Achievement Showcase
Abc Calamity is a nation led by Failed Raider Dog dawg cat on the continent of Africa. Abc Calamity's government is a Anarchy with very liberal social policies. Economically, Abc Calamity favors moderate policies. The official currency of Abc Calamity is the Gold Standard. At 1,657 days old, Abc Calamity is an ancient nation. Abc Calamity has a population of 17,178,193 and a land area of 215,601.00 sq. miles. This gives it a national average population density of 79.68. Pollution in the nation is a problem. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Selling mod points for (20,000,000*x) + (currentPoints + x)^5.231 per point
DM for currentPoints value
"In this world winning is everything; winners are validated and losers are denied. Until now I've barely lost anything, and I will keep it this way in the future. Since I always win, I'm always right. If you oppose me, I'll crush you, no mater who you are"
- Dryad - Shrek - Hughes - Goober - Ducc - Kevin
big dragon lol
Want a lot of cities? Find a close group of friends that trust each other and make a plan. This game is basic. It just needs coordination. So since the incrowd here doesn't really want Alpha to exist, we are choosing to play the game our way. And yes, the game's economy is badly broken and in need of a huge fix.
shark cat
Basic Information | |
---|---|
Nation Name: | Calamity |
Leader Name: | Dog dawg cat |
Nation ID: |
204408 https://politicsandwar.com/nation/id=204408
|
Awards: | |
Portrait: | |
Founded: | 05/08/2020 (1,657 Days Old) |
Last Activity: | Active 60 hours ago |
Discord Username: | harimoment |
Unique ID: | b8d0d3bee7a7d6a74775ffa1f |
International Relations | |
Alliance: | The Hand of Fate Prophet |
Alliance Seniority: | 33 days |
Color Trade Bloc: | Radiant Orange Kingdom |
Commendations: | 110 |
Denouncements: | 224 |
Nation Page Visits: | 58,619 |
Recent Visitors: VIP Only | 2 nations from 2 alliances in past 24 hours |
Economic | |
Population: | 17,178,193 |
Infrastructure: | 118,250.00 |
Land Area: | 215,601 sq. miles |
Avg Pop Density: | 79.68 people/sq. mi |
GDP: | $23,181,355,056.00 |
GDP per Capita: | $1,349.46 |
GNI: | $15,752,401,725.00 |
Economic Policies: | Moderate |
Currency: | Gold Standard |
Domestic | |
Government Type: | Anarchy |
Domestic Policy: | Technological Advancement |
Social Policies: | Liberal |
State Religion: | Shrek |
National Animal: | Lobster |
Approval Rating: | 0% (-467.95) |
Pollution Index: | 10,234 points |
Radiation Index: | 290.43 R (Global: 315.19 R) |
OBL Team: | Isopods |
Anthem: | |
Military | |
Nation Rank: | #309 of 12,327 Nations (2.51%) |
Nation Score: | 9,191.25 |
War Policy: | Covert |
Soldiers: Casualties: Killed: |
0 38,314,771 40,289,966 |
Tanks: Lost: Destroyed: |
21,500 1,197,050 2,647,818 |
Aircraft: Lost: Destroyed: |
3,225 53,225 161,208 |
Ships: Lost: Destroyed: |
0 2,267 5,072 |
Spies: Lost: Captured: |
44 Unknown Unknown |
Missiles: Launched: Eaten: |
0 194 70 |
Nuclear Weapons: Launched: Eaten: |
0 95 99 |
Nation Stats | |
Infrastructure Destroyed: | 1,240,490.15 |
Infrastructure Lost: | 767,610.00 |
Money Looted: | $6,075,182,982.50 |
Wars Won: | 376 |
Wars Lost: | 258 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
43 Cities [M] | |||||||||||||||||||||||||||||||
Calamity | 2,750.00 Infra, 408,241 People | ||||||||||||||||||||||||||||||
Cataclysm | 2,750.00 Infra, 408,241 People | ||||||||||||||||||||||||||||||
Catastrophe | 2,750.00 Infra, 408,230 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||
Bulletins | |||||||||||||||||||||||||||||||
BEANS beans beans beans beans beans beans beans beans beans beans beans beans beans beans |
|||||||||||||||||||||||||||||||
BEANS beans beans beans beans beans beans beans beans beans beans beans beans beans beans |
|||||||||||||||||||||||||||||||
Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
26 National Projects | |||||||||||||||||||||||||||||||
Advanced Urban Planning Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000. |
|||||||||||||||||||||||||||||||
Advanced Urban Planning Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000. |
|||||||||||||||||||||||||||||||
Advanced Engineering Corps Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%. |
|||||||||||||||||||||||||||||||
Advanced Engineering Corps Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%. |
|||||||||||||||||||||||||||||||
Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
|||||||||||||||||||||||||||||||
Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
|||||||||||||||||||||||||||||||
Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
|||||||||||||||||||||||||||||||
Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
|||||||||||||||||||||||||||||||
Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
|||||||||||||||||||||||||||||||
Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
|||||||||||||||||||||||||||||||
Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
|||||||||||||||||||||||||||||||
Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
|||||||||||||||||||||||||||||||
Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
|||||||||||||||||||||||||||||||
Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
|||||||||||||||||||||||||||||||
Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
|||||||||||||||||||||||||||||||
Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
|||||||||||||||||||||||||||||||
International Trade Center International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6. |
|||||||||||||||||||||||||||||||
International Trade Center International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6. |
|||||||||||||||||||||||||||||||
Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
|||||||||||||||||||||||||||||||
Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
|||||||||||||||||||||||||||||||
Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
|||||||||||||||||||||||||||||||
Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
|||||||||||||||||||||||||||||||
Metropolitan Planning Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000. |
|||||||||||||||||||||||||||||||
Metropolitan Planning Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000. |
|||||||||||||||||||||||||||||||
Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
|||||||||||||||||||||||||||||||
Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
|||||||||||||||||||||||||||||||
Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
|||||||||||||||||||||||||||||||
Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
|||||||||||||||||||||||||||||||
Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
|||||||||||||||||||||||||||||||
Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
|||||||||||||||||||||||||||||||
Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
|||||||||||||||||||||||||||||||
Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
|||||||||||||||||||||||||||||||
Recycling Initiative Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation. |
|||||||||||||||||||||||||||||||
Recycling Initiative Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation. |
|||||||||||||||||||||||||||||||
Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
|||||||||||||||||||||||||||||||
Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
|||||||||||||||||||||||||||||||
Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
|||||||||||||||||||||||||||||||
Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
|||||||||||||||||||||||||||||||
Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |
|||||||||||||||||||||||||||||||
Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |
|||||||||||||||||||||||||||||||
Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
|||||||||||||||||||||||||||||||
Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
|||||||||||||||||||||||||||||||
Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
|||||||||||||||||||||||||||||||
Surveillance Network Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons). |
|||||||||||||||||||||||||||||||
Telecommunications Satellite Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. |
|||||||||||||||||||||||||||||||
Telecommunications Satellite Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. |
|||||||||||||||||||||||||||||||
Uranium Enrichment Program Uranium Enrichment Program is a national project that doubles Uranium production in your nation. |
|||||||||||||||||||||||||||||||
Uranium Enrichment Program Uranium Enrichment Program is a national project that doubles Uranium production in your nation. |
|||||||||||||||||||||||||||||||
Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
|||||||||||||||||||||||||||||||
Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
|||||||||||||||||||||||||||||||
Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
|||||||||||||||||||||||||||||||
Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |