Achievement Showcase
Sidonia is a nation led by Charnel Harper on the continent of Australia. Sidonia's government is a Oligarchy with very libertarian social policies. Economically, Sidonia favors left wing policies. The official currency of Sidonia is the Mikudolla. At 2,012 days old, Sidonia is an ancient nation. Sidonia has a population of 8,068,712 and a land area of 178,200.00 sq. miles. This gives it a national average population density of 45.28. Pollution in the nation is almost non-existent. The citizens' faith in the government is sufficient with an approval rating of 71.0488%.
~Reroll -1598 days old plus current~
=SAXON/HARPER=
Basic Information | |
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Nation Name: | Sidonia |
Leader Name: | Charnel Harper |
Nation ID: |
178717 https://politicsandwar.com/nation/id=178717
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Awards: |
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Founded: | 09/21/2019 (2,012 Days Old) |
Last Activity: | Active 10 hours ago |
Forum Account: | Click Here |
Discord Username: | harper.txt |
Unique ID: | 9d32d11cdd5aa4dbf4413c02c |
International Relations | |
Alliance: | Man I Love Frogs ![]() Heqet |
Alliance Seniority: | 217 days |
Color Trade Bloc: | ![]() |
Commendations: | 131 |
Denouncements: | 30 |
Nation Page Visits: | 118,758 |
Economic | |
Population: | 8,068,712 |
Infrastructure: | 56,008.93 |
Land Area: | 178,200 sq. miles |
Avg Pop Density: | 45.28 people/sq. mi |
GDP: | $8,926,675,188.00 |
GDP per Capita: | $1,106.33 |
GNI: | $4,650,318,270.00 |
Economic Policies: | Left ![]() |
Currency: |
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Domestic | |
Government Type: | Oligarchy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Libertarian ![]() |
State Religion: | . ![]() |
National Animal: |
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Approval Rating: | 71% (71.05) |
Pollution Index: | 1,776 points |
Radiation Index: | 177.20 R (Global: 186.13 R) |
Military | |
Nation Rank: | #1,170 of 11,465 Nations (10.20%) |
Nation Score: ![]() |
7,288.10 |
War Policy: ![]() |
Arcane ![]() |
![]() Casualties: Killed: |
503,008 44,159,361 43,469,454 |
![]() Lost: Destroyed: |
41,807 847,491 1,524,030 |
![]() Lost: Destroyed: |
2,505 58,617 96,521 |
![]() Lost: Destroyed: |
240 4,789 6,084 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
0 414 113 |
![]() Launched: Eaten: |
0 83 94 |
Nation Stats | |
Infrastructure Destroyed: | 1,064,747.45 |
Infrastructure Lost: | 541,156.00 |
Money Looted: | $8,769,623,820.17 |
Wars Won: | 834 |
Wars Lost: | 266 |
Bounties | |
There are no posted bounties on this nation. |
Map | ||||||||||||||||||||
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34 Cities [M] | ||||||||||||||||||||
City 1 | 1,964.86 Infra, 296,129 People | |||||||||||||||||||
City 2 | 166.69 Infra, 24,783 People | |||||||||||||||||||
City 3 | 2,299.20 Infra, 346,518 People | |||||||||||||||||||
Nation Activity | ||||||||||||||||||||
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Nation Score Over Time | ||||||||||||||||||||
Score Component Breakdown | ||||||||||||||||||||
Nation Militarization Over Time | ||||||||||||||||||||
17 National Projects | ||||||||||||||||||||
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Advanced Pirate Economy Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Guiding Satellite Guiding Satellite increases the damage of nuclear weapons and missiles. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Mass Irrigation Mass Irrigation is a national project that boosts food production nationwide. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |
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Specialized Police Training Program The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Spy Satellite Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |