Achievement Showcase
Technate of Hyperterra is a nation led by Directorate The Directorate on the continent of North America. Technate of Hyperterra's government is a Technocracy with very moderate social policies. Economically, Technate of Hyperterra favors extremely left wing policies. The official currency of Technate of Hyperterra is the The Nome. At 867 days old, Technate of Hyperterra is an ancient nation. Technate of Hyperterra has a population of 9,183,093 and a land area of 63,000.00 sq. miles. This gives it a national average population density of 145.76. Pollution in the nation is a disaster. The citizens' faith in the government is completely depleted with an approval rating of 0%.
mentally enlightened
(also known as Directory of Texas in RP)
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Basic Information | |
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Nation Name: | Hyperterra ![]() |
Leader Name: | The Directorate |
Nation ID: |
521305 https://politicsandwar.com/nation/id=521305
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Awards: |
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Portrait: | ![]() |
Founded: | 02/05/2023 (867 Days Old) |
Last Activity: | Active 20 hours ago |
Discord Username: | ImThePersonWhoAsked |
Unique ID: | 51e4f214677f640e9c75db6e2 |
International Relations | |
Alliance: | Paddys Pub ![]() Patrons |
Alliance Seniority: | 863 days |
Color Trade Bloc: | ![]() |
Commendations: | 37 |
Denouncements: | 7 |
Nation Page Visits: | 6,858 |
Recent Visitors: VIP Only | 0 nations from 0 alliances in past 24 hours |
Economic | |
Population: | 9,183,093 |
Infrastructure: | 70,000.00 |
Land Area: | 63,000 sq. miles |
Avg Pop Density: | 145.76 people/sq. mi |
GDP: | $16,794,358,949.00 |
GDP per Capita: | $1,828.83 |
GNI: | $3,942,177,755.00 |
Economic Policies: | Extreme Left ![]() |
Currency: |
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Domestic | |
Government Type: | Technocracy ![]() |
Domestic Policy: | Urbanization ![]() |
Social Policies: | Moderate ![]() |
State Religion: | Hyperteric Mysticism ![]() |
National Animal: |
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Approval Rating: | 0% (-364.75) |
Pollution Index: | 6,356 points |
Radiation Index: | 86.93 R (Global: 107.48 R) |
OBL Team: | Hypers ![]() |
Anthem: | |
Military | |
Nation Rank: | #1,636 of 11,611 Nations (14.09%) |
Nation Score: ![]() |
5,860.00 |
War Policy: ![]() |
Attrition ![]() |
![]() Casualties: Killed: |
0 5,050,777 4,865,367 |
![]() Lost: Destroyed: |
14,000 199,144 234,028 |
![]() Lost: Destroyed: |
2,100 11,998 11,344 |
![]() Lost: Destroyed: |
140 1,703 1,411 |
![]() Lost: Captured: |
60 Unknown Unknown |
![]() Launched: Eaten: |
7 34 26 |
![]() Launched: Eaten: |
3 17 3 |
Military Research
Ground Capacity Ground Cost Air Capacity Air Cost Naval Capacity Naval Cost |
Total: 0 0 0 0 0 0 0 |
Nation Stats | |
Infrastructure Destroyed: | 107,756.10 |
Infrastructure Lost: | 58,145.00 |
Money Looted: | $667,621,426.05 |
Wars Won: | 106 |
Wars Lost: | 22 |
Bounties | |
There are no posted bounties on this nation. |
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28 Cities [M] | |||||||||||||||||||||||||||||||
Sevol | 2,500.00 Infra, 334,348 People | ||||||||||||||||||||||||||||||
Liam | 2,500.00 Infra, 334,313 People | ||||||||||||||||||||||||||||||
Tomato Town | 2,500.00 Infra, 334,242 People | ||||||||||||||||||||||||||||||
Nation Activity | |||||||||||||||||||||||||||||||
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Bulletins | |||||||||||||||||||||||||||||||
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My new (and first) bulletin upload schedule expect yet another word gargle every once a week |
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My new (and first) bulletin upload schedule expect yet another word gargle every once a week |
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Technocracy and the Government in hyperterra (short simplification) This is a short description of how hyperterra’s government works and what it stands for |
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Technocracy and the Government in hyperterra (short simplification) This is a short description of how hyperterra’s government works and what it stands for |
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Texan Directorate visits HAE officials | Rise in Neo-Futurism | Hardline Communist Parties Unbanned | First Human Organ Grown in a Lab New Economical developments too |
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Texan Directorate visits HAE officials | Rise in Neo-Futurism | Hardline Communist Parties Unbanned | First Human Organ Grown in a Lab New Economical developments too |
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Nation Score Over Time | |||||||||||||||||||||||||||||||
Score Component Breakdown | |||||||||||||||||||||||||||||||
Nation Militarization Over Time | |||||||||||||||||||||||||||||||
10 National Projects | |||||||||||||||||||||||||||||||
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Ironworks Ironworks is a national project that boosts Steel Mills' production by 36% nationwide. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Uranium Enrichment Program Uranium Enrichment Program is a national project that doubles Uranium production in your nation. |
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Uranium Enrichment Program Uranium Enrichment Program is a national project that doubles Uranium production in your nation. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |