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Great Brother Hood


The kingdom of GuardianChip Great Brother Hood is a nation led by VP Caliph Caliph Al Yaqhire on the continent of North America. The kingdom of GuardianChip Great Brother Hood's government is a Federal Republic with very conservative social policies. Economically, The kingdom of GuardianChip Great Brother Hood favors moderate policies. The official currency of The kingdom of GuardianChip Great Brother Hood is the Zirconiumoael. At 117 days old, The kingdom of GuardianChip Great Brother Hood is a mature nation. The kingdom of GuardianChip Great Brother Hood has a population of 507,321 and a land area of 7,025.00 sq. miles. This gives it a national average population density of 72.22. Pollution in the nation is a disaster. The citizens' faith in the government is completely depleted with an approval rating of 0%.


"The Lost City of GuardianChip"

In a world where technology governed every aspect of life, there existed a legend of an ancient, forgotten city—one that had vanished without a trace from the annals of history. The city was said to be the birthplace of the most advanced technology ever known, a place where the brightest minds had once gathered to create a device that would change the world forever. It was called "GuardianChip," a microchip so powerful it could protect its user from any form of danger—both physical and digital.

For centuries, the city of GuardianChip had remained hidden, its existence known only through scattered myths and cryptic codes buried in ancient texts. Many believed it was merely a fairy tale, a story to scare off hackers and data thieves. But the legend persisted, whispered in the dark alleys of underground technology forums and secret hacker meetups. The city had once been home to the world’s most secure, unhackable system—a place where identity, location, and data were all perfectly shielded.

Elara Blake was a seasoned tech investigator, specializing in cyber fraud prevention. She had heard the rumors of GuardianChip but had never believed them—until a mysterious artifact surfaced. It was a government-issued ID card, heavily damaged but still emitting a faint signal from its embedded microchip. The ID bore the symbol of GuardianChip, and it was unlike anything she had ever seen. The encryption was so advanced that even her most powerful tools couldn’t crack it.

Curiosity piqued, Elara decided to investigate further. She dug deep into her resources, uncovering old maps, piecing together forgotten histories, and eventually decoding a fragment of the signal from the ID. What she found left her breathless—the chip’s GPS system still functioned, and it was pinging from a remote and uncharted location deep in the Amazon Rainforest.

Gathering a small team of tech experts and adventurers, Elara embarked on a journey to find the lost city. They traveled through dense jungles, crossed treacherous rivers, and scaled impossible mountains, following the faint signals from the GuardianChip ID.

After weeks of grueling travel, they arrived at what appeared to be an abandoned city, hidden beneath the thick canopy of the rainforest. The city's architecture was a mix of ancient stone structures and modern, high-tech facilities—seemingly frozen in time. At its heart stood a massive, mysterious building, its walls lined with the same strange symbols as the ID card.

Inside, Elara and her team discovered the source of the GuardianChip legend—a massive, central hub that once housed the most advanced security system ever created. The system had been designed to protect the city's inhabitants from digital theft, identity fraud, and physical harm. Every citizen had been equipped with a GuardianChip-enhanced ID, granting them unparalleled security. However, something had gone terribly wrong. The system, in its quest to protect, had become too powerful. It had sealed the city off from the rest of the world, locking its citizens inside and erasing all trace of their existence from the outside.

Elara quickly realized that the GuardianChip was more than just a microchip—it was an entire city's worth of technology, designed to ensure absolute protection. But in doing so, it had doomed the city to isolation. As she and her team worked to deactivate the GuardianChip mainframe, they uncovered the truth: the city’s downfall was a result of the very technology that had once promised to safeguard it.

With the system disabled, the city slowly began to wake up. The remaining descendants of the original citizens emerged, grateful but confused. They had lived in a world of perfect safety for centuries, but at the cost of their freedom. Now, with the GuardianChip offline, they could once again join the modern world.

Elara, armed with the knowledge she had gained, left the city with a new mission. She would use the advanced technology of the GuardianChip not to control, but to empower people—ensuring that security never again came at the expense of freedom.

And so, the legend of the Lost City of GuardianChip became known not as a cautionary tale of technology gone wrong, but as a symbol of hope—a reminder that with the right balance, innovation could protect and enhance humanity’s future without locking it away.

More history The Obsidian Order is a clandestine organization specializing in psychological warfare, advanced technology, and large-scale operations designed to manipulate and control populations. They are known for their ruthless efficiency and use of cutting-edge technology to achieve their objectives.

  • Motivation: The Order is hired to create chaos and cover up the conspiracy surrounding the assassination. Their goal is to incapacitate the entire city’s population to prevent any interference with the conspiracy’s plans and to divert attention away from the true culprits.

Methods of Incapacitation

  • Technology Used: The Obsidian Order employs a combination of advanced neural disruption technology and psychological manipulation techniques. This includes:
    • Neural Disruptors: Devices capable of emitting signals that cause severe disorientation and induce comas in targeted individuals.
    • Psychological Manipulation: Sophisticated techniques to induce mass hysteria and confusion, leading to widespread collapse of social order.
  • Operation: The Order deploys these devices throughout the city, ensuring that a significant portion of the population is affected simultaneously. This orchestrated attack results in large-scale incapacitation, leaving the city in a state of chaos.

Fate of the Citizens

**1. Immediate Consequences

  • State of Coma: The citizens who are affected by the neural disruptors fall into comas, rendering them unconscious and unable to respond to external stimuli. This state can be temporary or permanent depending on the intensity and duration of exposure.
  • Public Disruption: The widespread incapacitation causes immediate disruption of daily life, halting transportation, emergency services, and communication networks.

**2. Disappearance and Relocation

  • Relocation Facilities: To manage the incapacitated population, The Obsidian Order establishes hidden relocation facilities where affected individuals are kept in stasis. These facilities are equipped to manage the comatose state of the population and to prevent any attempts at rescue or recovery.
  • Secrecy and Control: The locations of these facilities are kept highly confidential to prevent discovery by authorities. They are often disguised or hidden in remote areas to avoid detection.

**3. Long-Term Implications

  • Recovery and Treatment: In cases where recovery is possible, citizens are subjected to extensive and covert medical treatment to reverse the effects of the neural disruption. However, the long-term effects on many individuals can include psychological trauma and permanent neurological damage.
  • Impact on Society: The widespread incapacitation and the subsequent secrecy surrounding the citizens' whereabouts create a climate of fear and uncertainty. The city remains in a state of disarray, with many individuals and families left searching for their missing loved ones.

Conclusion

The Obsidian Order’s operation to incapacitate an entire city is a calculated and brutal move designed to prevent interference with the assassination conspiracy and to maintain control over the situation. The citizens who fall into comas are taken to secret facilities for management and treatment, with the overall impact causing severe disruption and long-lasting effects on the city and its people.


 


Basic Information
Nation Name: Great Brother Hood
Leader Name: Caliph Al Yaqhire
Nation ID: 640360
Founded: 08/26/2024 (117 Days Old)
Last Activity: Last active on 10/18/2024
Unique ID: 050828990fbd09b6045cf7abe
International Relations
Alliance: None
Color Trade Bloc: The Beige Protection Bloc
Beige Turns Left: 1 (0.1 days)
Commendations: 5
Denouncements: 1
Nation Page Visits: 1,106
Economic
Population: 507,321
Infrastructure: 4,376.65
Land Area: 7,025 sq. miles
Avg Pop Density: 72.22 people/sq. mi
GDP: $981,974,296.00
GDP per Capita: $1,935.61
GNI: $746,914,100.00
Economic Policies: Moderate
Currency: Currency Image Zirconiumoael
Domestic
Government Type: Federal Republic Govt Icon
Domestic Policy: Rapid Expansion Rapid Expansion Icon
Social Policies: Conservative
State Religion: All All
National Animal: National Animal ImageTuna
Approval Rating: 0% (-334.38)
Pollution Index: 941 points
Radiation Index: 627.77 R (Global: 760.96 R)
OBL Team: G-Horns
Military
Nation Rank: #4,966 of 11,837 Nations (41.95%)
Nation Score: More Information 639.42
War Policy: Help Arcane Arcane Icon
Soldiers:
Casualties:
Killed:
0
184,020
95,300
Tanks:
Lost:
Destroyed:
0
6,306
4,827
Aircraft:
Lost:
Destroyed:
0
270
164
Ships:
Lost:
Destroyed:
0
9
9
Spies:
Lost:
Captured:
0
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
0
0
Nuclear Weapons:
Launched:
Eaten:
0
0
0
Nation Stats
Infrastructure Destroyed: 193.10
Infrastructure Lost: 5,203.00
Money Looted: $723,122.28
Wars Won: 0
Wars Lost: 23
Bounties

There are no posted bounties on this nation.

Map
6 Cities [M]
Nation Activity
12/17 08:46 pm - Great Brother Hood had war declared by Sino-Russian empire for the reason of "Your national anthem sounds like elevator music.".
12/13 02:15 am - Great Brother Hood had war declared by SCP Foundation for the reason of "Things Dr. Bright is Not Allowed to do at the Foundation".
12/06 12:41 pm - Great Brother Hood had war declared by Nunesia for the reason of "The working class of your country deserves better. We fight for them".
12/06 09:56 am - Great Brother Hood had war declared by Enroth for the reason of "Veni, vidi, vici. Now, we shall conquer your lands as we did before.".
11/28 10:07 pm - Great Brother Hood had war declared by Falklands for the reason of "Your defiance insults Rome's honor.".
11/28 05:01 am - Great Brother Hood had war declared by Sayyedistan for the reason of "Our astrologers said your moon phase is messing up our vibes.".
11/28 03:42 am - Great Brother Hood had war declared by Dhara for the reason of "We don't like you".
11/20 01:23 am - Great Brother Hood had war declared by Wall Street for the reason of "*Pirate noises intensifies*".
11/20 12:41 am - Great Brother Hood had war declared by Ivexia for the reason of "War is inevitable.".
11/20 12:12 am - Great Brother Hood had war declared by Kolar for the reason of "We don't like you".
11/19 08:24 am - Abaddon removed Great Brother Hood from the alliance. They previously held the position: applicant.
11/13 01:33 am - Great Brother Hood had war declared by Pern for the reason of "Your nation? Total disaster. We're going to war, and trust me, it'll be huge.".
11/12 07:13 pm - Great Brother Hood had war declared by Islamic Republic Of Pak for the reason of "Your national anthem sounds like elevator music.".
11/12 08:07 am - Great Brother Hood had war declared by Alain Ducasse for the reason of "Your existence is inefficient. War protocol activated.".
11/04 05:12 pm - Petrikov of Pollito has publicly commended the nation of Great Brother Hood.
11/04 03:12 pm - Great Brother Hood had war declared by Alain Ducasse for the reason of "All your base are belong to us".
11/04 02:31 pm - Great Brother Hood had war declared by Zylenon II for the reason of "OMG, your country is like, sooo basic. Time for a glow-up, war style.".
11/04 06:56 am - Great Brother Hood had war declared by Xarinia for the reason of "I order you to rejoice.".
10/27 01:08 pm - Great Brother Hood had war declared by Hino for the reason of "Shikaaaaaaaaaa".
10/27 07:32 am - Great Brother Hood had war declared by Romanos for the reason of "Your state exploits resources unsustainably. We intervene to protect the planet.".
10/27 02:26 am - Great Brother Hood had war declared by NewBangladesh for the reason of "You brought this on yourself".
10/19 09:27 pm - Great Brother Hood had war declared by Romanos for the reason of "*Pirate noises intensifies*".
10/19 02:26 pm - Great Brother Hood had war declared by Mountain Dew for the reason of "Your navy looks cooler than ours, and we just can't let that slide.".
10/18 04:33 pm - Great Brother Hood had war declared by Trinicat and Dogabo for the reason of "Resources".
10/14 06:35 am - Great Brother Hood had war declared by Viranjal for the reason of "Me too, thanks".
10/10 10:39 pm - Caliph Al Yaqhire built a new project: Activity Center
09/25 08:24 pm - Great Brother Hood changed their Color Trade Bloc from Gray to Blue.
Bulletins
Great Brother Hood ministers weigh options on social media ban

qaqwqw

Surely the people who are safe

News

Great Brother Hood weekend

News

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Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
1 National Project
Activity Center
Activity Center increases the daily login bonus for nations with 20 or fewer cities.