while the Iron Islands are known for their skilled sailors and raiders who command their own longships. 7. **The Night's Watch**: The Night's Watch is a sworn brotherhood tasked with defending the realm from threats beyond the Wall, such as the wildlings and the White Walkers. Its members, known as black brothers, are sworn to celibacy and serve for life, forsaking all lands and titles. |
Soldiers: | 0 |
Tanks: | 20,000 |
Aircraft: | 3,000 |
Ships: | 0 |
Missiles: | 0 |
Nuclear Weapons: | 0 |
Last Updated: 04/16/2024 09:34 am |