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America 2 Do the Bartman

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 Achievement


The People's Republic of America 2 Do the Bartman is a nation led by The Boy Mayor Slimer on the continent of South America. The People's Republic of America 2 Do the Bartman's government is a Communist Republic with very libertarian social policies. Economically, The People's Republic of America 2 Do the Bartman favors extremely left wing policies. The official currency of The People's Republic of America 2 Do the Bartman is the Dollar. At 3,354 days old, The People's Republic of America 2 Do the Bartman is an ancient nation. The People's Republic of America 2 Do the Bartman has a population of 339,871 and a land area of 104,000.00 sq. miles. This gives it a national average population density of 3.27. Pollution in the nation is a disaster. The citizens' faith in the government is completely depleted with an approval rating of 0%.



Basic Information
Nation Name: America 2 Do the Bartman VIP
Leader Name: Slimer
Nation ID: 25539
Awards:
Portrait:
Founded: 10/09/2015 (3,354 Days Old)
Last Activity: Last active on 10/01/2024
Unique ID: 8f9ff3d57a896d923e7d558c5
International Relations
Alliance: The Syndicate Alliance Flag
Associates
Alliance Seniority:1,831 days
Color Trade Bloc: The Gray Inactive Group
Commendations: 49
Denouncements: 7
Nation Page Visits: 37,022
Recent Visitors: VIP Only 1 nations from 1 alliances in past 24 hours
Economic
Population: 339,871
Infrastructure: 2,575.44
Land Area: 104,000 sq. miles
Avg Pop Density: 3.27 people/sq. mi
GDP: $5,242,991,216.00
GDP per Capita: $15,426.37
GNI: $114,669,495.00
Economic Policies: Extreme Left
Currency: Currency Image Dollar
Domestic
Government Type: Communist Republic Govt Icon
Domestic Policy: Open Markets Open Markets Icon
Social Policies: Libertarian
State Religion: HOLLERIN ABOUT THE ANUBIS HOLLERIN ABOUT THE ANUBIS
National Animal: National Animal ImageCat
Approval Rating: 0% (-823.49)
Pollution Index: 9,624 points
Radiation Index: 55.38 R (Global: 116.34 R)
OBL Team: Deep Space Niners
Anthem:
Military
Nation Score: More Information 5,034.39
War Policy: Help Moneybags Moneybags Icon
Soldiers:
Casualties:
Killed:
0
20,869,372
16,375,616
Tanks:
Lost:
Destroyed:
0
859,877
861,919
Aircraft:
Lost:
Destroyed:
0
85,978
63,006
Ships:
Lost:
Destroyed:
0
3,241
2,612
Spies:
Lost:
Captured:
4
Unknown
Unknown
Missiles:
Launched:
Eaten:
0
109
84
Nuclear Weapons:
Launched:
Eaten:
0
35
29
Nation Stats
Infrastructure Destroyed: 280,082.83
Infrastructure Lost: 700,897.00
Money Looted: $314,672,541.54
Wars Won: 37
Wars Lost: 157
Bounties

There are no posted bounties on this nation.

Map
45 Cities [M]
Nation Activity
09/20 07:28 am - America 2 Do the Bartman had war declared by Maddomainia for the reason of "Your memes are outdated. Prepare for battle.".
09/20 03:55 am - America 2 Do the Bartman had war declared by Compostable for the reason of "We have come to liberate you".
09/20 01:28 am - America 2 Do the Bartman had war declared by Cardassian Union for the reason of "You denounced me? War. Like, who even does that?!".
09/20 01:08 am - Jim Beam of Big Whiskey has publicly commended the nation of America 2 Do the Bartman.
09/19 08:22 pm - America 2 Do the Bartman changed their Color Trade Bloc from Gray to Green.
09/19 08:21 pm - America 2 Do the Bartman declared war on Purplelands for the reason of "We have come to liberate you".
09/19 08:21 pm - America 2 Do the Bartman declared war on Tatraland for the reason of "The 1% in your nation controls too much wealth. We are going to war for the 99%.".
09/19 08:20 pm - America 2 Do the Bartman declared war on Hessen for the reason of "Get off my plane.".
09/19 08:20 pm - America 2 Do the Bartman declared war on Big Whiskey for the reason of "War is inevitable.".
09/19 08:19 pm - America 2 Do the Bartman declared war on im317 for the reason of "We march to war to restore our glory.".
09/18 10:44 pm - Clarissa of Clarisse has publicly commended the nation of America 2 Do the Bartman.
Nation Score Over Time
Score Component Breakdown
Nation Militarization Over Time
28 National Projects
Advanced Urban Planning
Advanced Urban Planning is a national project that reduces the cost of new cities by $100,000,000.
Advanced Engineering Corps
Advanced Engineering Corps is a national project that reduces the cost of land and infrastructure by 5%.
Arable Land Agency
Arable Land Agency is a national project that reduces the cost of land by 5%.
Arms Stockpile
Arms Stockpile is a national project that boosts Munitions Factories' productivity by 20% nationwide.
Bauxiteworks
Bauxiteworks is a national project that increases Aluminum Refineries' productivity by 36% nationwide.
Bureau of Domestic Affairs
Bureau of Domestic Affairs is a national project that removes the timer for changing Domestic Policies
Center for Civil Engineering
Center for Civil Engineering is a national project that increases knowledge about infrastructure. Infrastructure costs drop 5% in all cities.
Clinical Research Center
Clinical Research Center is a national project that allows you to build an additional Hospital in each city.
Emergency Gasoline Reserve
Emergency Gasoline Reserve is a national project that boosts Oil Refineries' production by 100% nationwide.
Green Technologies
Green Technologies is a national project that reduces pollution from refined resource production and farms, as well as reducing upkeep costs for resource production.
Government Support Agency
Government Support Agency adds a +50% effect modifier to the nation's selected Domestic Policy.
Intelligence Agency
Intelligence Agency is a national project that allows you to do two espionage operations per day instead of one and train up to 60 spies.
International Trade Center
International Trade Center is a national project that that increases the Commerce rate in each city by 1%, allows your maximum commerce rate in cities to reach 115% and increases the maximum number of Banks per city increases from 5 to 6.
Iron Dome
Iron Dome is a national project that gives you a 30% chance of shooting down enemy missiles and prevents 1 improvement from being destroyed by enemy missiles.
Ironworks
Ironworks is a national project that boosts Steel Mills' production by 36% nationwide.
Metropolitan Planning
Metropolitan Planning is a national project that reduces the cost of new cities by $150,000,000.
Missile Launch Pad
Missile Launch Pad is a national project that allows you to build Missiles.
Nuclear Research Facility
Nuclear Research Facility is a national project that allows you to build Nuclear Weapons.
Propaganda Bureau
Propaganda Bureau is a national project that increases your military unit recruitment rate.
Recycling Initiative
Recycling Initiative is a national project that increases the effectiveness of Recycling Centers in the nation.
Research and Development Center
Research and Development Center increases the nation's National Project slots by 2.
Space Program
Space Program is a national project that enables construction of an additional Missile per day. Also enables further outer-space national projects.
Specialized Police Training Program
The Specialized Police Training Program Increases the crime reduction rate from Police Stations to 3.5% and Increases commerce in all cities by 4%.
Spy Satellite
Spy Satellite is a national project that enables training of an additional Spy per day as well as increasing damage and decreasing cost of Espionage.
Surveillance Network
Surveillance Network makes spy attacks against your nation less likely to succeed and the attacker more likely to be identified (multiplicative) and reduces the damages received from successful espionage operations (excluding Missiles and Nuclear Weapons).
Telecommunications Satellite
Telecommunications Satellite is a national project that increases the Commerce rate in each city by 2%, increases the maximum Commerce rate to 125% in all cities and Increases the maximum number of Malls per city increases from 4 to 5.
Urban Planning
Urban Planning is a national project that reduces the cost of new cities by $50,000,000.
Vital Defense System
Vital Defense System is a national project that gives you a 25% chance of thwarting enemy nuclear attacks and prevents 1 improvement from being destroyed.