The Dominion of Velacruz is a nation led by The Council of Warlords on the continent of South America. The Dominion of Velacruz's government is a Oligarchy with very authoritarian social policies. Economically, The Dominion of Velacruz favors right wing policies. The official currency of The Dominion of Velacruz is the Euro. At 42 days old, The Dominion of Velacruz is an established nation. The Dominion of Velacruz has a population of 311,829 and a land area of 3,000.00 sq. miles. This gives it a national average population density of 103.94. Pollution in the nation is a problem. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Dominion of Velacruz – The Nation Built on Contracts
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I. Founding and National Identity
The Dominion of Velacruz is not a nation in the traditional sense—it is a militarized conglomerate that forged its sovereignty through deals, mercenary warfare, and black-market influence rather than elections or revolutions. It emerged in the wake of fragmented South-Central republics, broken governments, and proxy wars. While its founders originally hailed from the jungles and mountains of South America, Velacruz transcended its geographical birth and became a post-national state: global in ambition, digital in reach, and militaristic in identity.
Founded by exiled arms barons, disillusioned intelligence agents, rogue generals, and corporate strategists, Velacruz's founding documents are not constitutions—but contracts. Every position of power, every military deployment, and every civic right is dictated by enforceable agreements. Its motto—"Honor in the Contract, Victory in the Shadows"—is both its ideological compass and its diplomatic sword.
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II. Cultural Ethos: Loyalty, Honor, Efficiency
The citizens and military contractors of Velacruz are raised in a culture that deifies loyalty to agreements. Breaking a contract is not merely a legal offense—it is considered a cultural betrayal, punishable by absolute social exile or assassination. Even the civilian class, which operates in the shadow of the war economy, lives by the principle that one's word is bond. Trust, once earned, is never easily broken.
Children are educated in contract law, tactics, and statecraft as early as age 10. Instead of pledging allegiance to a flag, they pledge allegiance to the Directive Codex—a codified document of national doctrine composed of tactical laws, military ethics, and behavioral codes. Velacruzians don’t grow up dreaming of sports fame or politics—they aspire to become Field Strategists, Contract Keepers, Raidmasters, or Arms Arbitrators.
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III. Government Structure: Corporate-Military Directorate
The Dominion of Velacruz is governed by the Directorate, a ruling council made up of 12 high-ranking individuals, each representing a different sector of national power:
1. The Warbroker – Oversees all global contract negotiations.
2. The Armsmaster – Controls manufacturing, export, and trade of weaponry.
3. The Strategos General – Leads national and contracted military campaigns.
4. The Phantom Warden – Commands intelligence, cyber-ops, and counter-intelligence.
5. The Raidmaster – Manages all external raiding divisions and rapid-deployment forces.
6. The Custodian of the Codex – Keeper and interpreter of national law and tactical doctrine.
7. The Quartermaster Regent – Oversees logistics, resource extraction, and energy supply.
8. The Civic Contractor – Heads internal infrastructure, civilian discipline, and industrial welfare.
9. The Trade Executor – Manages black-market deals, foreign trade, and economic subversion.
10. The Nomarch of Defense – In charge of homeland security, base fortifications, and internal order.
11. The Arbiter of Loyalty – Enforces contract sanctity and purges betrayal.
12. The Director-Prime – The first among equals, whose signature alone can authorize preemptive war.
All members serve terms dictated by binding contracts and are audited by the Office of Deal Integrity, a special internal agency empowered to arrest or execute anyone—regardless of rank—who violates state interests.
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IV. Tactical Military Doctrine
Velacruz does not maintain a “standing army” in the conventional sense. Instead, it operates a tiered contract military, similar to a fusion between a nation-state and a hyper-disciplined private military empire.
🔸 Tiers of War Assets:
1. Velacruzian Blade Units (VBU):
Elite tactical raiding squads trained for surgical strikes, abductions, and sabotage. VBUs are often hired by allied nations or deployed in preemptive operations. Each squad operates semi-autonomously with strict parameters and drone-linked battlefield intelligence.
2. Contracted Armatures:
Heavy mechanized units and rapid deployment teams fielded in exchange for contracts. These battalions are modular, meaning their armament, leadership, and structure change per mission specs.
3. Phantom Detachment:
The intelligence, cyberwarfare, and psychological operations division. Phantom Detachments use AI analysis, deepfake manipulation, satellite jamming, and espionage to disable enemy nations without firing a single bullet.
4. The Red Expanse Corps:
A long-range expeditionary force used for drawn-out land wars. Rarely deployed unless a long-term investment contract is in place with an allied or client nation.
5. Raid Vanguard:
Small-scale hit-and-run strike forces designed to raid infrastructure, loot enemy caches, and extract hostages or high-value assets. Known for brutal precision and complete disappearance post-engagement.
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V. Combat Philosophy: Efficiency Over Brutality
Velacruz doesn’t fight for ideology—it fights for results. Its warfare is based on mathematical predictability, psychological disruption, and tactical dominance, not brute force. Each operation, from minor raids to full-scale invasions, follows a five-phase deployment model:
1. Phase I: Obfuscation – False signals, masked intent, misinformation campaigns.
2. Phase II: Breach – Initial entry via air drop, cyber breach, or terrain tunneling.
3. Phase III: Precision Overwhelm – Blitz tactics, simultaneous strikes at command, comms, and logistics nodes.
4. Phase IV: Extraction or Consolidation – Depending on mission, troops either extract high-value targets or take territory.
5. Phase V: Tactical Dissolve – Units fade from the theater using stealth and misdirection.
Velacruz doesn’t “occupy.” It neutralizes or monetizes warzones.
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VI. The Economy: The War Machine
Velacruz’s economy is driven by four primary engines:
1. Arms Manufacturing – Advanced rifles, drone swarms, mobile artillery, and custom-mod weapons are exported globally. Velacruz is known for its “ghost guns”—untraceable weapons with biometric safeties and modular designs.
2. Private Military Contracting – Nations, corporations, and even rebel groups contract Velacruzian troops to resolve conflicts, defend borders, or sabotage competitors. The Velacruz Contract Archive is an encrypted marketplace where clients can “order war” like a service.
3. Tactical Raiding and Resource Extraction – Raiding missions target oil fields, rare earth mines, high-tech components, and encrypted data. The spoils are either absorbed into the economy or sold to third-party brokers.
4. Intelligence Sales – Velacruz’s Phantom Detachment often sells sensitive information, foreign government weaknesses, blackmail material, and defense plans to the highest bidder—unless the contract demands exclusivity.
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VII. Foreign Policy: Mercenary Neutrality
Velacruz maintains a policy of Contractual Neutrality. It does not maintain formal alliances unless bound by a long-term war contract. This gives the Dominion freedom to work with any state, ideology, or faction—provided they honor the deal.
However, betrayal is not forgotten. If a nation breaks a Velacruz contract, the consequences are not a mere war declaration—they face:
Economic backdoor sabotage
Precision raids on command infrastructure
Exposure of secrets through global media leaks
Public bounty contracts against their leadership
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VIII. National Symbols and Uniforms
Flag: A red-blue bicolor with a golden, broken scale and crossed rifles. The colors represent discipline (blue) and aggression (red), while the symbol marks justice through warfare.
National Anthem: “Where Blades Hold Truth” – a slow, rhythmic chant mixed with percussion and militant horns.
Currency: The V-Credit, a cryptocurrency backed by weapons-grade uranium, mercenary contracts, and strategic resources.
National Uniforms: Sleek charcoal-grey tactical suits with red shoulder markings, bulletproof webbing, and QR-coded emblems linking to operator records and kill-claims.
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IX. Society and Civilian Life
Velacruzians live in a militarized yet functional society. Though most of the country’s youth undergo paramilitary training by age 16, civilians live relatively free lives under the Directorate’s efficiency.
Key features:
Meritocratic Citizenship: Citizenship tiers are earned through contract service, strategic contributions, or exceptional performance.
No Traditional Politics: Citizens vote on contract directives, not politicians. Civil unrest is rare—misconduct is addressed via arbitration, not protest.
High-tech Surveillance: All citizens have encrypted ID chips for movement, access, and accountability. However, privacy is respected unless laws are broken.
Education is hyper-practical, focused on law, trade, warfare, languages, cryptography, and tactics. Arts exist, but are often state-funded and serve either morale or strategic psychological influence.
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X. Global Perception and Influence
The Dominion of Velacruz is feared, respected, and occasionally loathed. Allies consider it the most loyal enforcer money can buy. Enemies call it a “ghost empire”—difficult to track, impossible to infiltrate, and relentless in vengeance.
In the international community, Velacruz often mediates war deals, facilitates black-market negotiations, and deploys peace-through-force units. While it holds no UN seat, most nations acknowledge that upsetting Velacruz comes at a devastating cost.
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XI. Summary Traits
Strengths:
Devastatingly efficient raids and blitz attacks
Strong arms trade income
High-tech military with elite units
Reputation for unwavering deal loyalty
Weaknesses:
No large conventional army for prolonged wars
Dependence on contracts can create vulnerabilities
Internal power struggles if contract terms are unclear
Basic Information | |
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Nation Name: | The Dominion of Velacruz |
Leader Name: | Warlords |
Nation ID: |
700283
https://politicsandwar.com/nation/id=700283
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Founded: | 07/02/2025 (42 Days Old) |
Last Activity: | Last active on 07/09/2025 |
Unique ID: | 1589270c5267c040ceac86320 |
International Relations | |
Alliance: | None |
Color Trade Bloc: | ![]() |
Commendations: | 1 |
Denouncements: | 0 |
Nation Page Visits: | 286 |
Economic | |
Population: | 311,829 |
Infrastructure: | 2,890.64 |
Land Area: | 3,000 sq. miles |
Avg Pop Density: | 103.94 people/sq. mi |
GDP: | $244,806,531.00 |
GDP per Capita: | $785.06 |
GNI: | $188,804,645.00 |
Economic Policies: | Right ![]() |
Currency: |
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Domestic | |
Government Type: | Oligarchy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Authoritarian ![]() |
State Religion: |
Catholic ![]() |
National Animal: |
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Approval Rating: | 0% (-108.4) |
Pollution Index: | 144 points |
Radiation Index: | 214.74 R (Global: 322.68 R) |
Military | |
Nation Rank: | #5,938 of 11,187 Nations (53.08%) |
Nation Score: ![]() |
310.36 |
War Policy: ![]() |
Pirate ![]() |
![]() Casualties: Killed: |
20,234 24,766 11,272 |
![]() Lost: Destroyed: |
0 575 580 |
![]() Lost: Destroyed: |
0 17 0 |
![]() Lost: Destroyed: |
0 0 0 |
![]() Lost: Captured: |
12 Unknown Unknown |
![]() Launched: Eaten: |
0 0 0 |
![]() Launched: Eaten: |
0 0 0 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 0.00 |
Infrastructure Lost: | 110.00 |
Money Looted: | $0.00 |
Wars Won: | 0 |
Wars Lost: | 1 |
Bounties | |
There are no posted bounties on this nation. |
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3 Cities [M] | |||||||||
Fort Sangre | 961.62 Infra, 103,763 People | ||||||||
Cobalt City | 964.29 Infra, 104,013 People | ||||||||
Bastion of Noise | 964.73 Infra, 104,054 People | ||||||||
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1 National Project | |||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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