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Jurvania

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The Reclaimed Antarctic Cantons of Jurvania is a nation led by Prime Minister Vojasker on the continent of Africa. The Reclaimed Antarctic Cantons of Jurvania's government is a Constitutional Republic with very libertarian social policies. Economically, The Reclaimed Antarctic Cantons of Jurvania favors right wing policies. The official currency of The Reclaimed Antarctic Cantons of Jurvania is the Gold Standard. At 3,140 days old, The Reclaimed Antarctic Cantons of Jurvania is an ancient nation. The Reclaimed Antarctic Cantons of Jurvania has a population of 29,812,073 and a land area of 462,500.00 sq. miles. This gives it a national average population density of 64.46. Pollution in the nation is noticeable. The citizens' faith in the government is at an all-time high with an approval rating of 100%.


The Republic of Jurvania is an individualist republic which hopes to pragmatically combine empiricism, natural rights, and a separation of powers to create a free and prosperous nation for all its people. To protect these rights and liberties Jurvania's sovereignty comes second only to that of the individual. 'Iura liberorum animo'. 

 

Jurvania is a migratory nation, traversing the world's oceans. The Republic possesses a colonial farming tradition, and travels the seas in pursuit of its evolution and the summer. 


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National Factbook
Flag: National Flag
Nation Name: Jurvania
Leader Name: Vojasker
Currency: Currency Image
Gold Standard
National Animal: National Animal Image
Walrus
History: Part 1: Pioneering
While to many the name 'Antarctica' conjures an image of a persistently desolate intersection of glacier covered wastelands and iceberg ridden ocean, a boundary of far greater geographic interest lies beneath the ocean itself. On a scientific voyage spanning from the Central Islands, to Bouvet Island, to the Antarctic proper and eastwards to White Island several tactical detours permitted the surveying of the Mid-Atlantic, Southwest Indian Ridge intersection. While little of note was discovered initially, to the south of the African continent these intrepid explorers found an interesting phenomenon while travelling between the ridge and their ports of rest to the south.

A great mass of land, just beneath the waves. Moving the mass of earth required to reclaim this land, while a seemingly impossible task, proved no match to the cabin fevered, Pykrete obsessed crew. Years of voyage, seeing nothing but ice and sea, if there wasn't any habitable land here to enjoy, they'd make the damned civilisation themselves.

Coeus proved an ideal first site. Not too far underneath the sea itself and on a warm Atlantic slipstream dubbed the Southern Gulf Stream, they began work. Luckily for the history books, while the blander members of the bunch were deciding the name of this current, the more self-described creative, externally described insane engineers, scientists and geologists ‘accidently’, coincidently equipped with the necessary drilling equipment stumbled upon a method of artificially inducing land creation at sea via magma exposure to the ocean itself. What would have been a small island became a thriving town of mining, hurriedly extracting the necessary minerals pushed up from the ore rich seabed.
With the technology practically tested the approval of re-application to create the second city of Mnemosyne followed swiftly after. By this point a new national identity was firmly born, everyone too stubborn to cede their new territory, and the international community too astonished and directed at preventing their geopolitical rivals from claiming the land themselves, agriculture was demonstrated and the already established nation of Jurvania was officially was born. This new city thus served as less of a mining venture and more of a military and industrial base.

The third city of Prometheus rightly neared a disaster of international proportions while under formation, surviving its baptism of fire to become a new and emerging polymath of a town, bridging the technical divide between its predecessors. While the new few cities saw specialisation also, once another half dozen or so islands, as well as additional land for their processors was reclaimed, their collective specialities were combined to form a strong core of wind powered, commercial hubs, brimming with soldiers and an emerging air force, ready to defend their homelands. This was no project anymore, no mere islands or cities bended together, this was a cohesive nation. A dozen cities later and the terraforming process was perfected to the point of Jurvania becoming an agricultural food bowl.

With an expansion of land, population, and industry came an era of prosperity, while danger lurked beneath the earth and waves. This threat would become evident later, but for now the conquering of the land ploughed ahead.

Planes of deep-sea bauxite derived aluminium patrol the skies, commerce booms and Jurvania continues to write its story as a regional power. As a final display of political consolidation the far flung people of Jurvania moved their capital once again to the newly acquired and formerly named "French Southern and Antarctic Islands", adjoining naturally geologically formed land into the nation's borders. Partial reclamation moved the geographic centre of the island slightly northward as to better preserve the surrounding majesty of Mount Ross; as unique landmark indeed as for many nations the existence of an artificial mountain would be justification for astonishment, but in the case of Jurvania, their first natural mountain brought similar celebration.

As conditions grew, so too did immigration to the new nation. Those looking to work towards a higher cause were drawn to a nation striving for growth rather than managing the mundane. A dream was being born.


Part 2: Collapse
It was no single disaster that destroyed the artificial lands of Jurvania, but a combination of eruptions, floods, and storms. With their technological prowess many lives were saved, but the land was not. The Jurvanian project was in tatters.

So the people of Jurvania made a bold decision, to advance onwards to new horizons. Combining their skillset in navigating harsh environments, they integrated their entire economy into these technologies. They became a migratory nation, or a modern horde. Their infrastructure, capital, and population became mobile and began their exodus.

Without a single homeland the Jurvanian nation travelled the world, brining their skillset with them and while maintaining a state as they did so. At first, they travelled the oceans, with their artificial lands and farms making multi-month voyages from ocean to ocean. Before long, they even ventured onto nearby lands.

This transition to being a migratory civilisation had a unique side effect. While most agricultural peoples often found themselves tied to their land, and hence settled in fixed locations, Jurvanian farming was not mobile. As such they sought to travel between the hemispheres of earth each Autumn, so that they would have two Summers and no Winters per year. While this venture was only profitable with sufficient scale, Jurvanian farming was now the most productive on the planet due to its enhanced growing season. Only if radiation made these journeys unprofitable would they be delayed - but never cancelled.

Part 3: Rebirth
Like most advanced nations, Jurvania now enjoys the maximum level of commerce, low crime, no disease, and some heavy industry. Its heart, however, is in its agriculture. With artificial farms, artificial land, advanced desalination, genetic engineering, and streamlined aquaculture Jurvanian farming is the global standard. Along their travels Jurvanian cuisine continues to evolve; learning from the world's finest, who flock to use Jurvanian ingredients. Jurvanian civilisation continues to travel, constantly evolving and revitalising itself, stubbornly pushing onwards into the future.

Iura liberorum animo.
Geography
Continent: Africa
Land Area: 744,319.75 sq. km
Terrain: While it was once a desolate and artificial land off the antarctic, since its initial collapse the Jurvanian nation became a modern, industrialised migratory one. No matter where they travel, however, the ocean serves as a symbol of home, and warning against hubris for its people.
Highest Peak: Mt Freud, 0 meters
Lowest Valley: Caved in Mine, 1,872 meters
Climate: After perfecting their skills in a hostile, arctic and oceanic climate the Jurvanian civilisation now travels the seas. As radiation permits its people travel the world's hemispheres (mainly in the pacific) to enjoy two summers per year. Thus, while there are climate fluctuations from their travel destinations, this is also counterbalanced by their avoidance of the winter months - and their poor growing conditions.
People & Society
Population: 29,812,073 people
Demonym: Jurvanian
Demonym Plural: Jurvanians
Ethnic Groups: Jermans - 12.0%
Dyscalcalians - 13.0%
Tasmanian Pineapple Enthusiasts - 0.0%
Languages: Jerman - 100.0%
English - 100.0%
American - 0.0%
Religions: Cabbagism - 12.0%
Keepers of the Loch - 3.5%
Baaism - 2.0%
Health
Life Expectancy: 0 years
Obesity: 4.4%
Alcohol Users: 31.9%
Tobacco Users: 2.1%
Cannabis Users: 420%
Hard Drug Users: 1%
Economy
Description: This nation holds a pragmatic capitalist stance, though it regards a somewhat anarchist position including freedom from the state an natural affliction as the default position.

Ultimately there are three primary causes for national market intervention. The first is to provide consequence to externality. An inventive for positive flow on effects such as theoretical, (often un-copy-writable), research, practical research, the release of information, beneficial working standards and employee training is therefore provided. Similarly disincentives for negative externalities such as poor working conditions, restriction of information and environmental damage, (which may cost a society more then it benefits a corporation even if the corporation sees a personal profit), are also provided.

The second cause is the prevention of monopolies, which in undermining competition, undermines the integrity of a capitalist system. Policies such as merger prevention is favoured over breakups, with both of these being preferred to an indiscriminate disincentive, though no business will be too big to fail. The size of political donations is therefore also prevented.

The third case is in providing the removal of the coercion of necessity. An individual bound by the threat of starvation will make less free economic decisions, meaning that policies providing a base standard and a minimum wage are used to enable every individual to act freely in their economic decision making.
Average Yearly Income: $352.83
Gross Domestic Product (GDP): $57,652,189,129.00
GDP per Capita: $1,933.85
Gross National Income (GNI): $40,568,684,565.00
Industries: Historically, as a developing nation Jurvania transitioned from a natural resource heavy market to a commerce driven one.

Currently the nation receives the majority of its revenue from commerce. The nation also produces raw resources, having withdrawn from most of its industrial production to account for the market prices.

Commerce:
The consistent primary source of income for any developed nation, commerce may now reach 115% in any city since the trade centre construction. Crime rates and pollution are all kept non-existent where possible.

Industry:
Primarily focused on gasoline production via a national project this nation's oil resources are often further developed by this industry before being exported. With farming and commerce maximised, some industry and mining supplement these primary two industries.

Natural Resources:
While mines were, and to an extent, still make up a major portion of this nation's natural production, since the construction of the mass irrigation system vast land expansion has occurred, creating a mass farming system and stable income base where commerce can be hampered by conventional war.
Military
History: Establishing a military force for self defence this nation will use its military in support of its allies and for humanitarian intervention if necessary, though speech is its preferred and completely legally protected avenue.

This nation is committed to the tenants of The Fighting Pacifists.

Our historians try their best, but at the end of the day our historical understanding is a̶ ̶t̶a̶d̶ ̶r̶̶̶e̶̶̶v̶̶̶i̶̶̶s̶̶̶i̶̶̶o̶̶̶n̶̶̶i̶̶̶s̶̶̶t̶̶̶ flawless.

Major Wars:
The Defensive Coalition War:
Following an initial decline as an early combatant in the war, after a constant refusal to surrender this nation's allies were able to secure their fronts and bring truces to the pillaging (a period consisted of 9 expired wars and 2 truces).
A brief rebuilding period followed before Jurvania re-entered the war, securing 9 sequential victories, primarily thanks to it's soldier corps and constant ground control in opposition to enemies who dominated the skies. After 1 defeat to nuclear assault and an expired war Jurvania re-entered the war, defeating 3 more opponents before the war was over and truces were made with in all remaining conflicts.
The Fighting Pacifists fought honourably, gaining renown for how strongly they were committed to what others might regard as a 'mere' ODP.

Development Log:
Day 50: The nation contains 6 cities, each with 1250 infrastructure, 100% commerce, 0 pollution and 0% disease. A seventh city is about to be constructed.

Day 55: Moved to Africa, GDP/Capita > $3000.

Day 400: Now with 12 cities and a number of projects, a 115% commerce rate and mass farming system has lead to a $4000/Capita income and $5B GDP.

Day 657: The Kakiemon Elephants have spawned, for a nice bonus. After a major re-balance update income had to be built up again, and is now based almost entirely on commerce and farming, with large land purchases secured for all 18 cities. The economy has approximately a $3400/Capita due to this drop, but due to overall growth the general GDP is now just under $20B.
Soldiers: 0
Tanks: 62,500
Aircraft: 3,750
Ships: 500
Missiles: 0
Nuclear Weapons: 16
Last Updated: 02/18/2023 11:24 am