The Bruhdom of Basebendia is a nation led by His Royal Bruhness Basebond on the continent of Europe. The Bruhdom of Basebendia's government is a Absolute Monarchy with very moderate social policies. Economically, The Bruhdom of Basebendia favors moderate policies. The official currency of The Bruhdom of Basebendia is the Dollar. At 1,065 days old, The Bruhdom of Basebendia is an ancient nation. The Bruhdom of Basebendia has a population of 12,158,252 and a land area of 95,535.00 sq. miles. This gives it a national average population density of 127.26. Pollution in the nation is evident. The citizens' faith in the government is completely depleted with an approval rating of 0%.
Basic Information | |
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Nation Name: | Basebendia |
Leader Name: | Basebond |
Nation ID: |
390472 https://politicsandwar.com/nation/id=390472
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Awards: | |
Founded: | 12/22/2021 (1,065 Days Old) |
Last Activity: | Active in the last 7 days |
Discord Username: | basebond |
Unique ID: | 967d2357c0f187ca83b1bf439 |
International Relations | |
Alliance: | Spectre Shadow |
Alliance Seniority: | 381 days |
Color Trade Bloc: | LEGO AlfRED |
Commendations: | 58 |
Denouncements: | 5 |
Nation Page Visits: | 10,010 |
Economic | |
Population: | 12,158,252 |
Infrastructure: | 84,998.83 |
Land Area: | 95,535 sq. miles |
Avg Pop Density: | 127.26 people/sq. mi |
GDP: | $15,791,843,371.00 |
GDP per Capita: | $1,298.86 |
GNI: | $9,444,001,240.00 |
Economic Policies: | Moderate |
Currency: | Dollar |
Domestic | |
Government Type: | Absolute Monarchy |
Domestic Policy: | Manifest Destiny |
Social Policies: | Moderate |
State Religion: | None |
National Animal: | Potato |
Approval Rating: | 0% (-302.97) |
Pollution Index: | 2,330 points |
Radiation Index: | 363.44 R (Global: 305.73 R) |
OBL Team: | Basebendian Bandits |
Military | |
Nation Score: | 7,160.03 |
War Policy: | Turtle |
Soldiers: Casualties: Killed: |
246,400 8,123,238 6,986,872 |
Tanks: Lost: Destroyed: |
23,760 311,600 356,349 |
Aircraft: Lost: Destroyed: |
2,475 17,278 20,965 |
Ships: Lost: Destroyed: |
70 364 777 |
Spies: Lost: Captured: |
60 Unknown Unknown |
Missiles: Launched: Eaten: |
0 27 91 |
Nuclear Weapons: Launched: Eaten: |
0 4 22 |
Nation Stats | |
Infrastructure Destroyed: | 170,074.92 |
Infrastructure Lost: | 161,954.00 |
Money Looted: | $1,217,607,520.71 |
Wars Won: | 137 |
Wars Lost: | 42 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||||||||||
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34 Cities [M] | |||||||||||
C4, the person not the device | 2,500.00 Infra, 366,179 People | ||||||||||
St. Pigoopi | 2,500.00 Infra, 366,179 People | ||||||||||
Simons | 2,500.00 Infra, 366,179 People | ||||||||||
Nation Activity | |||||||||||
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Nation Score Over Time | |||||||||||
Score Component Breakdown | |||||||||||
Nation Militarization Over Time | |||||||||||
11 National Projects | |||||||||||
Advanced Urban Planning Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000. |
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Advanced Urban Planning Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Arms Stockpile Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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Intelligence Agency Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies. |
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International Trade Center International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6. |
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International Trade Center International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6. |
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Metropolitan Planning Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000. |
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Metropolitan Planning Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Missile Launch Pad Missile Launch Pad is a national project that allows you to build Missiles. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Nuclear Research Facility Nuclear Research Facility is a national project that allows you to build Nuclear Weapons. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Pirate Economy Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Propaganda Bureau Propaganda Bureau is a national project that increases your military unit recruitment rate. |
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Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
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Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |