Achievement Showcase
Martian Republic of Marsania is a nation led by Celestial Director Marnia on the continent of Africa. Martian Republic of Marsania's government is a Communist Republic with very conservative social policies. Economically, Martian Republic of Marsania favors moderate policies. The official currency of Martian Republic of Marsania is the Astracoin. At 733 days old, Martian Republic of Marsania is an ancient nation. Martian Republic of Marsania has a population of 11,888,557 and a land area of 102,000.00 sq. miles. This gives it a national average population density of 116.55. Pollution in the nation is a problem. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Early Days and Founding (circa 2000 BCE - 1000 BCE)
In the distant past, the land now known as Marsnia was inhabited by various nomadic tribes. These tribes roamed the vast Martian deserts and depended on the scarce resources they could find. The lack of unity and harsh conditions made life difficult for the early inhabitants.
Around 1500 BCE, a charismatic leader named Marnia emerged among these tribes. Marnia was a visionary who believed in the power of unity and sought to bring the scattered tribes together. She believed that the harsh Martian environment could be tamed through cooperation and faith.
The Unification (circa 1000 BCE - 900 BCE)
Marnia's leadership and charisma inspired the tribes to form a confederation under her guidance. They united under a new name, Marsnia, in honor of their leader. The unity brought about a period of relative stability and prosperity, as the tribes shared resources and knowledge to survive and thrive in the challenging Martian landscape.
(More within the factbook)
18 Days Head of Economic Affairs in TRS - helper with diplomatic Affairs
Basic Information | |
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Nation Name: | Marsania ![]() |
Leader Name: | Marnia |
Nation ID: |
527194 https://politicsandwar.com/nation/id=527194
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Awards: |
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Portrait: | ![]() |
Founded: | 02/28/2023 (733 Days Old) |
Last Activity: | Active 5 hours ago |
Discord Username: | 𝕭𝖎𝖙𝖑𝖊𝖗#9004 |
Unique ID: | 97714285f4c4dc869ea3e8588 |
International Relations | |
Alliance: | Weebunism ![]() Undersecretary |
Alliance Seniority: | 709 days |
Color Trade Bloc: | ![]() |
Commendations: | 33 |
Denouncements: | 4 |
Nation Page Visits: | 5,023 |
Recent Visitors: VIP Only | 1 nations from 1 alliances in past 24 hours |
Economic | |
Population: | 11,888,557 |
Infrastructure: | 85,000.00 |
Land Area: | 102,000 sq. miles |
Avg Pop Density: | 116.55 people/sq. mi |
GDP: | $16,338,222,999.00 |
GDP per Capita: | $1,374.28 |
GNI: | $15,368,671,750.00 |
Economic Policies: | Moderate ![]() |
Currency: |
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Domestic | |
Government Type: | Communist Republic ![]() |
Domestic Policy: | Manifest Destiny ![]() |
Social Policies: | Conservative ![]() |
State Religion: | Marknia ![]() |
National Animal: |
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Approval Rating: | 0% (-180.18) |
Pollution Index: | 4,522 points |
Radiation Index: | 242.73 R (Global: 246.72 R) |
OBL Team: | Marsian Astros ![]() |
Anthem: | |
Military | |
Nation Rank: | #1,004 of 11,287 Nations (8.90%) |
Nation Score: ![]() |
7,097.50 |
War Policy: ![]() |
Attrition ![]() |
![]() Casualties: Killed: |
0 1,941,666 1,906,603 |
![]() Lost: Destroyed: |
25,500 144,544 139,954 |
![]() Lost: Destroyed: |
2,550 10,800 11,334 |
![]() Lost: Destroyed: |
0 912 2,433 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 20 35 |
![]() Launched: Eaten: |
0 0 26 |
Nation Stats | |
Infrastructure Destroyed: | 142,554.46 |
Infrastructure Lost: | 86,496.00 |
Money Looted: | $87,930,561.14 |
Wars Won: | 88 |
Wars Lost: | 15 |
Bounties | |
Total Value of All Bounties: | $101,000,000 |
Attrition | $100,000,000 |
Ordinary | $1,000,000 |
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34 Cities [M] | ||||||||||||||||||||
Ange | 2,500.00 Infra, 359,975 People | |||||||||||||||||||
Stike | 2,500.00 Infra, 359,975 People | |||||||||||||||||||
Victoria | 2,500.00 Infra, 359,975 People | |||||||||||||||||||
Nation Activity | ||||||||||||||||||||
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Nation Militarization Over Time | ||||||||||||||||||||
13 National Projects | ||||||||||||||||||||
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Bauxiteworks Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide. |
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Bauxiteworks Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Recycling Initiative Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation. |
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Recycling Initiative Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Telecommunications Satellite Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. |
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Telecommunications Satellite Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. |