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Falcon boys


Falcon boys is a nation led by King Oloril on the continent of Australia. Falcon boys's government is a Dictatorship with very liberal social policies. Economically, Falcon boys favors left wing policies. The official currency of Falcon boys is the Dollar. At 2,155 days old, Falcon boys is an ancient nation. Falcon boys has a population of 8,102,570 and a land area of 146,400.00 sq. miles. This gives it a national average population density of 55.35. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Falcon boys we are here. 

 

Don't inactive raid me I will log back on and I will not give you peace.


Basic Information
Nation Name: Falcon boys
Leader Name: Oloril
Nation ID: 122808
Awards:
Founded: 06/01/2018 (2,155 Days Old)
Last Activity: Active 15 hours ago
Discord Username:Daylight#3469
Unique ID: 002360dbf6cbe0de85337dd91
International Relations
Alliance: Singularity Alliance Flag
Genius
Alliance Seniority:52 days
Color Trade Bloc: Syndicate Blue It
Commendations: 26
Denouncements: 6
Nation Page Visits: 22,864
Economic
Population: 8,102,570
Infrastructure: 56,300.00
Land Area: 146,400 sq. miles
Avg Pop Density: 55.35 people/sq. mi
GDP: $10,890,742,166.00
GDP per Capita: $1,344.11
GNI: $8,631,704,690.00
Economic Policies: Left
Currency: Currency Image Dollar
Domestic
Government Type: Dictatorship Govt Icon
Domestic Policy: Urbanization Urbanization Icon
Social Policies: Liberal
State Religion: None None
National Animal: National Animal ImageSwan
Approval Rating: 0% (-17.51)
Pollution Index: 536 points
Radiation Index: 22.80 R (Global: 85.37 R)
OBL Team: we are here
Military
Nation Rank: #1,590 of 13,754 Nations (11.56%)
Nation Score: More Information 5,408.50
War Policy: Help Fortress Fortress Icon
Soldiers:
Casualties:
Killed:
0
9,440,683
11,950,591
Tanks:
Lost:
Destroyed:
14,000
415,644
327,183
Aircraft:
Lost:
Destroyed:
2,070
31,739
22,719
Ships:
Lost:
Destroyed:
0
2,797
2,793
Spies:
Lost:
Captured:
6
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
30
28
Nuclear Weapons:
Launched:
Eaten:
0
4
30
Nation Stats
Infrastructure Destroyed: 201,563.29
Infrastructure Lost: 174,082.00
Money Looted: $283,193,240.05
Wars Won: 84
Wars Lost: 45
Bounties

There are no posted bounties on this nation.

Map
28 Cities [M]
Nation Activity
04/16 09:16 am - Falcon boys changed their Color Trade Bloc from Gray to Blue.
04/16 03:42 am - Falcon boys had war declared by Nanami Island for the reason of "activity check".
04/07 09:28 am - OwO of UwU Empire has publicly denounced the nation of Falcon boys.
03/23 06:17 pm - Rowan Cornelius III of Hurricane Land has publicly commended the nation of Falcon boys.
03/09 04:44 pm - Falcon boys changed their Color Trade Bloc from Gray to Blue.
03/09 06:02 am - Falcon boys had war declared by Allinnich lan for the reason of "Arrgh!".
03/04 05:08 pm - John M Keynes approved Falcon boys's alliance application and set their alliance permissions to the default member position.
03/03 11:38 am - Falcon boys changed their Color Trade Bloc from Gray to Blue.
03/03 03:47 am - -Feanor- of Pandemonium Fortress has publicly commended the nation of Falcon boys.
03/03 03:47 am - -Feanor- of Pandemonium Fortress has publicly denounced the nation of Falcon boys.
03/03 03:12 am - Falcon boys had war declared by Pandemonium Fortress for the reason of "Ah-milli".
02/27 12:40 am - Falcon boys had war declared by Verkrachterland for the reason of "*Pirate noises intensifies*".
02/24 11:10 pm - Abaddon removed Oloril from the alliance and set them as an applicant. They previously had the position: Genius.
02/21 04:19 pm - Falcon boys changed their Color Trade Bloc from Beige to Blue.
01/27 10:32 am - Falcon boys had war declared by Deutschland II for the reason of "Say hello to my little friend!".
01/27 10:22 am - Falcon boys had war declared by Arghilian for the reason of "For Aurora!".
01/27 10:01 am - Falcon boys had war declared by Exeter for the reason of "We don't like you".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
16 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that allows your maximum commerce rate in cities to reach 115%.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Mass Irrigation
Mass Irrigation is a national project that boosts food production nationwide.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.