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Tzardom of Detroit

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 Achievement


Tzardom of Detroit is a nation led by TzarRob on the continent of Europe. Tzardom of Detroit's government is a Democratic Republic with very moderate social policies. Economically, Tzardom of Detroit favors left wing policies. The official currency of Tzardom of Detroit is the Dollar. At 562 days old, Tzardom of Detroit is an ancient nation. Tzardom of Detroit has a population of 11,187,811 and a land area of 99,000.00 sq. miles. This gives it a national average population density of 113.01. Pollution in the nation is almost non-existent. The citizens' faith in the government is sufficient with an approval rating of 57.0458%.


Custom Description


Basic Information
Nation Name: Tzardom of Detroit VIP
Leader Name: TzarRob
Nation ID: 486485
Awards:
Founded: 10/04/2022 (562 Days Old)
Last Activity: Active 30 minutes ago
Discord Username:_byrob
Unique ID: db71823ff3b4d5356bd95a02d
International Relations
Alliance: The Legion Alliance Flag
Centuriate Assembly
Alliance Seniority:332 days
Color Trade Bloc: Purple is Legion
Commendations: 18
Denouncements: 6
Nation Page Visits: 6,364
Recent Visitors: VIP Only 0 nations from 0 alliances in past 24 hours
Economic
Population: 11,187,811
Infrastructure: 82,500.00
Land Area: 99,000 sq. miles
Avg Pop Density: 113.01 people/sq. mi
GDP: $15,082,117,622.00
GDP per Capita: $1,348.08
GNI: $11,619,793,980.00
Economic Policies: Left
Currency: Currency Image Dollar
Domestic
Government Type: Democratic Republic Govt Icon
Domestic Policy: Technological Advancement Technological Advancement Icon
Social Policies: Moderate
State Religion: FSM FSM
National Animal: National Animal ImageSheep
Approval Rating: 57% (57.05)
Pollution Index: 429 points
Radiation Index: 72.92 R (Global: 75.79 R)
OBL Team: Serfs
Anthem:
Military
Nation Rank: #967 of 13,712 Nations (7.05%)
Nation Score: More Information 6,822.50
War Policy: Help Arcane Arcane Icon
Soldiers:
Casualties:
Killed:
0
2,913,176
4,773,777
Tanks:
Lost:
Destroyed:
16,500
148,614
257,426
Aircraft:
Lost:
Destroyed:
2,475
7,887
18,692
Ships:
Lost:
Destroyed:
0
945
1,188
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
25
22
Nuclear Weapons:
Launched:
Eaten:
1
0
3
Nation Stats
Infrastructure Destroyed: 118,496.96
Infrastructure Lost: 27,328.00
Money Looted: $657,331,925.95
Wars Won: 145
Wars Lost: 19
Bounties

There are no posted bounties on this nation.

Map
33 Cities [M]
Nation Activity
04/16 01:15 pm - OwO of UwU Empire has publicly denounced the nation of Tzardom of Detroit.
03/28 09:34 pm - TzarRob built a new project: Surveillance Network
03/22 07:47 pm - Rowan Cornelius III of Hurricane Land has publicly commended the nation of Tzardom of Detroit.
03/18 02:48 am - TzarRob built a new project: Fallout Shelter
03/18 02:47 am - TzarRob built a new project: Clinical Research Center
03/13 07:20 pm - Tzardom of Detroit founded a new city, Ypsilanti.
03/11 05:14 pm - Tzardom of Detroit changed leaders. TzarRob is the new leader, replacing the former leader, TzarRob Dawg.
03/11 05:13 pm - Tzardom of Detroit changed leaders. TzarRob Dawg is the new leader, replacing the former leader, TzarRob.
03/03 11:57 am - Tzardom of Detroit founded a new city, Flat Rock.
02/28 03:33 pm - Mad Hatter of Sanctum of the Insane has publicly commended the nation of Tzardom of Detroit.
02/20 08:40 am - Tzardom of Detroit founded a new city, Grosse Pointe.
02/15 09:01 am - TzarRob changed the alliance position of TzarRob from Praetor to Centuriate Assembly.
02/15 08:59 am - TzarRob changed the alliance position of TzarRob from Centuriate Assembly to Praetor.
02/15 02:30 am - TzarRob built a new project: Telecommunications Satellite
02/10 01:02 am - Tzardom of Detroit founded a new city, Fraser.
02/02 07:57 pm - David Ben-Gurion changed the alliance position of TzarRob from Consulate to Centuriate Assembly.
02/01 11:48 pm - Tzardom of Detroit declared war on 100ArcticMonkey for the reason of "Oh hey there, it would be a shame if I…".
02/01 08:15 pm - Tzardom of Detroit declared war on Assail for the reason of "Hey there buddy!".
02/01 06:21 am - Tzardom of Detroit had war declared by Framul for the reason of "Do you feel lucky, punk?".
02/01 05:23 am - Tzardom of Detroit had war declared by Lancelotland for the reason of "Something something something war".
02/01 04:57 am - Tzardom of Detroit had war declared by Cloud Nation for the reason of "https://youtu.be/66LOftswThM".
02/01 02:21 am - Tzardom of Detroit declared war on Great Choi for the reason of "Reverse Blitz".
02/01 02:17 am - Tzardom of Detroit declared war on VDNKh Commonwealth for the reason of "No, I blitz you!".
01/31 12:54 am - Tzardom of Detroit founded a new city, Port Huron.
01/25 02:00 pm - Tzardom of Detroit declared war on French-Imerinan Consulate for the reason of "Ask my FA Department".
01/25 03:03 am - Tzardom of Detroit had war declared by Moristan for the reason of "A not-so-general dispute".
01/22 06:16 pm - sojourner of Logos has publicly commended the nation of Tzardom of Detroit.
01/21 06:29 pm - Tzardom of Detroit has publicly commended the nation of Logos led by sojourner.
01/21 12:10 am - Tzardom of Detroit declared war on Weird Giant Birds for the reason of "All your base are belong to us".
01/20 05:42 pm - Tzardom of Detroit had war declared by Communist State of Palestine for the reason of "Say hello to my little friend!".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
19 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Fallout Shelter
Fallout Shelter is a national project that reduces the effects of nuclear weapons.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that allows your maximum commerce rate in cities to reach 115%.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Surveillance Network
Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons).
Telecommunications Satellite
Telecommunications Satellite is a national project that adds 2% Commerce to each city and increases the Commerce rate cap to 125% in each city.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.