Changelog

Find updates about the game and its development here!

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06/11/2015 - Small Changes & Improvements

Read the full announcement and reply to the forum post here: http://politicsandwar.com/forums/index.php?/topic/6959-6112015-small-changes-improvements/

* Notifications will now appear on the Revenue page if you don't have enough raw resources to make manufactured ones. This will hopefully reduce the number of questions we get in the Tech Support forum saying, "Why aren't I making Steel?"

* I've updated the Wars page. Now, when someone offers you peace, you will see an option to "Accept Peace" instead of just "Offer Peace". The "Cancel Peace" option is now removed until you've offered peace as well.

* Approval Rating caps have been lifted on both ends. I've also added your raw point value to the nation page, next to your percentage (which can only fluctuate between 0-100).

* Approval Ratings have been added to the Leaderboards page. You can now see who has the highest and lowest Approval Ratings.

* Approval Ratings are officially a purely cosmetic update. They're for fun, and will have no bearing on anything in the game mechanics-wise.

* Approval Ratings can no longer be affected by embargoes. I've updated the wiki page to reflect that.

* On Military pages, you'll now see Resource costs calculated in with the monetary costs. Next time you buy tanks, aircrafts, etc. you can punch in the number that you want, and not only will it spit out how much moolah it's going to cost you, it'll also say how much steel/aluminum.

* I've added Scrollbars to the top of a few important pages. The City Manager, Revenue Log, and Nation/Alliance Bank pages now have a scrollbar on top and on bottom of the relevant scrollable elements. This should be a big convenience for everyone.

Posted by Sheepy 06/11/2015 03:00 am      

06/10/2015 - Approval Rating

Read all about this change on the forum, here: http://politicsandwar.com/forums/index.php?/topic/6951-6102015-approval-rating/

A new statistic, called Approval Rating, has been added to nations. It tells you how favorably your people look upon you as a leader. A variety of actions can change this rating directly. It will also change slightly with every turn. To read more about the mechanics of how your Approval Rating is affected, either visit the forum link (above) or the Wiki page.

Your nation's approval rating currently has no effect on your nation. It does not change your income, and having a 0% approval rating won't do anything. In the future, it will have an effect on how much control you have over your nation's legislation.

Posted by Sheepy 06/10/2015 06:21 am      

06/09/2015 - Prohibition of Automated Trading

Read the full forum post with all of the details, here: http://politicsandwar.com/forums/index.php?/topic/6936-692015-prohibition-of-automated-trading/

The use of scripts, bots, macros, or other programs for automated trading is now strictly against the rules and punishable by banishment.

You may also come across a small point-and-click captcha that will ask you to verify your identity as a human and not a bot to continue trading. I apologize for this inconvenience, but it's the only way to enforce this change.

Posted by Sheepy 06/09/2015 02:30 pm      

06/08/2015 - Alliance Anthems

For the full update, please see the forum post here: http://politicsandwar.com/forums/index.php?/topic/6909-682015-alliance-anthems/

-Alliances can now have anthems on their pages

-Alliance anthems cost 4 credits (a one time purchase for unlimited anthem changes, forever)

-Officers, Heirs, and Leaders can request anthem changes

-You can purchase the Alliance Anthem feature on the Donate page

-Alliance Anthems must be manually approved by me before they go live

-Autoplay feature and setting extends to Alliance Anthems the same way as National Anthems

Posted by Sheepy 06/08/2015 02:37 am      

05/31/2015 - June Nation Bonuses & Donations

I'd like to announce a change, as well as clarify how the existing system works. First, and most importantly, credits will now be cashed in directly on the Donate page for $1,000,000 instead of the previous $750,000 each. You can still redeem up to 6 credits per month, at a total of $6,000,000.

You will still be able to sell credits on the market, but as a reminder, each credit you sell on the market counts against your redeemable limit for the month. That means you can sell 1 credit and redeem 5, or sell 5 and redeem 1, but the combined total cannot reach above 6 for the month. Credits that you use to apply a nation bonus to another nation count against their limit, but not yours. You cannot use your credits to give a nation bonus to a nation that has already reached its limit.

You can spend an unlimited amount of credits on cosmetic bonuses, like flags, name changes, location changes, and VIP subscriptions. To clarify how the VIP subscription process works, you can redeem credits directly for the VIP package on the Donate page, and this will automatically give your nation 30 days of VIP status. You can redeem as many credits for VIP as you want, and it will simply extend your VIP subscription time. VIP privileges, like a national anthem and a portrait, as well as the forum privileges, are removed once your VIP time expires (until you again purchase another 30+ days of VIP).

Posted by Sheepy 05/31/2015 11:44 pm