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The Evening Isles

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 Achievement


The Evening Isles is a nation led by Shaper Welland on the continent of South America. The Evening Isles's government is a Absolute Monarchy with very libertarian social policies. Economically, The Evening Isles favors far left wing policies. The official currency of The Evening Isles is the Orbis Note. At 1,467 days old, The Evening Isles is an ancient nation. The Evening Isles has a population of 2,914,768 and a land area of 138,600.00 sq. miles. This gives it a national average population density of 21.03. Pollution in the nation is almost non-existent. The citizens' faith in the government is completely depleted with an approval rating of 0%.


The Evening Isles are a mysterious portion of the Caribbean where the Hours in their House of the Sun hold sway.

 

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Basic Information
Nation Name: The Evening Isles VIP
Leader Name: Welland
Nation ID: 258904
Awards:
Founded: 12/15/2020 (1,467 Days Old)
Last Activity: Last active on 10/24/2024
Discord Username:Caligine#5266
Unique ID: 0960451f8717ad3fa5ceaef44
International Relations
Alliance: Knights Templar Alliance Flag
Applicant
Alliance Seniority:59 days
Color Trade Bloc: Radiant Orange Kingdom
Commendations: 28
Denouncements: 20
Nation Page Visits: 20,663
Recent Visitors: VIP Only 2 nations from 2 alliances in past 24 hours
Economic
Population: 2,914,768
Infrastructure: 20,363.84
Land Area: 138,600 sq. miles
Avg Pop Density: 21.03 people/sq. mi
GDP: $8,179,725,318.00
GDP per Capita: $2,806.30
GNI: $3,575,814,480.00
Economic Policies: Far Left
Currency: Currency Image Orbis Note
Domestic
Government Type: Absolute Monarchy Govt Icon
Domestic Policy: Manifest Destiny Manifest Destiny Icon
Social Policies: Libertarian
State Religion: Birds of a Feather Birds of a Feather
National Animal: National Animal ImageGorilla
Approval Rating: 0% (-546.82)
Pollution Index: 1,379 points
Radiation Index: 550.10 R (Global: 760.49 R)
OBL Team: Apostles
Military
Nation Score: More Information 5,208.24
War Policy: Help Attrition Attrition Icon
Soldiers:
Casualties:
Killed:
319,164
23,609,730
26,110,903
Tanks:
Lost:
Destroyed:
9,575
795,525
1,459,402
Aircraft:
Lost:
Destroyed:
607
49,764
102,094
Ships:
Lost:
Destroyed:
0
2,437
4,417
Spies:
Lost:
Captured:
0
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
85
47
Nuclear Weapons:
Launched:
Eaten:
0
59
55
Nation Stats
Infrastructure Destroyed: 699,790.23
Infrastructure Lost: 474,876.00
Money Looted: $2,131,807,186.38
Wars Won: 355
Wars Lost: 185
Bounties

There are no posted bounties on this nation.

Map
38 Cities [M]
Nation Activity
10/24 05:57 pm - Nero removed Welland from the alliance and set them as an applicant. They previously had the position: Templar Guardian.
10/20 01:25 am - The Evening Isles changed their Color Trade Bloc from Gray to Orange.
10/20 12:44 am - The Evening Isles had war declared by home for the reason of "inactive, dm for peace <3".
10/20 12:35 am - The Evening Isles had war declared by Unclear for the reason of "Trying an interplanetary expansion experiment, nbd".
10/20 12:32 am - The Evening Isles had war declared by Lachland for the reason of "Gib me all ur moneyz".
10/01 03:33 am - The Evening Isles had war declared by Segmentum Ultima for the reason of "Your control of media undermines democracy. This is a fight for free discourse.".
10/01 02:34 am - The Evening Isles had war declared by Vergil for the reason of "OMG, your country is like, sooo basic. Time for a glow-up, war style.".
10/01 02:18 am - The Evening Isles declared war on The Magistrate for the reason of "Do you feel lucky, punk?".
10/01 02:18 am - The Evening Isles declared war on Celestial Empire of Avalon for the reason of "Your imperialist policies threaten global peace. We must act to restore balance.".
10/01 02:18 am - The Evening Isles had war declared by Kalebo for the reason of "I am the LAW!".
10/01 02:18 am - The Evening Isles declared war on Global Occult Coalition for the reason of "We have come to liberate you".
10/01 02:17 am - The Evening Isles declared war on Ianco for the reason of "Error detected: Your nation must be eliminated. Initiating war sequence.".
09/28 04:31 pm - The Evening Isles changed their Color Trade Bloc from Gray to Orange.
09/28 01:10 pm - The Evening Isles had war declared by The Australian Empire for the reason of "Your memes are outdated. Prepare for battle.".
09/27 10:32 pm - The Evening Isles had war declared by Goatopia for the reason of "Dumpster Diving ".
09/27 10:41 am - The Evening Isles had war declared by Blaaksedijk for the reason of "A not-so-general dispute".
09/26 11:26 pm - The Evening Isles declared war on Suriname for the reason of "Veni, vidi, vici. Now, we shall conquer your lands as we did before.".
09/26 10:06 pm - The Evening Isles declared war on Neo New Ohiostan for the reason of "OMG, your country is like, sooo basic. Time for a glow-up, war style.".
09/26 10:06 pm - The Evening Isles declared war on Green Mountains for the reason of "War is inevitable.".
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
22 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Advanced Pirate Economy
Advanced Pirate Economy is a national project that enables the nation to use an additional offensive war slot, provides a 5% bonus to loot from ground attacks, and a 10% bonus to loot from a defeated nation and its alliance bank.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide.
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Emergency Gasoline Reserve
Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Mass Irrigation
Mass Irrigation is a national project that boosts food production nationwide.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Pirate Economy
Pirate Economy is a national project that unlocks an additional offensive war slot and a bonus to loot from ground attacks.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.