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Screamo


The Spilt Tears Of Screamo is a nation led by Lord Darkness666 on the continent of Europe. The Spilt Tears Of Screamo's government is a Communist Democracy with very libertarian social policies. Economically, The Spilt Tears Of Screamo favors far left wing policies. The official currency of The Spilt Tears Of Screamo is the Pound Sterling. At 1,049 days old, The Spilt Tears Of Screamo is an ancient nation. The Spilt Tears Of Screamo has a population of 8,435,327 and a land area of 155,000.00 sq. miles. This gives it a national average population density of 54.42. Pollution in the nation is noticeable. The citizens' faith in the government is completely depleted with an approval rating of 0%.


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Basic Information
Nation Name: Screamo VIP
Leader Name: Darkness666
Nation ID: 455761
Awards:
Founded: 06/26/2022 (1,049 Days Old)
Last Activity: Active 15 hours ago
Unique ID: 81c31e5dc995bcdf156479be8
International Relations
Alliance: Man I Love Frogs Alliance Flag
Froggies
Alliance Seniority:999 days
Color Trade Bloc: Astral Olive
Commendations: 15
Denouncements: 1
Nation Page Visits: 4,741
Recent Visitors: VIP Only 2 nations from 2 alliances in past 24 hours
Economic
Population: 8,435,327
Infrastructure: 77,500.00
Land Area: 155,000 sq. miles
Avg Pop Density: 54.42 people/sq. mi
GDP: $12,713,887,071.00
GDP per Capita: $1,507.22
GNI: $9,011,761,305.00
Economic Policies: Far Left
Currency: Currency Image Pound Sterling
Domestic
Government Type: Communist Democracy Govt Icon
Domestic Policy: Urbanization Urbanization Icon
Social Policies: Libertarian
State Religion: 3 am Scream Sesh 3 am Scream Sesh
National Animal: National Animal ImageColdsteel
Approval Rating: 0% (-39.1)
Pollution Index: 2,294 points
Radiation Index: 145.48 R (Global: 154.13 R)
OBL Team: Daggers
Anthem:
Military
Nation Rank: #1,288 of 11,413 Nations (11.29%)
Nation Score: More Information 6,506.25
War Policy: Help Fortress Fortress Icon
Soldiers:
Casualties:
Killed:
0
2,612,227
5,392,962
Tanks:
Lost:
Destroyed:
23,250
150,782
299,166
Aircraft:
Lost:
Destroyed:
2,325
6,327
20,138
Ships:
Lost:
Destroyed:
0
597
1,050
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
0
39
Nuclear Weapons:
Launched:
Eaten:
0
0
19
Military Research
Ground Capacity
Ground Cost
Air Capacity
Air Cost
Naval Capacity
Naval Cost
Total: 0
0
0
0
0
0
0
Nation Stats
Infrastructure Destroyed: 136,985.71
Infrastructure Lost: 67,621.00
Money Looted: $462,858,175.03
Wars Won: 215
Wars Lost: 7
Bounties
Total Value of All Bounties:$11,500,000
Ordinary$10,000,000
Ordinary$1,500,000
Map
31 Cities [M]
Nation Activity
05/01 06:07 pm - Screamo founded a new city, 31.
05/01 12:19 pm - Karan changed the alliance position of Darkness666 from The Croak Council to Froggies.
04/27 03:39 am - Screamo changed their Color Trade Bloc from Gray to Olive.
04/25 10:37 am - Screamo declared war on Tronica City for the reason of "Nice nation, it would be a shame if...".
04/16 01:35 am - Screamo had war declared by Serulum for the reason of "Your national anthem sounds like elevator music.".
04/15 07:42 pm - Screamo had war declared by Korutsu for the reason of "Fumo!".
04/15 06:10 pm - Screamo had war declared by Shifty for the reason of "Howdy".
04/05 10:20 am - Screamo declared war on Arkon for the reason of "Dead men taste like chicken.".
04/04 02:38 pm - Screamo had war declared by House Banefort for the reason of "☢️☢️☢️".
03/31 03:26 pm - Screamo declared war on Lumina for the reason of "Veni, vidi, vici. Now, we shall conquer your lands as we did before.".
03/31 01:04 pm - Screamo declared war on Severoslavia for the reason of "Your defiance insults Rome's honor.".
03/28 05:38 pm - Screamo changed their Color Trade Bloc from Gray to Olive.
03/22 10:31 pm - Screamo changed their Color Trade Bloc from Gray to Olive.
03/02 12:33 am - Screamo had war declared by The Overthere for the reason of "Nice!".
02/23 03:54 am - Screamo had war declared by Cyberia for the reason of "erm...".
02/16 06:25 pm - Screamo changed their Color Trade Bloc from Gray to Olive.
02/10 12:38 am - Screamo changed their Color Trade Bloc from Gray to Olive.
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
14 National Projects
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.