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The Locos


The Locos is a nation led by Leader Zoot on the continent of Asia. The Locos's government is a Absolute Monarchy with very moderate social policies. Economically, The Locos favors moderate policies. The official currency of The Locos is the Dollar. At 3,724 days old, The Locos is an ancient nation. The Locos has a population of 15,879,918 and a land area of 287,535.00 sq. miles. This gives it a national average population density of 55.23. Pollution in the nation is noticeable. The citizens' faith in the government is completely depleted with an approval rating of 0%.


Peak rank: #9 of 34,475 Nations (0.03%) (May 5th, 2023)

Peak percentile: #9 of 34,475 Nations (0.03%) (May 5th, 2023)


Basic Information
Nation Name: The Locos VIP
Leader Name: Zoot
Nation ID: 10483
Awards:
Founded: 12/13/2014 (3,724 Days Old)
Last Activity: Active 7 hours ago
Forum Account:Click Here
Discord Username:Zoot#7606
Unique ID: 8d267727764dd41c6a0457d4f
International Relations
Alliance: Rose Alliance Flag
Rosian
Alliance Seniority:1,815 days
Color Trade Bloc: Rose Pink
Commendations: 112
Denouncements: 10
Nation Page Visits: 46,081
Recent Visitors: VIP Only 0 nations from 0 alliances in past 24 hours
Economic
Population: 15,879,918
Infrastructure: 108,000.00
Land Area: 287,535 sq. miles
Avg Pop Density: 55.23 people/sq. mi
GDP: $24,225,533,699.00
GDP per Capita: $1,525.55
GNI: $13,573,318,510.00
Economic Policies: Moderate
Currency: Currency Image Dollar
Domestic
Government Type: Absolute Monarchy Govt Icon
Domestic Policy: Open Markets Open Markets Icon
Social Policies: Moderate
State Religion: None None
National Animal: National Animal ImageBald eagle
Approval Rating: 0% (-1442.22)
Pollution Index: 3,038 points
Radiation Index: 560.28 R (Global: 719.23 R)
OBL Team: Tribesmen
Anthem:
Military
Nation Rank: #169 of 11,164 Nations (1.51%)
Nation Score: More Information 10,043.00
War Policy: Help Arcane Arcane Icon
Soldiers:
Casualties:
Killed:
0
28,638,989
18,434,874
Tanks:
Lost:
Destroyed:
27,040
878,389
908,697
Aircraft:
Lost:
Destroyed:
2,190
94,850
96,179
Ships:
Lost:
Destroyed:
0
4,402
5,393
Spies:
Lost:
Captured:
8
Unknown
Unknown
Missiles:
Launched:
Eaten:
5
287
95
Nuclear Weapons:
Launched:
Eaten:
1
299
90
Nation Stats
Infrastructure Destroyed: 871,436.67
Infrastructure Lost: 1,165,182.00
Money Looted: $501,913,350.94
Wars Won: 106
Wars Lost: 220
Bounties

There are no posted bounties on this nation.

Map
54 Cities [M]
Nation Activity
02/19 03:48 pm - The Locos founded a new city, 54.
02/14 09:10 pm - The Locos declared war on Habibi Party for the reason of "Rose Counter".
02/14 05:24 pm - The Locos changed their Color Trade Bloc from Beige to Pink.
02/12 10:27 am - The Locos had war declared by British Empire for the reason of "Active Raid, DM for war.".
02/11 10:20 pm - The Locos had war declared by Cafe Beignet for the reason of "A not-so-general dispute".
02/11 10:19 pm - The Locos had war declared by Disillusioned Illusionment for the reason of "I will have vengeance.".
02/11 08:00 am - The Locos declared war on Allmenia for the reason of "I will have vengeance.".
02/11 07:59 am - The Locos declared war on Printerland for the reason of "Active Raid, DM for war.".
02/11 07:59 am - The Locos declared war on The Berry Of Cranville for the reason of "Your flag is cute, but mine's better. Let's settle this in a totally extra way.".
02/11 07:59 am - The Locos declared war on Persepolis for the reason of "Your nation clearly lacks innovation. Time to disrupt your entire ecosystem.".
02/11 07:58 am - The Locos declared war on Pleiades for the reason of "Your state exploits resources unsustainably. We intervene to protect the planet.".
01/30 07:11 pm - The Locos declared war on The Berry Of Cranville for the reason of "Your defiance insults Rome's honor.".
01/30 07:11 pm - The Locos declared war on Concord for the reason of "We have come to liberate you".
01/30 07:11 pm - The Locos declared war on AkAk for the reason of "Your existence is inefficient. War protocol activated.".
01/30 07:11 pm - The Locos declared war on Upper Canada for the reason of "Your nation? Total disaster. We're going to war, and trust me, it'll be huge.".
01/30 07:10 pm - The Locos declared war on Allmenia for the reason of "Your nation has too many goats. We demand balance in the universe.".
01/28 05:13 pm - The Locos had war declared by Polishlithuaniancommonwealth for the reason of "wheee".
01/28 12:17 am - The Locos had war declared by Disillusioned Illusionment for the reason of "We don't like you".
01/27 02:34 pm - The Locos changed their Color Trade Bloc from Gray to Pink.
01/26 08:27 pm - The Locos had war declared by Elidysian Empire for the reason of "Error detected: Your nation must be eliminated. Initiating war sequence.".
01/26 08:27 pm - The Locos declared war on AkAk for the reason of "Your citizens are too happy. Time to bring some chaos.".
01/26 08:26 pm - The Locos declared war on Makedonia for the reason of "Tech Raid, PM for peace.".
01/26 08:26 pm - The Locos declared war on Callisto for the reason of "Nice Infra bro.".
01/26 08:26 pm - The Locos declared war on Pleiades for the reason of "Your control of media undermines democracy. This is a fight for free discourse.".
01/26 08:26 pm - The Locos declared war on Inconnue for the reason of "You challenge the might of Rome. We will crush you swiftly in battle.".
01/24 05:42 pm - The Locos had war declared by Ruination for the reason of "Your existence is inefficient. War protocol activated.".
01/24 05:49 am - The Locos had war declared by The King Jeremy Empire for the reason of "Fear The King Jeremy Empire".
01/23 08:47 pm - The Locos had war declared by Kingdom of Delaurel for the reason of "Alliance War ".
01/23 10:25 am - The Locos declared war on Slaughterhouse Nine for the reason of "Your flag is cute, but mine's better. Let's settle this in a totally extra way.".
01/23 10:25 am - The Locos declared war on Callisto for the reason of "Your imperialist policies threaten global peace. We must act to restore balance.".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
33 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Advanced Pirate Economy
Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Fallout Shelter
Fallout Shelter is a national project that reduces the effects of nuclear weapons.
Green Technologies
Green Technologies is a national project that reduces pollution from refined resource production and farms, as well as reducing upkeep costs for resource production.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Guiding Satellite
Guiding Satellite increases the damage of nuclear weapons and missiles.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Mass Irrigation
Mass Irrigation is a national project that boosts food production nationwide.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Military Salvage
Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Recycling Initiative
Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Specialized Police Training Program
The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Surveillance Network
Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons).
Telecommunications Satellite
Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5.
Uranium Enrichment Program
Uranium Enrichment Program is a national project that doubles Uranium production in your nation.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.