Beetrootempire is a nation led by Big boy king Peet Yeet III on the continent of Europe. Beetrootempire's government is a Monarchy with very moderate social policies. Economically, Beetrootempire favors moderate policies. The official currency of Beetrootempire is the NFT. At 1,409 days old, Beetrootempire is an ancient nation. Beetrootempire has a population of 6,025,707 and a land area of 50,859.47 sq. miles. This gives it a national average population density of 118.48. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
If you ruin me.
I am gonna ruin you! Every one of you! I got your names I got your addresses I know where you live!!
Basic Information | |
---|---|
Nation Name: | Beetrootempire |
Leader Name: | Peet Yeet III |
Nation ID: |
325828 https://politicsandwar.com/nation/id=325828
|
Awards: |
![]() ![]() |
Founded: | 06/09/2021 (1,409 Days Old) |
Last Activity: | Active 8 hours ago |
Discord Username: | Pjet#1103 |
Unique ID: | 746409ba57f8b42d331c4c528 |
International Relations | |
Alliance: | Sacrum Romanum Imperium ![]() Imperial Prince |
Alliance Seniority: | 1,355 days |
Color Trade Bloc: | ![]() |
Commendations: | 21 |
Denouncements: | 4 |
Nation Page Visits: | 8,401 |
Economic | |
Population: | 6,025,707 |
Infrastructure: | 42,000.00 |
Land Area: | 50,859 sq. miles |
Avg Pop Density: | 118.48 people/sq. mi |
GDP: | $4,227,259,797.00 |
GDP per Capita: | $701.54 |
GNI: | $1,101,564,525.00 |
Economic Policies: | Moderate ![]() |
Currency: |
![]() |
Domestic | |
Government Type: | Monarchy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Mushroom! ![]() |
National Animal: |
![]() |
Approval Rating: | 0% (-62.81) |
Pollution Index: | 104 points |
Radiation Index: | 672.40 R (Global: 774.41 R) |
OBL Team: | Haza bros ![]() |
Military | |
Nation Rank: | #1,790 of 11,216 Nations (15.96%) |
Nation Score: ![]() |
4,746.60 |
War Policy: ![]() |
Tactician ![]() |
![]() Casualties: Killed: |
279,000 2,315,203 1,945,896 |
![]() Lost: Destroyed: |
26,000 131,031 103,479 |
![]() Lost: Destroyed: |
1,500 9,945 4,925 |
![]() Lost: Destroyed: |
315 1,080 1,176 |
![]() Lost: Captured: |
2 Unknown Unknown |
![]() Launched: Eaten: |
0 8 10 |
![]() Launched: Eaten: |
0 0 3 |
Nation Stats | |
Infrastructure Destroyed: | 48,048.76 |
Infrastructure Lost: | 35,268.00 |
Money Looted: | $55,387,602.22 |
Wars Won: | 19 |
Wars Lost: | 19 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21 Cities [M] | |||||||||||||||||
New Lork | 2,000.00 Infra, 296,675 People | ||||||||||||||||
Ok | 2,000.00 Infra, 296,666 People | ||||||||||||||||
HAza | 2,000.00 Infra, 296,637 People | ||||||||||||||||
Nation Activity | |||||||||||||||||
|
|||||||||||||||||
Nation Score Over Time | |||||||||||||||||
Score Component Breakdown | |||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||
8 National Projects | |||||||||||||||||
![]() |
Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
||||||||||||||||
Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
|||||||||||||||||
![]() |
Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
||||||||||||||||
Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
|||||||||||||||||
![]() |
Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
||||||||||||||||
Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
|||||||||||||||||
![]() |
International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
||||||||||||||||
International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
|||||||||||||||||
![]() |
Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
||||||||||||||||
Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
|||||||||||||||||
![]() |
Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
||||||||||||||||
Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
|||||||||||||||||
![]() |
Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
||||||||||||||||
Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
|||||||||||||||||
![]() |
Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
||||||||||||||||
Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |