Achievement Showcase
The Rebel alliance is a nation led by Commander Night_wing on the continent of Asia. The Rebel alliance's government is a Social Democracy with very liberal social policies. Economically, The Rebel alliance favors far left wing policies. The official currency of The Rebel alliance is the Galactic Credit. At 1,436 days old, The Rebel alliance is an ancient nation. The Rebel alliance has a population of 6,061,023 and a land area of 81,000.00 sq. miles. This gives it a national average population density of 74.83. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.
We are the alliance to restore the republic aka the rebel alliance
Basic Information | |
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Nation Name: | The Rebel alliance |
Leader Name: | Night_wing |
Nation ID: |
264718 https://politicsandwar.com/nation/id=264718
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Awards: | |
Founded: | 01/15/2021 (1,436 Days Old) |
Last Activity: | Active 18 hours ago |
Discord Username: | nightwing#7161 |
Unique ID: | 0822ac7a12c7b170c888c9c5b |
International Relations | |
Alliance: | Prusso Roman Imperial Union Member |
Alliance Seniority: | 129 days |
Color Trade Bloc: | Aqua Antarctica |
Commendations: | 34 |
Denouncements: | 3 |
Nation Page Visits: | 9,820 |
Economic | |
Population: | 6,061,023 |
Infrastructure: | 42,000.00 |
Land Area: | 81,000 sq. miles |
Avg Pop Density: | 74.83 people/sq. mi |
GDP: | $6,435,067,779.00 |
GDP per Capita: | $1,061.71 |
GNI: | $3,722,752,895.00 |
Economic Policies: | Far Left |
Currency: | Galactic Credit |
Domestic | |
Government Type: | Social Democracy |
Domestic Policy: | Imperialism |
Social Policies: | Liberal |
State Religion: | Hit and run tactic |
National Animal: | Loth-Wolf |
Approval Rating: | 0% (-57.36) |
Pollution Index: | 373 points |
Radiation Index: | 628.06 R (Global: 740.80 R) |
OBL Team: | The rebels |
Military | |
Nation Rank: | #2,122 of 11,850 Nations (17.91%) |
Nation Score: | 4,492.50 |
War Policy: | Arcane |
Soldiers: Casualties: Killed: |
300,000 5,624,063 3,303,091 |
Tanks: Lost: Destroyed: |
19,500 284,889 148,111 |
Aircraft: Lost: Destroyed: |
1,500 21,546 9,142 |
Ships: Lost: Destroyed: |
155 1,524 724 |
Spies: Lost: Captured: |
34 Unknown Unknown |
Missiles: Launched: Eaten: |
0 0 4 |
Nuclear Weapons: Launched: Eaten: |
0 0 10 |
Nation Stats | |
Infrastructure Destroyed: | 44,382.43 |
Infrastructure Lost: | 101,409.00 |
Money Looted: | $42,266,381.06 |
Wars Won: | 16 |
Wars Lost: | 79 |
Bounties | |
There are no posted bounties on this nation. |
Map | |||
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21 Cities [M] | |||
Yavin IV | 2,000.00 Infra, 296,648 People | ||
Hoth | 2,000.00 Infra, 296,685 People | ||
Mon calamari | 2,000.00 Infra, 296,826 People | ||
Nation Activity | |||
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Nation Score Over Time | |||
Score Component Breakdown | |||
Nation Militarization Over Time | |||
11 National Projects | |||
Advanced Urban Planning Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000. |
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Advanced Urban Planning Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Center for Civil Engineering Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Clinical Research Center Clinical Research Center is a national project that allows you to build an additional Hospital in each city. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Emergency Gasoline Reserve Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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Government Support Agency Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy. |
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International Trade Center International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6. |
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International Trade Center International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Iron Dome Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Research and Development Center Research and Development Center increases the nation's National Project slots by 2. |
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Uranium Enrichment Program Uranium Enrichment Program is a national project that doubles Uranium production in your nation. |
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Uranium Enrichment Program Uranium Enrichment Program is a national project that doubles Uranium production in your nation. |
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Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
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Urban Planning Urban Planning is a national project that reduces the cost of new cities by $50,000,000. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |
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Vital Defense System Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed. |