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Realm of the Dying Sun


Realm of the Dying Sun is a nation led by Imperatrix Malediction on the continent of Africa. Realm of the Dying Sun's government is a Absolute Monarchy with very liberal social policies. Economically, Realm of the Dying Sun favors moderate policies. The official currency of Realm of the Dying Sun is the Dollar. At 1,392 days old, Realm of the Dying Sun is an ancient nation. Realm of the Dying Sun has a population of 10,337,471 and a land area of 79,075.00 sq. miles. This gives it a national average population density of 130.73. Pollution in the nation is a problem. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Humanity never fails in it's quest to disappoint.


Basic Information
Nation Name: Realm of the Dying Sun
Leader Name: Malediction
Nation ID: 350651
Awards:
Founded: 08/05/2021 (1,392 Days Old)
Last Activity: Active 35 hours ago
Discord Username:.sweetstorm
Unique ID: eb3a20ef48c7289ee444de1ff
International Relations
Alliance: Name Withheld Alliance Flag
C Specialist
Alliance Seniority:300 days
Color Trade Bloc: Radiant Orange Kingdom
Commendations: 90
Denouncements: 3
Nation Page Visits: 15,578
Economic
Population: 10,337,471
Infrastructure: 73,000.00
Land Area: 79,075 sq. miles
Avg Pop Density: 130.73 people/sq. mi
GDP: $9,419,805,083.00
GDP per Capita: $911.23
GNI: $3,871,071,010.00
Economic Policies: Moderate
Currency: Currency Image Dollar
Domestic
Government Type: Absolute Monarchy Govt Icon
Domestic Policy: Imperialism Imperialism Icon
Social Policies: Liberal
State Religion: None None
National Animal: National Animal ImageIwboy
Approval Rating: 0% (-408.75)
Pollution Index: 2,905 points
Radiation Index: 235.03 R (Global: 312.48 R)
OBL Team: White dwarfs
Military
Nation Score: More Information 7,257.50
War Policy: Help Arcane Arcane Icon
Soldiers:
Casualties:
Killed:
450,000
2,871,243
4,858,708
Tanks:
Lost:
Destroyed:
37,500
127,833
259,952
Aircraft:
Lost:
Destroyed:
2,250
9,434
14,858
Ships:
Lost:
Destroyed:
450
781
1,942
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
48
40
Nuclear Weapons:
Launched:
Eaten:
0
8
4
Military Research
Ground Capacity
Ground Cost
Air Capacity
Air Cost
Naval Capacity
Naval Cost
Total: 0
0
0
0
0
0
0
Nation Stats
Infrastructure Destroyed: 178,010.63
Infrastructure Lost: 66,777.00
Money Looted: $1,398,640,974.15
Wars Won: 391
Wars Lost: 24
Bounties
Total Value of All Bounties:$2,000,000
Nuclear$1,000,000
Nuclear$1,000,000
Map
30 Cities [M]
Nation Activity
05/27 01:10 am - Black Oily Men of Othu has publicly commended the nation of Realm of the Dying Sun.
05/26 06:23 am - Black Oily Men of Othu has publicly commended the nation of Realm of the Dying Sun.
05/25 10:28 am - Jan III Sobiecki of Hussaria has publicly denounced the nation of Realm of the Dying Sun.
03/22 11:17 pm - Realm of the Dying Sun founded a new city, Periphery.
03/15 12:39 am - Malediction built a new project: Bureau of Domestic Affairs
03/08 03:35 am - Realm of the Dying Sun founded a new city, Cantara.
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
14 National Projects
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Uranium Enrichment Program
Uranium Enrichment Program is a national project that doubles Uranium production in your nation.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.