The Grand Duchy of Storm Haven is a nation led by Imperial Duke Don Veryano on the continent of Europe. The Grand Duchy of Storm Haven's government is a Aristocracy with very moderate social policies. Economically, The Grand Duchy of Storm Haven favors right wing policies. The official currency of The Grand Duchy of Storm Haven is the Storm Crowns. At 131 days old, The Grand Duchy of Storm Haven is a mature nation. The Grand Duchy of Storm Haven has a population of 3,854,542 and a land area of 32,000.00 sq. miles. This gives it a national average population density of 120.45. Pollution in the nation is everywhere. The citizens' faith in the government is completely depleted with an approval rating of 0%.
The Grand Duchy of Storm Haven is a sovereign mountain nation carved into the jagged spine of the world. Shrouded in mist and myth, it clings to the sheer cliffs and shadow-veiled gorges of the Blackspire Range—a realm where the sun rarely breaks through the clouds, and even silence has a weight. Though modest in size, Storm Haven commands immense respect through precision, strategy, and mastery of the unseen. Its creed is etched into every blade and whispered with every oath:
We strike in shadows.
Founded on 21st March 2109 Orbis time by Grand Duke Don Veryano, Storm Haven emerged from fire and betrayal. In the wake of rebellion, Don Veryano shattered a rogue faction within his borders. Their generals were assassinated in coordinated strikes, their command structure unraveled overnight. In a climactic duel beneath the Veilspire Arch, he personally defeated the rebel leader—securing both his rule and the loyalty of the realm.
Though the rebellion was crushed, remnants of the old resistance still flicker in remote corners of the duchy. These dissident groups are tightly monitored in silence and eliminated without ceremony when necessary. The Gloomwatch and Whisper Blades ensure that no whisper of insurrection escapes the stone.
The capital, Eclipse, stands cloaked in the twilight of the peaks—a city of obsidian towers, hidden halls, and ancient fire. Ruled with cold precision by the enigmatic Grand Duke Veryano, the duchy’s leadership—known as the Storm Court—wields authority with surgical efficiency. The elite Shadow Companies are legends across the land: trained in silence, cloaked in mystery, and capable of dismantling entire armies before a war even begins.
At the soul of Storm Haven lies the Path of the Veiled Flame, the state religion followed by nearly all of its citizens. It teaches that truth is hidden beneath layers—Nine Veils that must be passed through in life. Silence, discipline, and the mastery of one’s inner fire form the core of its beliefs. Worship is quiet, inward, and ever-present; temples are stone sanctuaries of flickering candlelight, and sacred oaths are sealed in silence, not song. The Sanctum of Eclipse, home to the eternal flame, is both a spiritual and strategic stronghold.
The national tongue of Storm Haven is Veyathi, a melodic, low-toned language known for its reverent silence and layered meanings. Used in state rituals, military orders, and sacred texts, Veyathi is more than speech—it is a weapon of cultural cohesion. Written in the ancient Nyvaran script, it is as much art as communication, inscribed in stone and woven into banners. To speak Veyathi fluently is a mark of deep education and absolute loyalty.
Undergirding Storm Haven’s culture of secrecy and order is a deeply-rooted tradition of Freemasonry—cloaked brotherhoods that trace their lineages to the exiled architects and tacticians who founded the Duchy. These Masonic circles preserve hidden knowledge, teach discipline through layered initiation, and serve as keepers of tradition beneath the Storm Court’s silent rule. While invisible to the common eye, their sigils mark the keystones of cities and the blades of commanders.
Storm Haven is not a land of noise or display. It is a realm forged in silence, tempered in hardship, and sharpened in darkness—where loyalty is proven not in declarations, but in what one is willing to do… unseen.
In the greater game of Orbis, Grand Duke Don Veryano, alongside his closest allies—Grand Duke Haiviticus and Venerate Magladicus—have forged an unbreakable bond. Together, they formed the alliance known as The Triumvirate, ruling as its three Triumvirs. From the high halls of Storm Haven to the shifting tides of foreign courts, their influence moves in shadow… but strikes with absolute precision.
Grand Duke Coat of Arms
Imperial Grand Duke Don Veryano surrounded by his Shadow Court
Basic Information | |
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Nation Name: | Storm Haven |
Leader Name: | Don Veryano |
Nation ID: |
673388 https://politicsandwar.com/nation/id=673388
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Founded: | 02/15/2025 (131 Days Old) |
Last Activity: | Active 38 minutes ago |
Unique ID: | f19641e73daf867ee1f9e7ef5 |
International Relations | |
Alliance: | The Triumvirate ![]() Triumvir |
Alliance Seniority: | 58 days |
Color Trade Bloc: | ![]() |
Commendations: | 9 |
Denouncements: | 2 |
Nation Page Visits: | 1,280 |
Economic | |
Population: | 3,854,542 |
Infrastructure: | 32,000.00 |
Land Area: | 32,000 sq. miles |
Avg Pop Density: | 120.45 people/sq. mi |
GDP: | $4,578,523,004.00 |
GDP per Capita: | $1,187.83 |
GNI: | $1,694,505,930.00 |
Economic Policies: | Right ![]() |
Currency: |
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Domestic | |
Government Type: | Aristocracy ![]() |
Domestic Policy: | Imperialism ![]() |
Social Policies: | Moderate ![]() |
State Religion: | The Path of Veiled Flame ![]() |
National Animal: |
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Approval Rating: | 0% (-131.08) |
Pollution Index: | 2,009 points |
Radiation Index: | 150.93 R (Global: 97.54 R) |
OBL Team: | Storm Haven Ravens ![]() |
Military | |
Nation Rank: | #2,796 of 11,749 Nations (23.80%) |
Nation Score: ![]() |
3,362.15 |
War Policy: ![]() |
Covert ![]() |
![]() Casualties: Killed: |
171,000 327,080 190,894 |
![]() Lost: Destroyed: |
8,750 16,715 9,462 |
![]() Lost: Destroyed: |
1,200 1,167 227 |
![]() Lost: Destroyed: |
240 186 450 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
9 3 0 |
![]() Launched: Eaten: |
0 0 0 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 10,422.88 |
Infrastructure Lost: | 2,784.00 |
Money Looted: | $10,265,687.67 |
Wars Won: | 15 |
Wars Lost: | 3 |
Bounties | |
There are no posted bounties on this nation. |
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16 Cities [M] | |||||||||||||||||||||||||||||||
Eclipse | 2,000.00 Infra, 229,095 People | ||||||||||||||||||||||||||||||
Frosthearth | 2,000.00 Infra, 247,115 People | ||||||||||||||||||||||||||||||
Obsidian Gate | 2,000.00 Infra, 248,317 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Bulletins | |||||||||||||||||||||||||||||||
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“Veilbreakers Shall Bleed” Imperial Duke Issues Dire Warning to Dissident Rebel Cells |
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“Veilbreakers Shall Bleed” Imperial Duke Issues Dire Warning to Dissident Rebel Cells |
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
6 National Projects | |||||||||||||||||||||||||||||||
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Activity Center Activity Center increases the daily login bonus for nations with 20 or fewer cities. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Arable Land Agency Arable Land Agency is a national project that reduces the cost of land by 5%. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |