Administrators Popular Post Alex Posted June 22, 2015 Administrators Popular Post Share Posted June 22, 2015 This is a pretty significant change, and it's been in the works for a significant length of time. There are a few cosmetic changes here, and then some significant tweaks to the formulas in the war system. I've been working with a helpful group of testing nations to improve and perfect these formulas over the course of a few weeks, and I think we've arrived at a reasonable consensus. The types of changes to the formulas have to do with casualties, damage done, units killed in airstrikes, and money looted in ground battles. It should now be optimized at reasonable levels across the board, for all nation/army sizes. Now, to the list of changes: Nation and Alliance pages are now viewable without logging in. You can now show off your alliance or nation page (including your Factbook!) to friends and family without them having to login or create a nation I've added support for more characters in City names and Nation Factbooks. You can use your non english-alphabet latin characters now. I've added "GDP per Capita" to the regular nation page (it originally showed up only on Factbooks) You can now do espionage operations on anyone you're at war with, regardless of the spy range An Espionage option is now available in the dropdown box on your Wars page. Still doesn't cost MAPs, it's just there for your convenience The Spy Range has been expanded to a symmetrical amount, of -60%/+150% score. Any nation that can spy on you, you should be able to spy on them (exception being that you can spy on nations up to 10 ranks ahead of you, regardless of score, and that does not reciprocate down 10 ranks. That's the same as War Ranges) The RNG for infrastructure damage has been tightened significantly across the board. There should be much less variation in how much damage your attacks do now. Casualties have been lessened in many instances, especially when it comes to the damage that aircraft can do in airstrikes I'll be posted an announcement here in a few days unveiling the Battle Simulator, a set of pages that you can use to simulate attacks based on scenarios you enter yourself (number of units, attack type, etc.) Along with that, I'll release the relevant formulas for this update. Expect that soon. Enjoy these new changes! They should really improve the quality of gameplay when it comes to wartime, and make things a whole hell of a lot less frustrating for everyone, and more balanced for all. EDIT: Battle Simulator Pages https://politicsandwar.com/battlesim/groundbattle/ https://politicsandwar.com/battlesim/airstrike/ https://politicsandwar.com/battlesim/navy/ https://politicsandwar.com/battlesim/missile/ https://politicsandwar.com/battlesim/nuke/ https://politicsandwar.com/battlesim/espionage/ 7 Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Hooves Posted June 22, 2015 Share Posted June 22, 2015 You can now do espionage operations on anyone you're at war with, regardless of the spy range Much love Sheepy. Link to comment Share on other sites More sharing options...
Kadin Posted June 22, 2015 Share Posted June 22, 2015 I'm concerned about planes. I'm not at war atm, so how badly did you nerf them? Link to comment Share on other sites More sharing options...
Atzuya Posted June 22, 2015 Share Posted June 22, 2015 Post all the formulas please? <3 Link to comment Share on other sites More sharing options...
Hooves Posted June 22, 2015 Share Posted June 22, 2015 I'm concerned about planes. I'm not at war atm, so how badly did you nerf them? Pretty much this, how bad did you kill our titanium-plated planes with nuclear rockets Sheepy? Link to comment Share on other sites More sharing options...
Aenir Posted June 22, 2015 Share Posted June 22, 2015 [list The RNG for infrastructure damage has been tightened significantly across the board. There should be much less variation in how much damage your attacks do now. Casualties have been lessened in many instances, especially when it comes to the damage that aircraft can do in airstrikes I'll be posted an announcement here in a few days unveiling the Battle Simulator, a set of pages that you can use to simulate attacks based on scenarios you enter yourself (number of units, attack type, etc.) Along with that, I'll release the relevant formulas for this update. Expect that soon. Formulas pls. Link to comment Share on other sites More sharing options...
Administrators Alex Posted June 22, 2015 Author Administrators Share Posted June 22, 2015 I need to write up a comprehensive list of formulas, still, but for the sake of easiness, you guys can have access to the Battle Simulator. Here are the pages. If you're worried about your aircraft, try a variety of scenarios on the BattleSim: Airstrike page and you'll see how well they do against what and in what numbers, etc. You can even track your stats. https://politicsandwar.com/battlesim/groundbattle/ https://politicsandwar.com/battlesim/airstrike/ https://politicsandwar.com/battlesim/navy/ https://politicsandwar.com/battlesim/missile/ https://politicsandwar.com/battlesim/nuke/ https://politicsandwar.com/battlesim/espionage/ Is there a bug? Report It | Not understanding game mechanics? Ask About It | Got a good idea? Suggest ItForums Rules | Game Link Link to comment Share on other sites More sharing options...
Greatnate Posted June 22, 2015 Share Posted June 22, 2015 I need to write up a comprehensive list of formulas, still, but for the sake of easiness, you guys can have access to the Battle Simulator. Here are the pages. If you're worried about your aircraft, try a variety of scenarios on the BattleSim: Airstrike page and you'll see how well they do against what and in what numbers, etc. You can even track your stats. https://politicsandwar.com/battlesim/groundbattle/ https://politicsandwar.com/battlesim/airstrike/ https://politicsandwar.com/battlesim/navy/ https://politicsandwar.com/battlesim/missile/ https://politicsandwar.com/battlesim/nuke/ https://politicsandwar.com/battlesim/espionage/ The first link is broken (it links to /battlesim/ground/), the correct link is: https://politicsandwar.com/battlesim/groundbattle/ Also, thanks for making these available so quickly. 2 Link to comment Share on other sites More sharing options...
Ekejen Luish Posted June 22, 2015 Share Posted June 22, 2015 What about Sheepy Gold? This is very small Link to comment Share on other sites More sharing options...
Dwemyrn Posted June 22, 2015 Share Posted June 22, 2015 (edited) https://politicsandwar.com/battlesim/groundbattle/ This link is broken Also missile sim should have an option to factor in iron dome, to get best results for damage and success rates Edited June 22, 2015 by Ansom -removed by thor- Link to comment Share on other sites More sharing options...
Hooves Posted June 22, 2015 Share Posted June 22, 2015 I need to write up a comprehensive list of formulas, still, but for the sake of easiness, you guys can have access to the Battle Simulator. Here are the pages. If you're worried about your aircraft, try a variety of scenarios on the BattleSim: Airstrike page and you'll see how well they do against what and in what numbers, etc. You can even track your stats. https://politicsandwar.com/battlesim/groundbattle/ https://politicsandwar.com/battlesim/airstrike/ https://politicsandwar.com/battlesim/navy/ https://politicsandwar.com/battlesim/missile/ https://politicsandwar.com/battlesim/nuke/ https://politicsandwar.com/battlesim/espionage/ As said, ground link doesn't work. Link to comment Share on other sites More sharing options...
Caecus Posted June 22, 2015 Share Posted June 22, 2015 (edited) Just ran the numbers for espionage, you severely nerfed spy assassinations. It used to be that if you had 224 spies, you could assassinate 100 enemy spies with 99% success rate. That percentage dropped to 66%. If spy battles were similar to wars, that would be fine, but that means you have a 33% chance of failure. Which means loss of your own spies without assassinating a single one of the enemy. Not to mention that the numbers punched in doesn't even come near to the 50% of the enemy spies killed. Edit: The outcome is that spies are now once again useless, and you might as well remove the CIA project. The amount of money it takes to drop an enemy's number of spies (along with how many days) is now so insurmountable that it is pointless to use spies offensively. I somewhat agree that spy assassinations need to be nerfed, but these numbers are so severe that it may be just pointless for anyone to build more than 50 spies. The offensive capabilities of spies are now limited to the only real successful operations: sabotaging soldiers (which, if the cap remains at 3000, is also pointless) and gathering intelligence. This is a randomly generated report of 224 spies against 100 at Q&D (66% success): You successfully assassinated enemy spies in SIMULATED NATION. Your spies killed 29 enemy spies. Your agents were caught and identified by SIMULATED NATION's counter-intelligence forces. The operation cost you $2,240,000.00 and 10 of your spies were captured and executed. Save this information somewhere safe; after you leave this page you will not be able to see this intelligence report again without executing another operation. The monetary costs (including spies lost) is $2.74m, while the costs by the enemy is only $1.4m. As per the mechanics of the game, increasing to normal precautions does not increase the amount of spies killed. Purely from an economic stand-point, even if the operation was (in a 2 out of 3 chance) successful, you still spent $2.2m to kill barely a fourth of the enemy force. By the way, 29 out of 100 spies is the maximum number of spies you can kill in one operation, regardless of how many more you can throw at them. ​Spy operations are already incredibly expensive. Decreasing the odds for success only serves to increase the costs by the attacker. The new overhaul now benefits the defender so much that doing any sort of offensive spy operation is just a massive waste of money. I challenge anyone here to run through the simulations, and tell me otherwise. Edit: P.S. Love the simulators. Those are awesome. Edited June 23, 2015 by Caecus 1 It's a useful mental exercise. Through the years, many thinkers have been fascinated by it. But I don't enjoy playing. It was a game that was born during a brutal age when life counted for little. Everyone believed that some people were worth more than others. Kings. Pawns. I don't think that anyone is worth more than anyone else. Chess is just a game. Real people are not pieces. You can't assign more value to some of them and not others. Not to me. Not to anyone. People are not a thing that you can sacrifice. The lesson is, if anyone who looks on to the world as if it was a game of chess, deserves to lose. Link to comment Share on other sites More sharing options...
Atzuya Posted June 23, 2015 Share Posted June 23, 2015 Killing spy is now as hard as killing tanks Link to comment Share on other sites More sharing options...
LordRahl2 Posted June 23, 2015 Share Posted June 23, 2015 YEAH! Offensive options (spies and planes) are NERFED! Now we can all sit around and sing Kumbaya and hoard our precious pixels! 1 -signature removed for rules violation- Link to comment Share on other sites More sharing options...
Kadin Posted June 23, 2015 Share Posted June 23, 2015 Planes don't look overly nerfed through the simulation, but please fix spies. tia. Link to comment Share on other sites More sharing options...
Kemal Ergenekon Posted June 23, 2015 Share Posted June 23, 2015 900 uncontested planes do less infra damage than a missile. Seems legit. The ships are no longer air-fodder either. Looks like missile-whoring with zero military will be an even more valid tactic to hurt the enemy. Link to comment Share on other sites More sharing options...
Kadin Posted June 23, 2015 Share Posted June 23, 2015 900 uncontested planes do less infra damage than a missile. Seems legit. The ships are no longer air-fodder either. Looks like missile-whoring with zero military will be an even more valid tactic to hurt the enemy. Anyone with a iron dome and a bunch of planes will still smash you. Although, yes, 2 out of every 4 missiles will probably hit. Link to comment Share on other sites More sharing options...
Moreau Posted June 23, 2015 Share Posted June 23, 2015 Thanks Sheppy 1 Signed by Sultan Moreau Link to comment Share on other sites More sharing options...
Saruman Posted June 23, 2015 Share Posted June 23, 2015 Ground simulator doesn't work. Where can these be found without the links? º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ ¨°º¤ø„¸ GOD EMPEROR BIO DRANDO¨°º¤ø„¸ ¨°º¤ø„¸ BIO DRANDO GOD EMPEROR¨°º¤ø„¸ ¨°º¤ø„¤¤º°¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨¨°º¤ø„¸¸„ø¤º°¨¨°º¤ø„¸ Link to comment Share on other sites More sharing options...
Lord Frostsword Posted June 23, 2015 Share Posted June 23, 2015 Wonderful You have nerf planes and spies to basically nothing. Congrats, peace has come to P&W at long last! Yea boredom! But, i mean really? I ran the battle sims for both spies and planes. it is now pointless to even have a spy force, and even more pointless to have a large plane force. Here is the air strike using the battle sim for 810 planes(max planes for a 9 city nation) attacking a defender with 0 planes and hitting a 2000 infra city: You ordered an airstrike upon the nation of SIMULATED NATION led by SIMULATED LEADER. The attack was an immense triumph. Your forces lost 0 aircraft, while SIMULATED LEADER's defenders lost 0 aircraft. You used 202.50 munitions and gasoline executing the attack. The attack destroyed 282.05 infrastructure in the city of SIMULATED CITY. For the amount of gasoline and munitions use it is a complete waste and is honestly pointless. It is disgusting that this keeps happening. Why do you keep bring the damage down lower and lower for everything? The system was fine the way it was, and did not need to be nerf in this way. I am begging you, stop this. Stop trying to fix something that is not broken. Please return the spy back to what they were, and please un-nerf everything. I mean really, what is next? are you just going to remove our military units all together? 1 Frostsword is love. Frostsword is life. Link to comment Share on other sites More sharing options...
Nicholas II Posted June 23, 2015 Share Posted June 23, 2015 How do you get to the sims while in-game? 1 His Imperial Majesty, Tsar Nicholas II The Emperor and Autocrat of All the Russias politicsandwar.com/nation/id=4918 Link to comment Share on other sites More sharing options...
Ashland Posted June 23, 2015 Share Posted June 23, 2015 (edited) The spy system is already pretty gamey. Meaning that spies really reward know-how more than sheer strength of numbers. I would take 500 spies in the hands of people who knew what they were doing and in a proper spread for espionage attacks over 1000 spies in the hands of people who had never launched an op. Every time. Because the 500 would win, I assure you. I disagree with my friends that these changes make spies useless. What they do is make them more of an arcane and elite weapon. They make them even more gamey. Now some gameyness is good because it punishes pay to win. But I think this is too arcane and requires too much expertise. Allow me to put it this way: After punching some numbers into your espionage simulator and toying around in excel, I have found a way to exploit these new formulas, without even knowing precisely what they are, to absolutely crush people who do not know how to run a similar exploitation. The exploitation requires a great deal of know-how about the system, good timing and coordination, manpower, and spies (all things which new players, coincidentally, often lack). I entreat you to suspend these changes and allow me to explain it to you. Otherwise, I have the expertise, men, spies, and money to demonstrate my point very effectively. Love, Ashland XOXOXO Edited June 23, 2015 by Ashland ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [10:47] you used to be the voice of irc Link to comment Share on other sites More sharing options...
Kemal Ergenekon Posted June 23, 2015 Share Posted June 23, 2015 Anyone with a iron dome and a bunch of planes will still smash you. Although, yes, 2 out of every 4 missiles will probably hit. I'm an air specialist, so it's the other way around. Still, even with the ID, I would consider chugging missiles instead of wasting 225 gas/mun to do around 300ish damage. The building destruction of a missile is an added bonus on top, and you can chug them even when you are losing. Link to comment Share on other sites More sharing options...
WISD0MTREE Posted June 23, 2015 Share Posted June 23, 2015 How do you get to the sims while in-game? You can't. Unless you put them in your Dossier... Hmm... Thanks for the idea! Link to comment Share on other sites More sharing options...
Phiney Posted June 23, 2015 Share Posted June 23, 2015 (edited) For anyone saying planes have been nerfed hard infra damage wise, you're completely wrong. Sure, you used to be able to do more damage with a single attack if you were lucky, but the average damage is now much higher because the rng has been tightened so much. And spy damage has been reduced so you can't kill 50 days worth of spies in a single attack as that's ridiculous. The only real nerf for AF is against ships as it should be. Edited June 23, 2015 by Phiney 1 Link to comment Share on other sites More sharing options...
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