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Saevenforge

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Saevenforge is a nation led by Prophet of Will Oculum on the continent of Africa. Saevenforge's government is a Theocratic Dictatorship with very moderate social policies. Economically, Saevenforge favors extremely left wing policies. The official currency of Saevenforge is the Orbis Note. At 1,456 days old, Saevenforge is an ancient nation. Saevenforge has a population of 17,809,453 and a land area of 205,000.00 sq. miles. This gives it a national average population density of 86.88. Pollution in the nation is everywhere. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Against the tyrannical decadent overlords, Valker rose up, bringing to us the Will of the Divine One Himself! The evil ones struck Valker down, and scattered his bones to deny him a grave. But where bones were buried, a nation sprang up! We cast down the tyrants and built our first home upon the place where Valker brought us together, upon the ground where he himself was buried. I, Prophet of Will, shall forge the brighter realm upon the work of the faithful and bring Saeven's gifts to all!

 

First war lost - 26/5/2021 - Osmus


Basic Information
Nation Name: Saevenforge
Leader Name: Oculum
Nation ID: 255394
Awards:
Founded: 11/26/2020 (1,456 Days Old)
Last Activity: Active 4 hours ago
Discord Username:lord_mid_night#0691
Unique ID: e45fb171b50ee61a8832bc8b9
International Relations
Alliance: Singularity Alliance Flag
Genius
Alliance Seniority:495 days
Color Trade Bloc: Singularity Owns Blue
Commendations: 32
Denouncements: 7
Nation Page Visits: 11,182
Economic
Population: 17,809,453
Infrastructure: 123,000.00
Land Area: 205,000 sq. miles
Avg Pop Density: 86.88 people/sq. mi
GDP: $28,343,150,673.00
GDP per Capita: $1,591.47
GNI: $18,489,339,990.00
Economic Policies: Extreme Left
Currency: Currency Image Orbis Note
Domestic
Government Type: Theocratic Dictatorship Govt Icon
Domestic Policy: Open Markets Open Markets Icon
Social Policies: Moderate
State Religion: Saeven's Will Saeven's Will
National Animal: National Animal ImageBald eagle
Approval Rating: 0% (-763.89)
Pollution Index: 13,694 points
Radiation Index: 287.28 R (Global: 313.83 R)
OBL Team: Challengers of Will
Military
Nation Rank: #349 of 12,334 Nations (2.83%)
Nation Score: More Information 9,080.00
War Policy: Help Fortress Fortress Icon
Soldiers:
Casualties:
Killed:
0
11,647,166
11,490,441
Tanks:
Lost:
Destroyed:
20,500
627,619
631,570
Aircraft:
Lost:
Destroyed:
3,075
37,090
50,556
Ships:
Lost:
Destroyed:
0
3,231
5,666
Spies:
Lost:
Captured:
60
Unknown
Unknown
Missiles:
Launched:
Eaten:
4
101
50
Nuclear Weapons:
Launched:
Eaten:
0
46
25
Nation Stats
Infrastructure Destroyed: 335,848.39
Infrastructure Lost: 315,454.00
Money Looted: $1,175,068,423.52
Wars Won: 308
Wars Lost: 81
Bounties

There are no posted bounties on this nation.

Map
41 Cities [M]
Nation Activity
10/10 12:12 am - Oculum built a new project: Uranium Enrichment Program
10/08 12:30 am - Oculum built a new project: Green Technologies
10/08 12:30 am - Oculum built a new project: Specialized Police Training Program
10/08 12:29 am - Oculum built a new project: Bureau of Domestic Affairs
10/08 12:19 am - Saevenforge changed location from South America to Africa.
10/07 07:29 am - Ronald I of Allmenia has publicly commended the nation of Saevenforge.
10/05 01:56 am - Saevenforge had war declared by Kitov for the reason of "Infra ".
10/03 08:53 pm - Saevenforge had war declared by Operial for the reason of "Welcome to Orbis.".
09/30 07:54 am - Saevenforge had war declared by Kitov for the reason of "Infra ".
09/28 09:57 pm - Saevenforge had war declared by i am poor for the reason of "We don't like you".
09/27 03:36 pm - Saevenforge had war declared by Ayutthaya for the reason of "Trying an interplanetary expansion experiment, nbd".
09/16 11:55 pm - Clarissa of Clarisse has publicly commended the nation of Saevenforge.
09/16 12:00 pm - Saevenforge declared war on Some Country for the reason of "A challenge, a test of will".
08/29 08:46 pm - Kim Jong Uno of Northern Korea has publicly denounced the nation of Saevenforge.
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
27 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Advanced Pirate Economy
Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Emergency Gasoline Reserve
Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide.
Green Technologies
Green Technologies is a national project that reduces pollution from refined resource production and farms, as well as reducing upkeep costs for resource production.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Mass Irrigation
Mass Irrigation is a national project that boosts food production nationwide.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Specialized Police Training Program
The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%.
Telecommunications Satellite
Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5.
Uranium Enrichment Program
Uranium Enrichment Program is a national project that doubles Uranium production in your nation.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.