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The Infernal Plains

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 Achievement


The Hellscape of The Infernal Plains is a nation led by Lord Digipig on the continent of Australia. The Hellscape of The Infernal Plains's government is a Theocratic Dictatorship with very moderate social policies. Economically, The Hellscape of The Infernal Plains favors right wing policies. The official currency of The Hellscape of The Infernal Plains is the Souls. At 881 days old, The Hellscape of The Infernal Plains is an ancient nation. The Hellscape of The Infernal Plains has a population of 6,453,550 and a land area of 93,000.00 sq. miles. This gives it a national average population density of 69.39. Pollution in the nation is a problem. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Just another piece of Australia


Basic Information
Nation Name: The Infernal Plains
Leader Name: Digipig
Nation ID: 464144
Awards:
Founded: 07/26/2022 (881 Days Old)
Last Activity: Active 8 hours ago
Unique ID: d612b6a31ba5b6d3a975abde3
International Relations
Alliance: Rose Alliance Flag
Rosian
Alliance Seniority:882 days
Color Trade Bloc: The Beige Protection Bloc
Beige Turns Left: 53 (4.4 days)
Commendations: 15
Denouncements: 4
Nation Page Visits: 5,565
Economic
Population: 6,453,550
Infrastructure: 45,476.89
Land Area: 93,000 sq. miles
Avg Pop Density: 69.39 people/sq. mi
GDP: $11,030,335,339.00
GDP per Capita: $1,709.19
GNI: $6,817,398,095.00
Economic Policies: Right
Currency: Currency Image Souls
Domestic
Government Type: Theocratic Dictatorship Govt Icon
Domestic Policy: Rapid Expansion Rapid Expansion Icon
Social Policies: Moderate
State Religion: Tentacult Tentacult
National Animal: National Animal ImageCrow
Approval Rating: 0% (-806.03)
Pollution Index: 3,374 points
Radiation Index: 533.32 R (Global: 613.79 R)
Military
Nation Rank: #1,884 of 11,818 Nations (15.94%)
Nation Score: More Information 4,881.92
War Policy: Help Arcane Arcane Icon
Soldiers:
Casualties:
Killed:
0
5,124,637
5,596,210
Tanks:
Lost:
Destroyed:
0
227,562
349,491
Aircraft:
Lost:
Destroyed:
0
14,308
17,168
Ships:
Lost:
Destroyed:
0
1,166
1,114
Spies:
Lost:
Captured:
6
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
89
41
Nuclear Weapons:
Launched:
Eaten:
1
5
25
Nation Stats
Infrastructure Destroyed: 161,682.31
Infrastructure Lost: 177,776.00
Money Looted: $386,638,497.28
Wars Won: 229
Wars Lost: 31
Bounties

There are no posted bounties on this nation.

Map
34 Cities [M]
Nation Activity
12/19 02:04 am - The Infernal Plains had war declared by National republic of Bangode for the reason of "Do you feel lucky, punk?".
12/19 02:00 am - The Infernal Plains had war declared by Artesie for the reason of "You challenge the might of Rome. We will crush you swiftly in battle.".
12/19 02:00 am - The Infernal Plains had war declared by Legion of Mad Fellows for the reason of "NOOT NOOT".
12/16 04:23 am - The Infernal Plains declared war on Glarus for the reason of "They told me to blow you up".
12/16 04:22 am - The Infernal Plains declared war on Allmenia for the reason of "They told me to blow you up".
12/16 04:19 am - The Infernal Plains declared war on Norge for the reason of "They told me to blow you up".
12/14 03:14 am - The Infernal Plains had war declared by 100ArcticMonkey for the reason of "A not-so-general dispute".
12/14 02:12 am - The Infernal Plains had war declared by Excalibur for the reason of "Your system is rigged against the people. We cannot stand by.".
12/14 01:57 am - The Infernal Plains had war declared by Arthurs Land for the reason of "Your citizens are too happy. Time to bring some chaos.".
12/03 03:15 pm - Digipig built a new project: Bureau of Domestic Affairs
11/24 03:12 am - The Infernal Plains had war declared by Bengal for the reason of "Camelot: Infra fixing service".
11/09 07:04 am - The Infernal Plains had war declared by United States of Serbia for the reason of "You brought this on yourself".
11/08 01:41 pm - The Infernal Plains had war declared by Giggy Ganja for the reason of "You didn't laugh at our jokes".
11/02 04:13 pm - The Infernal Plains founded a new city, Ronove.
10/05 04:08 pm - The Infernal Plains had war declared by Holy Kingdom Of Conservita for the reason of "We don't like you".
10/01 02:37 pm - The Infernal Plains had war declared by Sureland for the reason of "We have come to liberate you".
10/01 04:55 am - The Infernal Plains had war declared by Raftel for the reason of "Active Raid, DM for war.".
09/29 03:21 am - The Infernal Plains had war declared by Republic of the World for the reason of "FOR EVENT HORIZON!!!".
09/28 09:47 pm - The Infernal Plains had war declared by Kenoland for the reason of "You didn't laugh at our ".
09/26 10:45 am - The Infernal Plains had war declared by Manitae for the reason of "By the gods, your insolence cannot go unpunished.".
09/26 07:53 am - The Infernal Plains had war declared by Sudox for the reason of "You're a disease, and I'm the cure.".
09/26 03:46 am - The Infernal Plains had war declared by Ravenous for the reason of "You're a disease, and I'm the cure.".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
21 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Surveillance Network
Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons).
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.