Achievement Showcase
The Concept of Intermarium is a nation led by UTAUloid Leafry on the continent of Europe. The Concept of Intermarium's government is a Federal Republic with very moderate social policies. Economically, The Concept of Intermarium favors far left wing policies. The official currency of The Concept of Intermarium is the Yen. At 771 days old, The Concept of Intermarium is an ancient nation. The Concept of Intermarium has a population of 6,648,067 and a land area of 65,000.00 sq. miles. This gives it a national average population density of 102.28. Pollution in the nation is noticeable. The citizens' faith in the government is completely depleted with an approval rating of 0%.
I love my navy. Please don't destroy it.
Basic Information | |
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Nation Name: | Intermarium |
Leader Name: | Leafry |
Nation ID: |
539219 https://politicsandwar.com/nation/id=539219
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Awards: |
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Founded: | 04/21/2023 (771 Days Old) |
Last Activity: | Active 39 hours ago |
Discord Username: | aqualeafy |
Unique ID: | 0605941083a856d9f1c4007d2 |
International Relations | |
Alliance: | Vought International ![]() Below Seven |
Alliance Seniority: | 179 days |
Color Trade Bloc: | ![]() |
Commendations: | 46 |
Denouncements: | 4 |
Nation Page Visits: | 8,650 |
Economic | |
Population: | 6,648,067 |
Infrastructure: | 48,000.00 |
Land Area: | 65,000 sq. miles |
Avg Pop Density: | 102.28 people/sq. mi |
GDP: | $6,608,298,589.00 |
GDP per Capita: | $994.02 |
GNI: | $2,945,820,830.00 |
Economic Policies: | Far Left ![]() |
Currency: |
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Domestic | |
Government Type: | Federal Republic ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Tetoism ![]() |
National Animal: |
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Approval Rating: | 0% (-104.37) |
Pollution Index: | 867 points |
Radiation Index: | 325.48 R (Global: 416.40 R) |
OBL Team: | Leaves ![]() |
Military | |
Nation Rank: | #2,114 of 11,759 Nations (17.98%) |
Nation Score: ![]() |
4,666.43 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
0 5,674,425 4,530,654 |
![]() Lost: Destroyed: |
12,449 251,957 262,857 |
![]() Lost: Destroyed: |
1,744 15,224 17,858 |
![]() Lost: Destroyed: |
122 1,740 3,012 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 0 23 |
![]() Launched: Eaten: |
0 21 10 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 135,747.95 |
Infrastructure Lost: | 64,475.00 |
Money Looted: | $2,173,708,725.32 |
Wars Won: | 322 |
Wars Lost: | 61 |
Bounties | |
Total Value of All Bounties: | $6,000,000 |
Attrition | $5,000,000 |
Attrition | $1,000,000 |
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24 Cities [M] | ||||||||||||||||||||||||
Krakow | 2,000.00 Infra, 288,636 People | |||||||||||||||||||||||
Kaunas | 2,000.00 Infra, 288,636 People | |||||||||||||||||||||||
Kryosine | 2,000.00 Infra, 288,601 People | |||||||||||||||||||||||
Nation Activity | ||||||||||||||||||||||||
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Nation Score Over Time | ||||||||||||||||||||||||
Score Component Breakdown | ||||||||||||||||||||||||
Nation Militarization Over Time | ||||||||||||||||||||||||
10 National Projects | ||||||||||||||||||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |