Achievement Showcase
The Kingdom of Maddomainia is a nation led by King Rein Dvorak on the continent of North America. The Kingdom of Maddomainia's government is a Absolute Monarchy with very moderate social policies. Economically, The Kingdom of Maddomainia favors far left wing policies. The official currency of The Kingdom of Maddomainia is the Lumina. At 1,343 days old, The Kingdom of Maddomainia is an ancient nation. The Kingdom of Maddomainia has a population of 3,161,755 and a land area of 129,300.00 sq. miles. This gives it a national average population density of 24.45. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Grand Master of The Witcher Order
Former Lord Regent of The Forgotten Realms
Former Lord Emissary of both TFR/TWO
Former Shield Monk of The Monastery
Basic Information | |
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Nation Name: | Maddomainia ![]() |
Leader Name: | Rein Dvorak |
Nation ID: |
355939 https://politicsandwar.com/nation/id=355939
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Awards: |
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Portrait: | ![]() |
Founded: | 08/31/2021 (1,343 Days Old) |
Last Activity: | Active 7 minutes ago |
Discord Username: | Trollologist |
Unique ID: | 6069a962468a6cd8796a80c9e |
International Relations | |
Alliance: | The Golden Horde ![]() Kiyat-Borjigin |
Alliance Seniority: | 5 days |
Color Trade Bloc: | ![]() |
Beige Turns Left: | 101 (8.4 days) |
Commendations: | 154 |
Denouncements: | 10 |
Nation Page Visits: | 22,268 |
Recent Visitors: VIP Only | 4 nations from 4 alliances in past 24 hours |
Economic | |
Population: | 3,161,755 |
Infrastructure: | 22,400.00 |
Land Area: | 129,300 sq. miles |
Avg Pop Density: | 24.45 people/sq. mi |
GDP: | $4,828,721,464.00 |
GDP per Capita: | $1,527.23 |
GNI: | $2,087,553,625.00 |
Economic Policies: | Far Left ![]() |
Currency: |
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Domestic | |
Government Type: | Absolute Monarchy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Lux Tenebrism ![]() |
National Animal: |
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Approval Rating: | 0% (-728.7) |
Pollution Index: | 0 points |
Radiation Index: | 235.68 R (Global: 300.34 R) |
OBL Team: | Bears ![]() |
Anthem: | |
Military | |
Nation Rank: | #1,651 of 11,305 Nations (14.60%) |
Nation Score: ![]() |
5,375.63 |
War Policy: ![]() |
Arcane ![]() |
![]() Casualties: Killed: |
471,000 19,732,073 20,418,610 |
![]() Lost: Destroyed: |
24,133 829,972 854,750 |
![]() Lost: Destroyed: |
1,563 44,719 45,204 |
![]() Lost: Destroyed: |
0 4,589 4,037 |
![]() Lost: Captured: |
4 Unknown Unknown |
![]() Launched: Eaten: |
32 265 130 |
![]() Launched: Eaten: |
3 65 36 |
Nation Stats | |
Infrastructure Destroyed: | 510,392.61 |
Infrastructure Lost: | 392,312.00 |
Money Looted: | $1,328,745,825.42 |
Wars Won: | 286 |
Wars Lost: | 180 |
Bounties | |
There are no posted bounties on this nation. |
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32 Cities [M] | |||||||||||||||||||||||||||||||
Maddoma | 700.00 Infra, 103,612 People | ||||||||||||||||||||||||||||||
Ashbourne | 700.00 Infra, 103,612 People | ||||||||||||||||||||||||||||||
Ravencroft | 700.00 Infra, 95,686 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Bulletins | |||||||||||||||||||||||||||||||
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Maddoman Language The Language of Maddomainia |
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Maddoman Language The Language of Maddomainia |
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
12 National Projects | |||||||||||||||||||||||||||||||
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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International Trade Center International Trade Center is a national project that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Military Salvage Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. |
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Military Salvage Military Salvage is a national project that recovers 5% of lost steel and aluminum from units in a victorious attack. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Space Program Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects. |
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Telecommunications Satellite Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. |
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Telecommunications Satellite Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |